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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 03:29:03 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.

Show us what you've published, please?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on Today at 02:41:22 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
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Rolemaster / Spell lista for a God
« Last post by Ralfsi on Today at 02:22:25 PM »
Hello there!

I'm looking for spell lists that a God would have.
Or even better, a complete compendium with all spell lists. I already won spelllaw for RMU, but I'm looking for the arcane and "the old" spell lists.

I looked into Hurins homebrew lists.
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Thanks for your time!

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I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML

Yesterday meddling with it I was kind of thinking the same, xD, either I dream it or was an unexpected side effect, cos it was literally 2 years ago that I made those chars.

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That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.

Oh, I see.

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You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.

Alright, I see, fair enough.

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I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.

Ooh, I understood this completely wrongly. For a moment I thought it was "maneuver tables related to stats", but now it makes so much more sense, my bad.

Thanks again for the answers!
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 02:03:06 AM »
This post is addressing the "sales worries". Anyone can access these numbers within Drivethrurpg, where products reach certain metal tiers based on number of copies sold:

Adamantine Best seller tier (sold 5001 copies or more) - 202 products have reached this tier (0.14%)
Mithral Best seller tier (sold 2501 copies or more) - 510 products have reached this tier  (0.35%)
Platinum Best seller tier (sold 1001 copies or more) - 2462 products have reached this tier  (1.68%)
Gold Best seller tier (sold 501 copies or more) - 5705 products have reached this tier  (3.89%)
Electrum Best seller tier (sold 251 copies or more) - 10403 products have reached this tier  (7.09%)
Silver Best seller tier (sold 101 copies or more) - 20344 products have reached this tier  (13.86%)
Copper Best seller tier (sold 51 copies or more) - 19260 products have reached this tier  (13.12%)

A total of 58886 products fall into these Best seller tiers ( “Only” 40.13% of all Drivethru products have reached Copper or better)

Rolemaster Unified Core Law – Platinum Best seller – First published 3.Dec 2022
Rolemaster Unified Spell Law – Platinum Best seller – First published 20.Mar 2023
Rolemaster Unified Treasure Law – Gold Best seller – First published 7.Feb 2024

Other rpg products from “well known franchises” currently in the Platinum Best seller level:
Fallout, Warhammer, The One Ring, Alien, Star Trek, Pathfinder… and more.
Considering most/many non-ICE titles in the Platinum Best seller level are around $10 or even less, I’d argue that ICE’s new RMU products are doing
extremely well for being a “niche” rpg system made on the spare time by a very small group of people. Sales where each copy sold are around $25-30 for
a digital pdf, heading towards Mithral Best seller level next, regardless if anyone dislike anything about the new books.

Anyone thinking that Rolemaster products would sell in the range around or above 5000 these days are simply “out of their minds”, but we’ll get to those numbers one day.
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Rather than choosing the mana source at time of casting, I would have a character with multiple Tap <whatever> Mana talents choose which kind of mana they were using each day, and no switching once the decision has been made for the day. Keep in mind that it is expensive to learn multiple types of mana tapping, as you only get one for free. Keep in mind that Granted and Personal are pretty much the same except that the former can be denied if the gods or just the multiverse are mad at you.

I like this idea. Everytime a character casts a spell when at full PP they choose which source they are tapping, and that choice applies to every spell they cast until the next time they cast a spell while at full PP.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 01:00:39 AM »
The problem in my opinion is the lack of a (good) art director and/or layout maven.
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

This isn't the ICE that had the MERP license, was in the top five RPG's, and paying people like Angus to do their covers and probably never will be. Constantly coming at them about art isn't going to do anything but dishearten people who are working for pennies.  I don't mean to be a Richard... but everyone needs to get over it and move on.  Worry about the substance of the RPG itself, you aren't flipping through the books while playing to admire the art, you're at a table playing the game itself.
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Shopper's Guide / Re: Shadow World Books for Sale
« Last post by Valkrist on Today at 12:47:04 AM »
Reposting the list of Shadow World adventures for sale here, with sold books removed and prices updated. I also have almost every MERP book published (both 1st and 2nd ed. - if you are looking for something in particular, send me a PM or reply here). Thanks for looking!

Nomads of the Nine Nations - G - $25
Sky Giants of the Brass Stair - VG - $30
Islands of the Oracle - M - (still in shrink wrap) - $40
Jaiman: Land of Twilight (1989) - NM - $25
Cyclops Vale - NM - $20
Kingdom of the Desert Jewel - VG - $30
The Orgillion Horror - G - $20
Star Crown Empire - M - (still in shrink wrap) - $40
Tales of the Loremasters - F - $15
Tales of the Loremasters Book II - F - $15
Demons of the Burning Night - NM - (still in shrink wrap but wrap tore in one corner and cover got a small scratch) - $35
Journey to the Magic Isle - G - $30
Quellbourne: Land of the Silver Mist - VG - $35
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 14, 2024, 09:25:28 PM »
What do you imagine is going to change? Do you suppose sales will go through the roof and increase the art budget?

... Not with those covers. Sorry.
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I run into some problems, not really sure if they are bugs, or I'm doing something wrong. I remember few updates ago when I was adding an item (either in the character module or the inventory module) in the reference field, when I wrote the item name, it was automatically adding the item from the default items list, meaning it was adding some description notes as they are in the original books, but it seems it's not happening anymore, it was specially helpful for herbs and such.

I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML

Also, when I add items to party members in the inventory module, they don't appear in their character sheet :/.

That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.

Besides, there is any way to remove items from specific party members in the inventory module?

You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.

In the last update is added a new feature, -Added support for maneuver tables related to skills. Where can I use this feature?, I can't figure it out

I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.
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