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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Voriig Kye on October 31, 2014, 07:04:30 AM

Title: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on October 31, 2014, 07:04:30 AM
The last update to ERA (available here (http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg188949#msg188949)) should address some of the installation complexity, and should soon be available on RPGNow as well.

So, what now? There might be house rules that you have in your group and can't apply with the current version, or maybe you play RMFRP, downloaded the demo (available here (http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg188755#msg188755)) and would like the full files to be prepared for sale.
Terry Amthor also said that he would like ERA to include more Shadow World content.

Let us know what you think should happen next.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Wolfhound on October 31, 2014, 07:40:34 AM
And if I remember correctly, you said that you intend to have a version for RMU (once the rules and charts are finalized), is that still correct?
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on November 03, 2014, 09:23:58 AM
Yes, of course. RMU will be my priority once new rules are published.
This poll was mostly to know what other ideas could be explored in the meantime.
It seems most votes up to now go to the RMFRP version. That is weird, considering the demo for RMFRP has been available for some time, but there has been no feedback at all and almost no one downloaded it.
Title: Re: ERA for Rolemaster - Where to now?
Post by: szaki2 on November 22, 2014, 05:49:55 AM
Maybe just waiting to full version like me. Im not interested in demo only app. Why try something useless?
Title: Re: ERA for Rolemaster - Where to now?
Post by: tulgurth on November 22, 2014, 06:51:29 PM
I wouldn't call the demo useless, as it can help you understand the program before you spend money on it.  As to why I have not gone with it yet, as RMFRP/RMSS Player, 4 children and Christmas is right around the corner.  Also I am on a tablet and not sure if it will work on an android based platform.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on December 02, 2014, 06:16:34 AM
The demo is not meant to be used during your current campaign. My idea for offering it this way, before putting the files for sale, is that people can download and check how it works beforehand. In this way, a potential customer can influence the direction of the product. There could be little features not currently included which might be of use to some groups. If pointed out early enough, they could be included in the version that we will offer through RPGNow.

As regards using it on a tablet, the answer has 2 sides: the ERA Server must run on a Windows, Mac or Linux computer. Android and iOS are not suitable for the server. BUT once the server is running on a computer, the application interface can be accessed through any browser in the same WiFi network. That could be the same computer that is running the server, a tablet, smartphone, etc.
This is not the same as implying that it will be comfortable to use it from them. The character creation module is meant to be used in a screen of at least 10'', and I would even suggest 14'' (though a player in my group once leveled up using my 7'' tablet, and with some effort got the job done). The adventuring module should be useful from screens of 10'' up, and my recommendation is to do it with access to a keyboard. The character status module is specifically designed to be accessed by the players' smartphones, so any device of 4'' or more will be fine.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Profcrab on December 02, 2014, 12:23:32 PM
Is it possible to do crit table roll adjustments? I'm not running my game for a while now, which will give a chance for RMU to come out. However, when I do, I'm planning on applying an adjustment to the crit tables when hitting PCs and special enemies. Still dangerous but less insta-kill.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on December 08, 2014, 04:26:50 PM
After scoring a crit you would normally open the critical resolution dialog and enter the critical roll to look up the results.
An easy way of "adjusting" is just entering a lower value.

If you'd rather have "all tables interpreted as 20 less than rolled" then the best way to handle it would be to change the critical files, in the section where you specify the roll range for each result. Of course, this can be done for critical files you create yourself (.crit.XML), but not for the official files that are created when you install the modules available at RPGNow (.criticals.era).
Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on January 14, 2015, 10:15:07 AM
My "something else" suggestion: Check-box options for common/official options. For example, yes/no on RMC2 skill list(or you have done this already...not sure. Buying the rest of the software tonight....)  Or isn't there an official option to swap the realms of Monk and Bard? Things like that.

Edit, add: Do you have non-attack spell effects coded? Haste or Shield for instance?
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on January 14, 2015, 07:42:42 PM
Although the application supports most of the official rules and has room for tweaking and achieving the equivalent of applying optional rules, I tend to stay away from the "Check options" format.
The system intends to offer as much flexibility as possible, allowing for GM's to play as they see fit, regardless of whether it's from the books or from a house rule. So instead of saying "Option 11.3: Additional Development Points For Secondary Skills" there is a setting in the configuration file that allows you to set an additional percentage or fixed number of DPs for secondary skills.
What could be done, using your request as the guide, is to have a document/table that helps to match optional rules to actions to perform in the configuration to achieve it, when possible.
What do you think about that? Would it be useful?

