Hey all,
I've been working on a Harp Sci-Fi introductory adventure. I have made some pregen characters for it and figured getting someone else's eyes on them wouldn't hurt.
The adventure is heavily space combat oriented, with the adventurers crewing a ship sent by a hidden colony to attack a Silth outpost. It is set just after the Human-Silth war (but word of the truce has not gotten this far out of regular Silth territory).
Do you have any feedback or comments on these? Do they look reasonable to you? Do any of them appear to be a character you would want to play?
Thanks for any feedback.
-Pyrotech
Jill Hunter - Human Frontier Pilot (1)
EP: +55 PEP: -12 Init: +17 DB: +61 BMR: 2.8
RR Bonuses: Stamina +30 Will +22 Magic +3
St: 71 +6 SD: 54 +1
Co: 66 +5 Qu: 76 +8
Ag: 86 +11 Re: 61 +4
In: 81 +9 Pr: 56 +2
Weapon Skills:
MR: 2HEn (Laser Rifle) +37
MR: 1HEn (Blaster Pistol) +27
Gunnery: Direct Fire +42
Gunnery: Modern Missiles +27
Combat Driving +60
Armor: Reinforced Ballistic Suit
Talents: Pilot Level Bonus (Space Pilot), Skill Flexibility (Navigation), Bonus Skill Ranks, Skill Specialization (Combat Driving), Instinctive Evasion
Key Skills: Acrobatics (1) +17, Climbing (1) +22, Contortions (1) +17, Brawling (2) +27, CS&M: Combat Driving/Piloting (6) +60, Gunnery:Direct Fire (5) +42, Gunnery:Modern Missles (2) +27, MR: 2HEn (Laser Rifle) (4) +37, MR: 1HEn (Blaster Pistol) (2) +27, Computer Operation (1) +18, Crafts: Blacksmith (3) +30, First Aid (2) +23, Language: Other Racial (S) (6) +43, Language: Other Racial (W) (6) +43, Language: Racial (S) (4) +33, Language: Racial (W) (3) +28, Machine Op: Tools (3) +30, Lore: Own Culture (1) +13, Lore: Cosmography (1) +13, Lore: Geography (1) +13, Perception (5) +35, Resistance: Stamina (2) +30, Resistance: Will (2) +22, Signaling:Sensors and Countermeasures (3) +28, Vocation: Crop Duster (3) +23, Vocation: Crewmember (3) +23, Foraging/Survival: Forrest (1) +18, Horticulture (1) +18, Navigation: Astrogation (4) +33, Armor Skills (4) +37, Endurance (4) +56, Jumping (1) +22, Swimming (2) +27, Zero-G Maneuvering (4) +32, Stalking & Hiding (1) +17, Electrical/Communications Engineering (1) +18, Magnetogravitic Engineering (1) +18, Mechanical Engineering (1) +18, Power Engineering (1) +18, Transport Engineering (1) +18, Weapons Engineering (1) +18, Air Pilot: Airplane (5) +45, Driving: Conventional (3) +35, Marine Pilot: Surface (1) +25, Space Pilot: Starship (6) +60
Resistance: Magic (0) 3, Stamina (2) 30, Will (2) 22
Languages: Anglic (S6/W6): 43/43, Dutch (S4/W3): 33/28
Jill Hunter grew up on a farm on the edge of civilization on Last Leg. She grew up operating the vehicles around the farm and knew how to drive most of them by the age of twelve. Jill was always a bit of a thrill seeker and entertained herself by pushing her families vehicles to the very edge of their capabilities. Of all the jobs on the farm it was the crop dusters that captured Jill’s imagination the most. At sixteen she was finally able to convince her parents allow her to learn to fly, and by 18 she was one of the best and most daring cropdusters around. After the Silth attack, Jill lept at the opportunity to go to space and enlisted in the new space defense force. Jill’s experience flying and knowledge of how to drive just about anything helped her graduate in the top five of her starflight class. Jill’s aerobatics skills gave her an additional edge making her perhaps the best dogfighter she graduated with. Jill was granted a commission as an ensign in the Lost Leg Space Defense Force and assigned to the attack squadron.
