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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on Today at 08:13:13 AM »Well, you can add extra crits, but there's nothing to replace a regular blade with space magic. But give it constant Light spell of some kind to make it bright, add an extra Heat crit with Additional Crit III, and to ensure it is OP, Increased Size True.
You could even make it defend against ranged attacks by embedding Deflections; you'd probably want to make this a Constant effect.
That would work! However, it would be quite unwieldy. Suppose some Adept wanted to combine all that into one neat package: An Alchemical spell (possibly on the weapons enchantment list) that has all these abilities. And for good measure, we also add the Multiform II spell's effect into that… what level should it have?