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Shadow World / History podcast of T.K.Amthor
« Last post by Micael on October 06, 2024, 05:39:32 PM »
Hey everyone,
For all interested fans, here is a link to a podcast covering the history of the renowned creator of Shadow World, T.K. Amthor, who sadly passed away on September 25, 2021, at the age of 62: https://drive.google.com/file/d/1NMDSIHVEvsE4oyJYkD7wpHoZzsEU96Ht/view?usp=drive_link
Micael
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Shadow World / Re: Introduction podcasts to shadow world modules are coming...
« Last post by Micael on October 06, 2024, 04:27:22 PM »
I don't know if you talked about Terry's canon and non-canon opinion in your introduction, but I really think you should, if only because it provides an explanation for some glaring inconsistencies between Terry's "approved list" and those that were definitely written without his supervision (and vision for Shadow World) - The Shade of the Sinking Plain being a prime example if the latter, but Sky Giants, among others, can be included in that list. I mean, Sky Giants can be used as inspiration material, but it only pays lip service to the Shadow World canon, and Terry barely mentions its existence in his products (during the timeline, in the dates about the expansion of Rhakhaan into Wuliris).

For those wondering what we mean when we refer to "canon," here's a brief history of Shadow World's publications:

In the beginning, around 1980, only a few standalone modules like The Iron Wind and, later in 1984, The World of Fog Mur were released. These were not part of a larger campaign world but functioned as independent modules.

These early modules were set in different time periods, and even later works like The Cloudlords of Tanarra were revised by T.K. Amthor to align with a more consistent history much later on.

In 1989, the first Master Atlas (Shadow World boxed set) was released. At the same time, various authors (including T.K. Amthor) began publishing additional modules for the campaign. However, there wasn’t much attention to consistency, leading to discrepancies between the different publications.

After a period of rapid growth, financial struggles, and eventual consolidation, T.K. Amthor took the helm as the line editor or sole author of Shadow World. His goal was to create a more coherent and unified campaign world. As a result, many earlier products were revised in their 2nd editions to resolve past inconsistencies. This was well-received by much of the fanbase, and the overall quality of the material improved significantly.

During this time, a "canon" list was developed and published, identifying which products could be used in a Shadow World campaign with minimal discrepancies and ensuring they were set in the same time period.

If you'd like to see which products are officially part of a cohesive Shadow World campaign as authored by T.K. Amthor, you can check here:
 https://ironcrown.co.uk/ICEforums/index.php?topic=9612.msg123852;topicseen#msg123852
If you are interested in the whole history, look at this link: https://en.wikipedia.org/wiki/Shadow_World_(role-playing_game)#:~:text=As%20with%20Rolemaster%20and%20HARP,%20Shadow
Have fun
Micael
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ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Cory Magel on October 06, 2024, 03:33:43 PM »
Hi there, I am trying to get in touch with William van Horn. Is someone here able to provide a method of contact? Thank you, if able.
Are you talking about the Disney cartoonist?
http://wvh.barksbase.de/en/index.htm
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Rolemaster / Re: [RMU] Treasure Law Print On Demand not available?
« Last post by Towashi on October 06, 2024, 01:19:02 PM »
Thanks for the explanation.
I will happily wait for the new version then.
15
Shadow World / Re: Introduction podcasts to shadow world modules are coming...
« Last post by Micael on October 06, 2024, 01:18:24 PM »

