The update is officially online in RPGNow.
This means that if you use ERA for RMC, you get primary/secondary skills filters, and a box to enter your new hits if you purchased body development. Also, those who purchased RMC Character Law get to see the rolls for each background option (click the new "View Tables" button).
If you play RMFRP, then you get all the bug fixes related to culture category ranks being lost during character creation.
For everyone, stat gains include a random roll button if you want to use it (click on the butterfly to get the chaos into motion). This same feature is available during initiative, attacks, spell casting, fumbles, criticals, and resistance rolls.
Also, after creating a character you get the option to start a new one, continue to level up, or go back to the module selection screen.
And, as promised, the Shadow World package now includes Loremaster, Navigator, Unlife and some other spell lists created by Terry. This is both for existing customers (who should re-download) and for any new ones purchasing from now on.
Now, we continue with the usual troubleshooting.
@rax
1. Damn, you are right. Thanks for pointing it out. I will correct it in the next version.
2. This was corrected in this version, thanks to the information provided by Soulcleave.
3. This was also corrected in the new version released today.
4. This is intentional. Stalking and hiding are considered one skill, so they use the "rank binding" feature by default. If your group plays it differently, you can edit the skill properties (first click on the edit mode (pen) icon on the left of the row, then the options (cog) icon) and set "Rank Binding: -- No binding".
5. Hmmm, I thought you always spent the points from the stats as they were before leveling up. Maybe this is only in RM2/RMC? We could check with a separate post in the RMFRP section and see how this should really work.
6. Potentials are never lowered via stat gain rolls. You can, however, increase them in a very specific scenario, which I use in my group, but should be made optional (or disabled) in the public version of ERA. This is based on "Extended Stat Gains" (RM2 Companion IV, Section 5.1) with the special option to apply this only to prime stats.
7. Fitted / Unfitted is a concept that to my knowledge only appears in the Combat Companion, and the equivalent when not using those rules is to consider all armor Fitted to the character. I do not see a reference to these concepts in Armor Table T-3.3.
8. Height and Weight must be entered with a decimal point, in feet and pounds respectively. So a 6'3'' character would have a height of 6.25 (feet).
Thanks for the time you took to review the product, and thanks for sharing your findings. I hope these answers help you get by, and I expect to correct the bugs you mentioned in the next release.