> Re: Is anyone else waiting for the next 2 books—and adventure— before playing RMU?
Not me.
So, when RMU Core Law finally got released, I started thinking about running something using RMU. The game I was running was going to finish in a few months and my players were interested in trying the new system.
I'm a long-term RMSS and RMFRP GM using Shadow World as my setting. The new races do not fit that setting at all. But, Shadow World's a big place, and I can just reskin a bunch of them.
Orcs? Lugroki. Avinarcs? Cast-out genetic failures of Hirazi, or maybe I'll require players to take another tier or two of vestigal wings to give them real flight. Hvasstonn? Hill giants.
I'm finding ERA to be great for RMU character creation. I'm not sure how well it'll run combat, and while a RMU Combat Minion is on the way, it won't be here for a while I expect. Worst case, my players will have to go back to printed tables and running combat manually. I'll do some more experimenting after I get all the characters built.
As for release of Spell Law and Creature Law, I didn't feel the need to wait for that - though the actual release of Spell Law was a nice surprise. I can use the beta versions. It was the final Core rules release I was waiting on. The beta versions of missing books are going to be close enough.
An actual RMU module? Really not bothered. I can restat an existing Shadow World module manually, or something for D&D if I don't find something that will fit the new party. Or just come up with an idea and work off that.
As it is, I expect to be starting a RMU game sometime after Easter.