This has some obvious similarities with the ranger spell lists, but is more about internal focus and honing the self, not about nature magic. Note the level 17 and 25 spells are a bit setting specific. Could be replaced by something that detects undeath, life draining, etc? I already replaced the other setting specific spells.
The half-orc in my game loves the 8th level spell the most. He hasn't quite reached that level yet though (he's 6th).
THE HUNTER
Lvl Spell Area of Effect Duration Range Type
1 Untiring Pace I caster 10 min/lvl self U
2 Heat Resistance caster 10 min/lvl self U
3 Cold Resistance caster 10 min/lvl self U
4 Predator's Senses I caster 10 min/lvl self U
5 Sense Poison/Disease caster 10 min/lvl self U
6 Wind Resistance caster 10 min/lvl self U
7 Light Resistance caster 10 min/lvl self U
8 Scavenger’s Sustenance caster 10 min/lvl self U
9 Untiring Pace II caster 10 min/lvl self U
10 Physical Resistance caster 10 min/lvl self U
11 Predator's Senses II caster 10 min/lvl self U
12 Hunter’s Concealment caster 1 day self U
13 Sense Detection caster 10 min/lvl self U
14 Environmental Resist. caster 10 min/lvl self U
15 Sense Magic caster 10 min/lvl self U
16 Predator's Senses III caster 10 min/lvl self U
17 Sense Corruption caster 10 min/lvl self U
18 Hunter’s Strike caster 1 attack self U
19 Untiring Pace True caster 10 min/lvl self U
20 Purge Disease caster P self U
25 Corruption Resistance caster 10 min/lvl self U
30 Purge Poison caster P self U
35 Predator's Senses True caster 10 min/lvl self U
40 Resistance True caster 10 min/lvl self U
50 Wastewalker caster 10 min/lvl self U
1. Untiring Pace I: Caster may move at a Run (x3) pace with no fatigue.
2. Heat Resistance: Caster is protected from natural heat up to 80°C (treat as if caster were in 20°C temperature). For temperatures above 80°C, subtract 60°C to determine the effective temperature. Caster also receives +20 to RRs vs. heat spells/attacks and +20 DB vs. elemental fire/heat attacks.
3. Cold Resistance: Caster is protected from natural cold down to -10°C (treat as if caster were in 20°C temperature). For temperatures below 20°C, add 30°C to determine the effective temperature. Caster also receives +20 to RRs vs. cold spells/attacks and +20 DB vs. elemental cold/ice attacks.
4. Predator’s Senses I: Caster’s senses are honed, granting a +20 bonus to all Perception and Tracking maneuvers, and the caster can concentrate to detect the approximate size and location of any Medium or larger living creature within 1’/level (half distance through soil, one quarter through stone or water, 1”/level through metal).
5. Sense Poison/Disease: Caster is immediately aware of any poison or disease within 1’/level unless blocked by a seamless impermeable barrier (e.g. metal).
6. Wind Resistance: Caster is protected from natural wind including blowing sand, dust, or ice. Perception penalties for such conditions are halved and the caster does not suffer any other harmful effects. RRs and DBs against wind-based attacks receive a +20 bonus.
7. Light Resistance: Caster is protected from natural light and light changes (instantly adjusting vision to changing light intensity to never be blinded by glare, sudden light, or sudden darkness). Caster also receives +20 to all RRs vs. light or electricity spells/attacks and a +20 to DB vs. elemental light/electricity attacks.
8. Scavenger’s Sustenance: Caster can safely consume and gain sustenance from any organic matter he is able to chew and swallow, even if it is normally poisonous or indigestible.
9. Untiring Pace II: Caster may move at a Sprint (x4) pace with no fatigue. If the caster moves no faster than a Creep (x0.5), they are treated as resting for purposes of fatigue recovery.
10. Physical Resistance: Caster is immune to natural irritants (e.g. poison ivy, nettles, ordinary bee stings) and receives a +20 bonus to Physical RRs (e.g. for poison and disease).
11. Predator’s Senses II: As Predator’s Senses I, except the bonus is +40 and Small living creatures can be sensed.
12. Hunter’s Concealment: The caster’s movements unerringly minimize attention, receiving a +30 Stalking bonus. In addition, the caster’s scent is suppressed, causing a -50 penalty to any attempt to detect the caster by scent.
13. Sense Detection: Caster is immediately aware of any spell or magical trap contacted, including by any of his clothing or equipment. If he immediately withdraws contact, any attempt to detect him suffers a -100 penalty.
14. Environmental Resistance: As Heat Resistance, Cold Resistance, Wind Resistance, Light Resistance, and Physical Resistance.
15. Sense Magic: Caster is immediately aware of any active spell he comes into physical contact with, including spells for which he is in the area of effect or in contact with that area. Inactive enchantments may be detected after 1 round of examination per item. The spell or item is not identified, the caster merely knows whether there is active or inactive magic present.
16. Predator’s Senses III: As Predator’s Senses I, except +60 and Tiny living creatures can be sensed.
17. Sense Corruption: Caster is immediately aware of corrupting energies of the wastes and balefire within 1’/level.
18. Hunter’s Strike: The caster’s next strike is precise and perfectly directed to minimize any sound or visual cue. If the caster is using Ambush skill, the critical adjustment is increased by +10 (halved if the target is in melee). If the caster takes any action not focused on preparing the ambush before the attack is made, the benefit is lost.
19. Untiring Pace True: As Untiring Pace II, except a Dash (x5) pace permits no fatigue, and a Walk pace (x1) is considered rest.
20. Purge Disease: Caster may make an additional RR against any one disease at +100. If unsuccessful, this spell may not be used against the same disease until the caster gains a level.
25. Corruption Resistance: Caster gains a +50 RR against the corrupting energies of the wastes and against balefire.
30. Purge Poison: As Purge Disease, except against Poison.
35. Predator’s Senses True: As Predator’s Senses I, except the bonus is +100 and Diminutive living creatures can be sensed.
40. Resistance True: As Environmental Resistance except the RR and DB bonuses are +30 and the RR bonus also applies to all other RRs.
50. Wastewalker: As Resistance True, Corruption Resistance, Predator’s Senses True, Untiring Pace True, and all Sense spells from this list.