Decided to try my hand at making some up (with a bit of assistance from WFRP). Thoughts?
Game Concepts
Reverse the Dice: If a Talent or Ability allows you to reverse the dice, you simply switch the ones and the tens digits. For example, a 19 becomes a 91. If the new result is 96 or higher, it is NOT considered open-ended.
Talents & Flaws
Combat
Accurate Shot 10/Tier
You have an uncanny ability to identify chinks in your opponent's armor with a ranged Combat Training specialization. Treat their AT as 1 less per Tier to a minimum of AT1.
Berserk Charge 5
You hurl yourself at your enemies with reckless abandon, sacrificing any chance of parrying on the round you charge as well as only being able to use your passive dodge or block. In addition to the normal benefits of charging, you force your opponent to take a Fear test vs your Influence(Intimidation) skill. Mild failure results in the target losing 1AP on the initial round of combat, 2AP on a Moderate, 3AP on a Severe, and all AP on an Extreme failure as they momentarily cower under your onslaught.
Unlucky Shot -5/Tier
You have an uncanny ability to always hit your opponent in a particularly solid spot. All Ranged Combat specializations treat your opponent's armor as 1 AT higher per Tier to a maximum of AT10.
Discipline
Battle Rage 10
Requires Frenzy. You are better able to control your frenzy. While frenzied you are able to retain the Quickness portion of your DB. Additionally, as long as an opponent is within sight, you will move towards them instead of potentially attacking a friend. If no enemy is clearly visible use the standard Frenzy rules.
Physical
Enduring 20
Brittle -10
Reduce (Enduring) or increase (Brittle) the effect of any physical (non-elemental) critical you suffer.
Other
Alley Cat 5
You are at home in shadowy backstreets. When using Stalking in an urban setting, you may reverse the dice on any failed Test.
Argumentative 5
You are used to arguing your points and winning. When using Influence if you are arguing or debating, you may reverse the dice on any failed Test.
Attractive 5
Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When using Influence (Charm or Duping) on those attracted to you, you may reverse the dice on any failed Test.
Bookish 5
You are as at home in a library as a seaman at sea or a farmer a-farming. Each Lore skill must be purchased separately but will include all of its specializations. When using the chosen Lore skill, you may reverse the dice of any failed Test.