The Monk/Bard dilemma could be solved if we offered all professions as available: Monk [Essence], Monk [Mentalism], Bard [Essence] and Bard [Mentalism]. Something even better would be for players to be able to choose their realm when creating a character. This could be done in future versions if there is interest.

For non-attack spell effects you need to use the "Active Spells" feature. Watch this video (https://www.youtube.com/watch?v=mZrOpsdtjak) for an idea on how to do it, and let me know if something is not clear.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on January 17, 2015, 10:13:05 AM
What could be done, using your request as the guide, is to have a document/table that helps to match optional rules to actions to perform in the configuration to achieve it, when possible. What do you think about that? Would it be useful?
Yes, I think that would work very well. The other ideas are also good.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on January 19, 2015, 06:19:43 PM
A first version of the optional rules document has been presented in this post (http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg191039#msg191039).
It can be downloaded from here (http://goo.gl/xdMHbd).
Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on January 28, 2015, 11:51:15 AM
critical fumbles? Are those in there?
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on January 30, 2015, 06:05:42 PM
critical fumbles? Are those in there?
I'm not sure what you mean. Critical fumbles are not an optional rule, so they are not mentioned in the optional rules document.

But, they are a feature of ERA. The last version of the RMFRP demo includes 2 sample fumble tables (2-handed weapons and animal attacks). As always you can create your own XML files to customize the game. Also, for those who purchased the RMC Arms Law, an update is planned that will give you all RMC fumble tables in the next version.

A future tutorial video will explain how to use them in detail, but you can try them and ask if there is any doubt.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on March 09, 2015, 02:45:55 PM
another suggestion: printing all the pages of the character sheet. I'd like to include the information page.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on March 19, 2015, 05:48:48 PM
Ok, done. The next version will include the character notes after the skills table.
Does anyone think something else is missing from the "printable" character sheet?

In my group, we don't print the notes because the don't normally change when the character levels up.
So, they mostly paste the notes onto a separate document, do some formatting, print it once, and then write on top of it when required.
Title: Re: ERA for Rolemaster - Where to now?
Post by: international1 on April 07, 2015, 05:05:52 PM
Unfortunately, installation is still cumbersome and the ability to add your own house races is still too hard for a non techie.  I am looking forward to seeing RMU in the system, but would like to use this for a ME campaign and so adding special races or talents would be nice.  I would like the system so I can manage all player characters, but it still seems a bit cumbersome to make characters in the program.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on April 08, 2015, 09:39:01 AM
I am sorry to hear that you are finding it hard to use.
From your post I take it that you would prefer me to focus next on a race editor of some kind. Or at least to prepare some tutorial videos on how to create races.
Once the RMFRP version is out, and in case RMU beta 2 is still not out by that time, I will try to improve the features you mention.
Remember that if you have specific questions regarding character creation, you can post them in the main ERA thread (http://www.ironcrown.com/ICEforums/index.php?topic=14144.0). If you need assistance with advanced customization like race creation, please read the posts already made in the advanced use thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0), and add anything that you need help with. There are already some users that have had a little experience with it, so they might help you with answers from a user's point of view.
Title: Re: ERA for Rolemaster - Where to now?
Post by: international1 on April 08, 2015, 01:17:54 PM
I appreciate your response.  Unfortunately, when I see tutorials they are still too techie for me and I am not techie at all.  I am a corporate lawyer so not a complete idiot...well I guess that depends on your perspective.  A dummy proof editor to add races or cultures or add skill specialties or talents would be helpful.  I really love the product and if it becomes more user friendly I would be able to bring more people into the RM system much easier.  I loved the idea of FGs but even that was way to cumbersome to use.  Yours is a lot easier so I am not unappreciative.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on April 22, 2015, 05:20:10 PM
Ok, then I'll put your vote for a race/culture editor.
It seems like a feature for a long term schedule, but I wouldn't rule it out.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Moostik on June 02, 2015, 12:12:33 PM
Hi,

I haven't tried ERA for RMFRP yet. I'm concidering giving it a try, but I'd like to know if I would be able to add profesions from the companion books, and my own weapon tables. And, are the Armory and other tables included in the Arms Law set, like they are in Combat Minion?

And how about custom training packages? I have so much material, some if it fan-made....
Title: Re: ERA for Rolemaster - Where to now?
Post by: tbigness on June 02, 2015, 12:15:29 PM
The training packages all you have to do is put in the name and the cost. You then will have to manually put in the ranks to the package skills so this currently is not a problem.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Moostik on June 03, 2015, 03:00:16 PM
OK, good. Customize-ability is important How about professions, for instance those from Channeling Companion?
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on June 03, 2015, 10:17:30 PM
The Armory attack tables have not been added yet. We will most likely include them if we decide to offer the RMFRP Arms Law 2003 tables.

