In recent news I have had to move my entire HARP game over to Maptool, which by the way is a real great online gaming tabletop. This is because of limited play and the hardship of getting everyone together at the game store (for at best two hours of play every other week). Which has put a big delay on the other projects I am working on submitting to ICE. In doing this I have been vectoring Belynar so that I could use it in Maptool. Originally I intended to do the entire city then port it directly into Maptools. That, unfortunately, will not work because for one Maptools could not handle a file that large and for another the bandwidth and RAM usage would be to much for some of my players. So I decided to do it in pieces.
In the process of vectoring and using what I have so far in my game I have noticed that the scale is ridiculous. It is my understanding the scale is correct according to another post. With that in mind, were all the previous inhabitants giants? I would figure not as I believe the city is originally a dwarven built city.
In the first adventure for Belynar "Cleaning House", on page 15 it lists "map 2: mission goals". The scale on that map shows 500' per square. That would make the central court where the refugee first appear about 2800' by 3000'. The characters (PC's and NPC's) all look like ants when I zoom out enough to see at least part of one building. Also none of the paths are less than 80 ft wide at the most narrow point.
If this is the correct scale, then pray tell, what is the function of all those huge buildings on that central court area? Also when reading another post about the height of Belynar (about 3000 ft), I realized that this is a short squat mountain when compared to the area covered by it. The central court is the same width as the height of the mountain! The scale on the full size Belynar map sets the are covered by the mountain something like 16,000 cubits x 21,000 cubits (roughy, 24,000ft x 31,500ft). If the scale in the "Cleaning House" adventure is correct could someone give me an idea of what all those super huge buildings were used for?
Bruce
P.S. Yes I am vectoring the entire map of Belynar and it will give much better resolution. Though I am not sure what some of the details are on the original map I am vectoring. So some of my thoughts may be very different from what the original artist thought. If I ever am able to finish this immense project, I will with ICE's permission, put it in the vault for others to use as they will. But take note I am no professional graphics artist, but I do ok.