I also think that you should refrain from including Duranaki Chronicles since, as far as I know, it was published without Terry's approval (and could be argued to constitute a copyright breach). Which is sad in a way, because the parts that take place on Kulthea are more or less faithful to canon [I would advise people who are interested in using it as inspiration to stick to the first volume and ignore the second - the author was obviously interested in Shadow World but not in Space Master's Imperium, and the second is more than half space opera :p]
One remark regarding Duranaki Chronicles I & II—I purposely didn’t link them, but if you change all the Imperium names to Terran Imperium (as I’ve done in my PDF), you won’t even notice for quite some time that the author is actually referencing a completely different universe. In fact, I find myself wondering if the name was only changed to avoid copyright issues. I enjoyed reading the chronicles very much...
16
Shadow World / Re: Introduction podcasts to shadow world modules are coming...
« Last post by Micael on October 06, 2024, 12:47:28 PM »
I don't know if you talked about Terry's canon and non-canon opinion in your introduction, but I really think you should, if only because it provides an explanation for some glaring inconsistencies between Terry's "approved list" and those that were definitely written without his supervision (and vision for Shadow World) - The Shade of the Sinking Plain being a prime example if the latter, but Sky Giants, among others, can be included in that list. I mean, Sky Giants can be used as inspiration material, but it only pays lip service to the Shadow World canon, and Terry barely mentions its existence in his products (during the timeline, in the dates about the expansion of Rhakhaan into Wuliris).

I also think that you should refrain from including Duranaki Chronicles since, as far as I know, it was published without Terry's approval (and could be argued to constitute a copyright breach). Which is sad in a way, because the parts that take place on Kulthea are more or less faithful to canon [I would advise people who are interested in using it as inspiration to stick to the first volume and ignore the second - the author was obviously interested in Shadow World but not in Space Master's Imperium, and the second is more than half space opera :p]

I find it odd that you don't include a single book from Terry's fourth edition work - SWMA4, Powers of Light and Darkness, Emer1-3, Xa-ar, and the revised Haalkitaine, Eidolon and Jaiman books - except Tales of the Green Gryphon. I would have started with the books that provide the most context. I mean, Vog Mur is great (and certainly a fond memory), but it does not provide much of a framework for Shadow World, since it was written before the World of Loremasters became Shadow World (Tanara and Iron Wind were in the same situation - all three are among the best SW products in my opinion, but the adaptation work required is not insignificant if you want to use those setting in the 'current time' of the official timeline).
Hi Mister K,

Thanks for your comments! At the moment, I’m not interested in engaging in canon discussions or removing anything from the Shadow World list because of it. I’m familiar with all of it (having read the entire Shadow World forum and owning all Shadow World products) and I have a deep appreciation for Terry’s work—much more than the products not created by him. I’ll be getting to the newer works in a few weeks, as I couldn’t produce all the modules/rulebooks as podcasts at once.

I started with the older material because most of the newer products are already widely known, and that’s why I focused on the past rather than the present. All of these podcasts are fan material (not official ICE content). In my opinion, the Duranaki Chronicles is also more of a fan project than anything else (costing about 1 Euro, which barely covers Amazon's fee), just like my Epic Tales of Gryphonburgh or The Priest-King of Shade. RMU, especially, isn’t considered Shadow World canon with all the new races.

Personally, I believe we’re entering a new era since Terry's passing, and it’s time to find someone who can consolidate and carry the canon forward. Right now, there’s no one in that role, which makes this a great time to reflect on the old days. Even though some products are no longer considered canon, most of the older Shadow World materials can still be used in your campaigns with some minor adjustments—like placing the Sky Giants in the past before the Rhakhaan invasion, or in a parallel world of Wuliris.

But don’t worry, the gems of Shadow World are still to come—the Player's Guide, for example, and the Emer atlas addendum are already canon. And remember, a 10-minute podcast can only cover so much from these larger works. I’m considering breaking down the books and using a “Part 1,2...” format for future episodes. I’ve already experimented with that for Tales from the Green Gryphon Inn.

Have fun!
Micael
17
General Discussion / Lets talk about Vampires
« Last post by Druss_the_Legend on October 06, 2024, 12:05:53 PM »
1. have you used vampires in your campaign?
2. did you homebrew any extra/modified abilities for them?
3. how might you differentiate a group of vampires that are about to do battle with the party?
4. What is the hardest thing the players will need to overcome to win an encounter with vampires?

