Author Topic: Marth Ice World for Rolemaster?  (Read 5551 times)

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Offline SamwiseSeven

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Marth Ice World for Rolemaster?
« on: July 29, 2008, 12:54:34 PM »
http://marth.bravehost.com

I have my Marth Ice World setting, that I offer for free online that is currently translated into HARP and D&D 3rd/3.5.  What I was wondering is if anyone has any suggestions for translating the setting into Rolemaster... and which version of the game should I translate it into?

I believe I have the Rolemaster Standard System packed away somewhere that I haven't used since I was like 10 (man did we butcher the rules back then, hehe).  I also believe I have an older version of Rolemaster that I picked up at a flea market cheap, but I'm not really sure what version of the game it is.  It is Character Law & Campaign Law #1300 copyright 1989.
Is that Rolemaster 2?

Any tips, or suggestions anyone has would be good to hear.  I've been thinking about doing it for awhile.  If there are any people that want to help translate the setting to Rolemaster I would be grateful.  It's not like I'm going to make any money of it, but I figured if I am going to try to help support ICE, having a setting that supports multiple games that they make would be good.   :)

Thanks.
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Offline Nejira

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Re: Marth Ice World for Rolemaster?
« Reply #1 on: July 29, 2008, 01:29:17 PM »
If you thinking marketing, maybe RM classic is best as its the "newest" version of rolemaster. Other than that I believe its a question of preferrence which version you prefer over another.
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Offline dutch206

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Re: Marth Ice World for Rolemaster?
« Reply #2 on: July 29, 2008, 02:09:11 PM »
Yes.  #1300 is the stock number for RM 2.
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #3 on: July 29, 2008, 02:15:53 PM »
So I think I have RM2, RMSS, and I think I bought and downloaded the RM Classic PDF for characters (though I probably misplaced it on some disk somewhere, hehe).

Classic is the newest, gotcha.

I plan on leaving things free.  My friend's quote still lives with me,  "If it's free, it's for me."  :)

If I was to translate it into RMC/RM2 and RMSS do you think that would be a good place to start?  The translation might not be that great, but people can yell at me till I get it right, hehe.

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Offline Nejira

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Re: Marth Ice World for Rolemaster?
« Reply #4 on: July 29, 2008, 03:33:19 PM »
I would start with the "feel" for the game. What professions are availible (open, restricted, banned), the same with training packages, what roles they represents (EG: magents are only availble if you are a member of the death hand cult, counselor isn?t an option), etc.

Any special options or rules regarding character creation. EG: Do spell multiplier exists, any modificatings for talents.

Note that I use RMFRP terms (professions, training packages, etc) because I dont know the specifics of the other RM versions ;D

PS: My post no.100 Yay  :D
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #5 on: July 29, 2008, 04:02:34 PM »
PROFESSIONS

Since there are no gods (they killed each other or did themselves in) I am going to say that there are no Channeling Professions.

So looking in RM2 the available professions would be:
Fighter, Thief, Rogue, Warrior Monk
Magician, Illusionist, Alchemist
Mentalist, Lay Healer, Seer
Mystic
Monk, Ranger (exception to No Channeling rule), Bard
Sorcerer (exception to No Channeling rule, magic fueled by Elementals)

Or in other words you can't be a:
Cleric, Animist, Healer
Astrologer


Looking at RMSS the available professions would be:
Magician, Illusionist
Mentalist, Lay Healer
Fighter, Thief, Rogue, Warrior Monk, Layman
Mystic
Ranger (exception to No Channeling rule), Monk, Dabbler, Bard, Magent
Sorcerer (exception to No Channeling rule, magic fueled by Elementals)

Or in other words you can't be a:
Cleric, Animist
Healer
Paladin


Now that is a lot of professions that went out the door.  Will this work?  I'm hoping the Lay Healer can replace the Cleric in many ways.


Training Packages

Well, I've never been a fan of training packages (too close to D&D Prestige Classes for me), so I will just say that all Training Packages need approved by the GM first.
« Last Edit: July 29, 2008, 05:22:36 PM by SamwiseSeven »
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #6 on: July 29, 2008, 04:12:57 PM »
RACES

Hmmm, this one is going to take a lot of work, hehe.  This will be the brunt of the translation I think.

Maybe since the races are already translated to HARP, I can keep the bonuses almost as is for the stats that match... hmmm.

Yeah, lots of work, hehe.

I'm just going to put the HARP values I came up with, and then tinker on them (hopefully based on suggestions).

I used the Mixed Men Stats for all of the Humans, but that might change (not sure yet).

RMSS

RaceAgCoMeReSDEmInPrQuSt
Dark Dwarf04?02?0023
Fire Dwarf03?22?1102
Gray Dwarf05?04?0002
Ice Dwarf25?02?0020
Blood Elf10?10?2430
Shadow Elf20?20?2230
Twilight Elf00?32?440-2
North Gnome24?00?2120
South Gnome43?00?0040
West Gnome22?20?0320
Black Human0200220202
Brown Human0200220202
Gray Human0200220202
White Human0200220202
Wolfen22?-10?2-152
Yetti-24?00?2025


RM2/RMC


RaceAgCoMeReSDEmInPrQuSt
Dark Dwarf04?02?0023
Fire Dwarf03?22?1102
Gray Dwarf05?04?0002
Ice Dwarf25?02?0020
Blood Elf10?10?2430
Shadow Elf20?20?2230
Twilight Elf00?32?440-2
North Gnome24?00?2120
South Gnome43?00?0040
West Gnome22?20?0320
Black Human0200220202
Brown Human0200220202
Gray Human0200220202
White Human0200220202
Wolfen22?-10?2-152
Yetti-24?00?2025


