I'm converting some of the modules to RMSS and plan on adding material and correcting errors so the next time I use the module I'll have everything handy.
I also understand that some of the modules have continuity issues and am interested in what the specific issues are.
At present I'm working on Norek
I've started converting NPCs (built an excel form, but it's a nasty looking workbook)
Plan on adding expanded racial data for lycanthropes as well as adding the idea of a "racial matrix" (think racial templates)
More detail on the rewards from the werewolf encounter (inheriting the businesses always bothered me, but it really isn't that bad)
double checking the maps & layouts and rewards of all adventures
For Orgillion Horror
I already have a redesigned manor as the original was horrid: "secret passages" along exterior walls in rooms that should have windows, stairs not lining up, a spacious dining hall that's 20x40 (big for a modern middle-class home, but hardly inspiring for a Baron or Count), then there's the problem of food storage; where is it? it's a 15x15 room; I added a basement and enlarged the kitchen.
The crypt isn't as bad, but it suffers from making a few hidden areas too obvious.
adding guideline for what would be available in the house (including books) and what would not.
Hmm, I'm rambling a little, time for bed.
If I can make a suitable document, I'll see if Terry approves and go from there.
If it becomes available it will likely only be the material I've added, and the original module will be needed to make sense of it.