Some initial ideas:

Differentiating a Group of Vampires

Types of Vampires:
- **Bloodbinder:** These vampires can manipulate the blood of their victims, allowing them to create temporary thralls or even temporarily drain the abilities of the party members. They could have abilities that allow them to use blood magic or enhance their combat prowess with stolen skills.
- **Shadow Stalker:** This type excels in stealth and manipulation of shadows. They might have abilities that allow them to teleport short distances in dim light, creating a tactical advantage. Their attacks could inflict conditions like fear or paralysis.
- **Wraithlord:** A more powerful vampire that can summon lesser undead or control shadows as minions. They might have auras that drain morale or provide bonuses to allies within a certain radius.

Tactics and Behavior:
- **Cunning Strategies:** Instead of outright attacking, they could set traps or use misdirection to lure the party into ambushes. They might engage in psychological warfare, taunting characters based on their fears or weaknesses.
- **Hierarchy and Conflict:** Introduce rivalries within the group of vampires. For example, the Bloodbinder might resent the Wraithlord's authority, leading to infighting that the party could exploit.
- **Evolving Threats:** Have the vampires adapt during the battle. If the party begins to dominate, the vampires might retreat, only to return stronger or with reinforcements, keeping the tension high.

Hardest Challenges for the Players

Overcoming Psychological Warfare:
- **Fear and Manipulation:** Vampires are masters of fear. They can inflict conditions that weaken the party's resolve, such as fear effects or illusions that create doubt about their own abilities. Players will need to overcome not just physical threats but also mental ones, requiring strong roleplaying and character resolve.
**Resource Management:**
- **Limited Resources:** If the vampires have abilities that drain stamina or life force, the players may find themselves quickly running low on resources. The need to conserve power while still engaging in combat creates a challenging dynamic.
**Strategic Disadvantage:**
- **Nighttime Advantage:** If the encounter takes place at night or in darkened areas, the vampires gain significant advantages. The players will have to think creatively to overcome the environment, possibly by using light sources or finding ways to force the vampires into the open.
**Dealing with Regeneration:**
- **Resilience and Healing:** If the vampires possess fast regeneration, the players may struggle to deal enough damage before the vampires heal. This could require them to find specific weaknesses or use certain types of attacks (like fire or holy magic) to make a meaningful impact.
18
Shadow World / Re: Introduction podcasts to shadow world modules are coming...
« Last post by MisterK on October 06, 2024, 11:47:37 AM »
I don't know if you talked about Terry's canon and non-canon opinion in your introduction, but I really think you should, if only because it provides an explanation for some glaring inconsistencies between Terry's "approved list" and those that were definitely written without his supervision (and vision for Shadow World) - The Shade of the Sinking Plain being a prime example if the latter, but Sky Giants, among others, can be included in that list. I mean, Sky Giants can be used as inspiration material, but it only pays lip service to the Shadow World canon, and Terry barely mentions its existence in his products (during the timeline, in the dates about the expansion of Rhakhaan into Wuliris).

I also think that you should refrain from including Duranaki Chronicles since, as far as I know, it was published without Terry's approval (and could be argued to constitute a copyright breach). Which is sad in a way, because the parts that take place on Kulthea are more or less faithful to canon [I would advise people who are interested in using it as inspiration to stick to the first volume and ignore the second - the author was obviously interested in Shadow World but not in Space Master's Imperium, and the second is more than half space opera :p]

