Right… so I have been doing this in a certain way since I got the pdf version of the rulebook a few years back and started my gaming group at college…
But reading up on the skills recently (in both HARP SF and HARP Fantasy) I suddenly realised that I might not have done it the right way, but I wonder how it should be done. I see that stalking and hiding are all-or-nothing manoeuvres, while perception is a percentage manoeuvre…
I should state that I have not searched the books thoroughly (enough) to find an answer, but I was wondering how you guys do it, and if I'm not doing it by-the-book so to speak, how should it be done RAW (which I have not located yet)…
So I have always opposed perception and stalking/hiding through the RR column on the manoeuvre table… I found no other way of doing it "way back when" (as stated above this might be the way it should be done, but I don't know for sure).
So if some of my players are sneaking by some guards, they roll a stalking manoeuvre and generate a RR number for the guards "reactionary perception" roll to beat… and if someone is ambushing my players, same procedure. Arguably if the guard is actively looking for someone sneaking in (because he has a good reason for suspecting it, he might receive a +20 bonus) and might also be the guy to generate the RR the stalker should beat…
So here is my conundrum … who should generate the RR (who should be consider the active and passive actor so to speak)? How is the percentage mechanic of perception working with this? how would the stalking all-or-nothing work in accordance with a RR generated perception roll (which is a percentage based skill)?
I feel I have forgotten or overlooked something … please help …