Part of my issue: How would you guys handle hit locations for spitting cobras?
For that poison, it's only effective if in the eyes. So would the RR of the defender handle it? You could just assume that a high RR (Qu bonus may apply) avoided the poison and a low roll did not.
OK, now a caster turns into a spitting cobra. They should be able to apply a Racial Attacks-Spitting bonus, if any. That's what the skill is for.. but then I need a different mechanic from the one above. Something that involves OB and Racial Attacks. The same can be said for any kind of skilled attack by a creature in this manner; Amalgam Law modified Lizardmen, that can now spit a poison, etc..
My main point: I have a sect of evil priests that can generate a paralyzing expectorate. From their original stats, the effluent must strike and the affected must fail a save (RR). The area stuck is useless for a short duration.. (Converted from D&D, Priests of Iuz- 1st lvl Spell/Power)
In game terms, Priests must
1. cast the spell successfully
2. actually hit with it (implies Racial Attack or Directed Spell bonus)
3. If struck, the opponent must make an RR to determine how much they are affected.
Problems:
1. If I use the Dir. Spell/Racial Attack bonus, it could just add to the Basic Spell Attack Table. This table only goes to 95, so it might be a waste to try and use all those developed Ranks of Dir. Spell/Racial Attack. Racial Attacks are pretty expensive to develop!
2. Treating it as a basic spell, doesn't take into account "hit location".
Area struck is very important to how much a target is paralyzed. Hit in the off-hand might not matter as much as being hit on the leg or head!
3. Attacking on the sling table would handle hit locations, and crits could be "grappling"... or crits are ignored and target makes an RR vs poison.
An easier way to go about the whole thing, would be just to have the spell cause %Act reduction of 1/RR fail. This would be similar to the old (RM) Web Spell. Priest casts the spell and Target makes an RR. Fail your RR by 20 and you have a -20%Act for the duration. Using this simple method, I might allow Qu bonus to modify the RR.
Any thoughts?