I find it odd that you don't include a single book from Terry's fourth edition work - SWMA4, Powers of Light and Darkness, Emer1-3, Xa-ar, and the revised Haalkitaine, Eidolon and Jaiman books - except Tales of the Green Gryphon. I would have started with the books that provide the most context. I mean, Vog Mur is great (and certainly a fond memory), but it does not provide much of a framework for Shadow World, since it was written before the World of Loremasters became Shadow World (Tanara and Iron Wind were in the same situation - all three are among the best SW products in my opinion, but the adaptation work required is not insignificant if you want to use those setting in the 'current time' of the official timeline).
19
ICE News and Discussion / Re: Locating "Lost" Authors to Bring Back "Lost" Books
« Last post by Loftus on October 06, 2024, 10:45:07 AM »
Hi there, I am trying to get in touch with William van Horn. Is someone here able to provide a method of contact? Thank you, if able.
20
Shadow World / Re: Introduction podcasts to shadow world modules are coming...
« Last post by Micael on October 06, 2024, 10:43:35 AM »
Hey to all,
for those who are not active on the ICE discord server, I will post a complete list of all shadowworld potcasts available:
Only for DMs:
1. The orgillion horror⁠ https://drive.google.com/file/d/1pJJZtdHCBx9o68OeYWTq7FBks1YAUfpI/view?usp=drive_link

2. Norek https://www.ebay.at/itm/266179884543      https://drive.google.com/file/d/1ycmozpklLHt8OeIUE7_RBYSf6bn30o_t/view?usp=drive_link
3. The Iron wind in progress
4. Fog Mur https://www.drivethrurpg.com/de/product/88211/the-world-of-vog-mur   https://drive.google.com/file/d/1Ikf21B9VCpBbSiLyFf5HlDGr8qjoviuG/view?usp=drive_link
5. Cyclop Vale and other tales https://www.goodreads.com/book/show/8602769-cyclops-vale-and-other-tales 
https://drive.google.com/file/d/19HTIEtbQADoHyziI3fUuc3r0Qa7nRupC/view?usp=drive_link
6. Sky giants of the brass stair  https://www.ebay.com/itm/126348520499 
https://drive.google.com/file/d/1QSEV92HyCad84dnWrE7DR6R1yNkk8RsR/view?usp=drive_link
7. The Priest-King of Shade (module by Brian D. Hanson, proofread by Matt Hanson) : https://drive.google.com/file/d/1cvhDli2VSMSkNyRGeB5d-_0Xx-fzTgGu/view?usp=drive_link
8. Emer atlas box + addendum: https://store.eplanetx.net/iceswemermasteratlasaddendum.html#:~:text=I.C.E.%20Shadow%20World%20Emer%20&%20Master    https://drive.google.com/file/d/1pU9HFdjCxEO4gd1lO7WLT-0GvE-Hgfzx/view?usp=drive_link

For players & DMs:
1. Tales from the green gryphon inn https://www.drivethrurpg.com/de/product/146797/shadow-world-tales-from-the-green-gryphon-inn https://drive.google.com/file/d/1FGTStMZqPwjQ9iZY7dHPaBCftQhz6shg/view?usp=drive_link
2. Shadowworld Players Guide https://www.drivethrurpg.com/de/product/83779/shadow-world-player-guide-the-world
https://drive.google.com/file/d/1sVC7AstYdXef6-V2WCvfC551umLID-uG/view?usp=drive_link
3. Loremasters Legacy https://www.drivethrufiction.com/product/117364/The-Loremaster-Legacy  https://drive.google.com/file/d/1SrWVv8H3PdCww6iRRj4K6Ld4M_oWFFCY/view?usp=drive_link
4. Duranaki Chronicles https://drive.google.com/file/d/1XXQMrvsyXlshyOSAboGbMM8_UnljdLdC/view?usp=drive_link
5. Epic Tales of Gryphonburghhttps://drive.google.com/file/d/16Va8OMYIXh9soQ-h45CjDXtBuJrAQuJd/view?usp=drive_link
As many of you know, I recently shared a long, epic story from my home campaign under https://discord.com/channels/699316643716923483/705098090251550871/1270406869101314179. While some parts are hinted at in the module, much of it is new, particularly the stories that evolved from the players' backgrounds, which adds an epic dimension to the overall tale.

Have fun
Micael

 
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