Well so far, I have decided to use the RM2 method of character generation. I.e., the 20 rolls to get temporaries and potentials, make the prerequisites 90. I also like the older stat gain rolls.
I've decided how to thin down the skill and category lists, but I'm not too certain how balanced it is. Plus with fewer choices, I need to decide how to reduce DP's.
The biggest changes I've made in the skill list for my own use has been to consolidate a few of the categories (artistic categories don't need to be separate in my campaign, for example). And I've replaced the majority of the awareness skills with a single perception skill. Other than that, I'm looking around for more ideas.
On the one hand, I feel I should not tweak so much. If I have a problem with the rules, I should go find a set that works for me better. On the other hand, no system I play ever goes un-tweaked, so RM should not be any different.
P.S. Thanks Rasyr, for the links. I'll probably look through them. I'm digging through the companions right now, though (all but companion IV, it seems to be the only one I don't have, even after the big score...). And as far as combat styles go...I was one of the few that didn't find much of use in the combat companion. thanks, though.