Professions and attack tables can be added by creating new configuration files. Remember that the base program is completely free. You can download it from RPGNow, and try it out without purchasing the book files. It includes examples for every concept.
I'd suggest you take a look at the discussions in the advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0), try the ideas mentioned there, and post any additional questions that are left unanswered.

Attack tables, criticals and spell lists are compatible between the RMC and RMFRP versions. Races and professions use the same structure, but the final versions might differ slightly.

Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on June 11, 2015, 07:43:38 AM
Could we get multiple skill-list options for printing, rather than only what's developed? Stats, similiar, and professional bonuses can push some skills into surprisingly high totals.

Also, what are your thoughts about supporting RMU?
Title: Re: ERA for Rolemaster - Where to now?
Post by: The8thDwarf on June 11, 2015, 09:27:18 PM
RMC companion 1
Creatures & Treasures
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on June 13, 2015, 09:32:18 AM
Could we get multiple skill-list options for printing, rather than only what's developed? Stats, similiar, and professional bonuses can push some skills into surprisingly high totals.
Also, what are your thoughts about supporting RMU?

A long time ago, in a version of ERA far away, you would get to print whatever you were looking at before hitting "print". So you could apply any filter and then print those skills.

But the players complained that they always forgot to click on their favorite filter "developed" before printing, since they didn't want to see their skill bonus if it wasn't developed, and they could always check them later with in their phones with the Character Status Module while playing. And so it was that I changed it to its current behavior.

I will try to add a configuration somewhere to change it as best I can, but it might not make it to the immediate next version.

About RMU, I must have said it at least once in each thread, but here it goes again: ERA will support RMU. I even have support for some Beta 1 features, but they are a work in progress, halted until Beta 2 comes. As soon as the new books appear, I will be among the first to download and read them thoroughly. Then I will start the coding process. With ICE's permission I will eventually prepare a downloadable version with some sample files, just as we did for RMC and RMFRP.

RMC companion 1
Creatures & Treasures

Oh, RMC Companion 1... that is new. I guess you mean professions and spells lists mentioned there, or is there any rule/behavior/mechanic in that book that you would like ERA to support?

Creatures and Treasures will be included once we add the Creature Module, but as I said here (http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg194679#msg194679), it might take a while.

Title: Re: ERA for Rolemaster - Where to now?
Post by: The8thDwarf on June 13, 2015, 09:09:27 PM
Yes professions & spells from companion 1
Title: Re: ERA for Rolemaster - Where to now?
Post by: markc on June 13, 2015, 10:43:40 PM
I think he is talking about RM2 Comp 1.
MDC
Title: Re: ERA for Rolemaster - Where to now?
Post by: Justin on June 14, 2015, 04:03:55 PM
...I must have said it at least once in each thread, but here it goes again...

Maybe I'll make a post for you with all Q's & A's. I've read it all, but I don't remember it all.
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on June 17, 2015, 04:06:24 PM
It was my intention to create a website with a summary of all the different questions and clarifications that have been made in the forum.
I still intend to do it, as well as create newer, more specific tutorial videos.
I also want to do ERA for RMU. Apart from all the requests for RMFRP and RMC companions...
So many projects, so little time...
Title: Re: ERA for Rolemaster - Where to now?
Post by: The8thDwarf on July 07, 2015, 03:16:07 AM
It was my intention to create a website with a summary of all the different questions and clarifications that have been made in the forum.
I still intend to do it, as well as create newer, more specific tutorial videos.
I also want to do ERA for RMU. Apart from all the requests for RMFRP and RMC companions...
So many projects, so little time...

What sort of timeframe do you see for RMU?
Title: Re: ERA for Rolemaster - Where to now?
Post by: markc on July 07, 2015, 04:08:21 AM
IIRC, the rules for RMU have to be finalized first then the software will be updated. Otherwise it would be just like reinventing the wheel every day.
MDC
Title: Re: ERA for Rolemaster - Where to now?
Post by: Voriig Kye on July 07, 2015, 06:57:44 AM
What sort of timeframe do you see for RMU?
I am finishing the changes necessary for character creation, and then I have to focus on the changes for the adventuring module.
Since this thread is not inside the beta subforum, I think that is as much as I am allowed to say. I will probably create a specific thread there once I have a working version to share.