There seems to be a bug where if you add a creature from the template, the AT defaults to 1, if you do NOT change this then you get an error when you try and do an attack. Was this intentional? What the creature is naturally AT1?
Also, would it be possible to include a range text box for missile weapons so you don't have to consult Arms Law for range mods?
One more thing, when creating custom creatures, please list all the names of the Attack Tables as they must be, this needs to be exact or the attack won't work and I don't see them listed anywhere. For instance, for grapple attack I tried Grapple/Grasp/Envelop/Swallow and Grapple/Grasp/Envelope/Swallow and neither works.
Thank you.