« Last Edit: July 29, 2008, 06:11:51 PM by SamwiseSeven »
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Offline Arioch

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Re: Marth Ice World for Rolemaster?
« Reply #7 on: July 29, 2008, 04:23:47 PM »
What about statting it for both RM2 and RMSS?  ;D
BTW I think that HARP stat bonuses for race are closer to RMSS ones, but once you translate them to RMSS it should be easy to convert to RM2, too.
You could check RMSS Races & Cultures which IMHO would help you a lot with races.
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #8 on: July 29, 2008, 04:34:51 PM »
Yeah I think I am going to translate it into RMSS and RM2/Classic to make everyone happy, hehe.
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Offline markc

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Re: Marth Ice World for Rolemaster?
« Reply #9 on: July 29, 2008, 05:04:23 PM »
SamwiseSeven,
 One note, in my RMSS game I have essence, mentalism and channeling rangers. I think that the Rangers realm of magic is one that can float around but that is just me and my house rules.
 Also a sorcerer can worship a powerful elemental being or maybe a deamon or devil. If that works for your game then I would use them as NPC's.

 Another note as it looks like you have just the main rule books for RM2/C and RMSS there are other professions in other products that may be perfict for your world.

Good Luck
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #10 on: July 29, 2008, 05:14:30 PM »
There aren't any angels or demons either (well maybe one under some big rock somewhere) but the other ones died with the death of the gods.  Sorcerers worshiping and manipulating energy based on some Elemental could work.

For now I think just translating the base professions is good.  Any GMs that want to allow other professions can of course if they think they can make it fit somehow.
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Offline ob1knorrb

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Re: Marth Ice World for Rolemaster?
« Reply #11 on: July 29, 2008, 06:09:35 PM »
You might find this useful, although it hasn't been updated to include any of the newer HARP publications:
http://www.icewebring.com/docs/HARP_to_RMFRP.pdf
Brent Knorr...
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #12 on: July 29, 2008, 06:13:42 PM »
Thanks.   ;D
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Offline Nejira

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Re: Marth Ice World for Rolemaster?
« Reply #13 on: July 29, 2008, 06:20:26 PM »
Re: Channeling. I had a campaign which took place after the last war of the gods where the gods were either killed (or as close as such being can be) or forced to leave the world. I had channeling users, saying that the energy they used for their spells came from the echoes of the gods. Kinda a residue left behind after a material world had been touched by divine beings. I had plans that it would eventually fade out as the energy were spend.

Not sure if you dont want channeling casters or its a byproduct of dead gods. My point is that with a bit of creativity you can come up with a reason for channelers still to be around. Of course if you don?t want em, well its a good reason why not that the gods are dead ;)

A note from DnD cosmology, channelers could get their energy from the Positive or Negative plane (good/evil) in a setting without actual gods.
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #14 on: July 29, 2008, 06:37:08 PM »
I thought about letting Clerics and Druids (in D&D) use the divine energy leaking from the bodies of the dead gods (buried under the snow and ice) but I thought that a limit on what professions you could play would make the setting more unique.   

I had a campaign where the party brought back to life one of the gods, when they found his corpse.  It was the god of Death, which was actually a good thing, because he stopped that whole automatic Undead problem, hehe.  People didn't have to chop up and burn their Grandmothers, when they kicked the bucket after that, hehe.

"Crap! Grannie is dead, get the axe and the oil..."  ;D

I never really liked the D&D cosmology thing, and limited the number of planes that were in existence.  I can't remember which ones I liked.  Maybe Ethereal and Shadows?  Can't remember.
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Offline Right Wing Wacko

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Re: Marth Ice World for Rolemaster?
« Reply #15 on: July 29, 2008, 06:52:09 PM »
Is Marth what I should be getting ready for...?
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #16 on: July 29, 2008, 07:06:26 PM »
I guess I can't perpetually modify my posts like on some of the other forums I post on...  I guess I better just do this on my website.

I used the Mixed Men Stats for all of the Humans, but that might change (not sure yet).

I'm going to use a quick and fast translation (even if it isn't all the way balanced) from HARP to RMSS for the 2 Stats that don't exist in HARP.  Re = Re & Me, In = Em & In

RMSS

RaceAgCoMeReSDEmInPrQuSt
Dark Dwarf0400200023
Fire Dwarf0322211102
Gray Dwarf0500400002
Ice Dwarf2500200020
Blood Elf1011022430
Shadow Elf2022022230
Twilight Elf003324440-2
North Gnome2400022120
South Gnome4300000040
West Gnome2222000320
Black Human0200220202
Brown Human0200220202
Gray Human0200220202
White Human0200220202
Wolfen22-1-1022-152
Yetti-2400022025

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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #17 on: July 29, 2008, 07:08:38 PM »
I plan on using Echoes of Heaven campaign setting for our game on Sat RWW.  I'm just tinkering.   ;D
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Offline Right Wing Wacko

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Re: Marth Ice World for Rolemaster?
« Reply #18 on: July 29, 2008, 07:11:47 PM »
Ahhh...
 :D
A military solution isn't the only answer, just one of the better ones.
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Offline SamwiseSeven

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Re: Marth Ice World for Rolemaster?
« Reply #19 on: July 29, 2008, 09:32:10 PM »
http://marth.bravehost.com/rolemasterrace.html

I'm going to put up the Rolemaster Races on that page, since I can't keep modifying my posts here.

I'm having a hard time seeing how the races are "balanced" so I guess I'm going to have to mainly go by the examples that are already there.
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