William Issacs - Human Militaristic Soldier (1)
EP: +71 PEP: -11 Init: +17 DB: +74 BMR: 2.8
RR Bonuses: Stamina +41 Will +31 Magic -5 Electronic -15
St: 86 +10 SD: 56 +3
Co: 76 +8 Qu: 71 +7
Ag: 81 +9 Re: 61 +3
In: 66 +5 Pr: 53 +1
Weapon Skills:
MR: 2HEn (Laser Rifle) +59
MR: 1HEn (Blaster Pistol) +39
1HE: Short Blades (Vibroknife) +29
Brawling +34
Gunnery: Direct Fire +52
Gunnery: Modern Missiles +32
Armor: Light Body Armor
Talents: Soldier Level Bonus (MR: 2HEn (Laser Rifle)), Skill Flexibility (Stalking & Hiding), Bonus Skill Ranks, Skill Specialization (Gunnery: Direct Fire), Lightning Reflexes
Key Skills: Acrobatics (1) +17, Climbing (1) +24, Contortions (1) +17, Sports: Football (2) +27, Brawling (3) +34, CS&M: Combat Driving/Piloting (2) +24, Demolitions (1) +17, Gunnery:Direct Fire (6) +52, Gunnery:Modern Missiles (4) +32, MR: 2HEn (Laser Rifle) (6) +49, MR: 1HEn (Blaster Pistol) (4) +39, 1HE: Short Blades (Vibroknife) (2) +29, Computer Operation (1) +13, First Aid (4) +28, Language: Racial (S) (6) +38, Language: Racial (W) (6) +38, Language: Other Racial (S) (4) +28, Language: Other Racial (W) (3) +23, Machine Op: Communications (2) +22, Lore: Own Culture (1) +11, Lore: Cosmography (1) +11, Lore: Geography (1) +11, Lore: Tactics (2) +16, Perception (4) +28, Resistance: Stamina (3) +41, Resistance: Will (3) +31, Signaling: Sensors & Countermeasures (2) +18, Vocation: Soldiering (3) +21, Vocation: Crewmember (2) +16, Navigation: Surface (1) +13, Armor Skills (6) +49, Endurance (6) +71, Jumping (2) +29, Swimming (1) +24, Zero-G Maneuvering (6) +42, Stalking & Hiding (3) +27, Sniping (2) +22, Air Pilot: Helicopter (2) +24, Driving: Conventional (3) +29, Space Pilot: Starship (4) +34
Resistance: Magic (0) -5, Stamina (3) 41, Will (3) 31, Electronic (0) -15
Languages: Anglic (S6/W6): 38/38,German (S4/W3): 28/23
William Issacs was born to a 3rd Generation military family part of the Lost Leg Security force. He showed great potential for football and even earned a scholarship to Valencia University. William surprised his family and friends by turning down the scholarship and instead enlisting in the Lost Leg Security force. His family connections insured him the best training and stations, but when the Silth attacked the colony he jumped at the opportunity to defend his planet. The Lost Leg Space Defense Force saw William as a great chance to bring trained soldiers into their very green and inexperienced ranks. His high gunnery scores earned him a commission as Ensign in the attack squadron of the LLSDF, despite his previous enlisted rank.
Edward Stevenson - Human Cosmopolitan Merchant (1)
EP: +44 PEP: +2 Init: +11 DB: +32 BMR: 2.8
RR Bonuses: Stamina +31 Will +37 Magic +1 Electronic -9
St: 53 +1 SD: 71 +6
Co: 56 +3 Qu: 61 +3
Ag: 66 +5 Re: 81 +9
In: 76 +8 Pr: 86 +11
Weapon Skills:
MR: 1HP (Needle Pistol) +16/+12
Gunnery: Direct Fire +16/+12
Armor: Ballistic Suit
Talents: Merchant Level Bonus (Trading), Skill Flexibility(MR:1HP), Bonus Skill Ranks, Skill Specialization (Signaling), Natural Linguist
Key Skills: Acting (1) +24, Audiovisual Recording (1) +22, Gunnery:Direct Fire (1) +16/+12, MR: 1HP (Needle Pistol) (2) +16/+12, Appraisal: Vehicles (3) +32, Appraisal: General (3) +32, Computer Operation (3) +32, First Aid (2) +27, Language: Racial (S) (6) +47, Language: Racial (W) (6) +47, Language: Other Racial (S) (4) +37, Language: Other Racial (W) (3) +32, Language: 0 (S) (3) +32, Language: 0 (W) (3) +32, Language: 0 (S) (2) +27, Language: 0 (W) (2) +27, Machine Op: Communications (6) +44/+40, Lore: Own Culture (2) +28, Lore: Cosmography (4) +38, Lore: Geography (1) +23, Perception (2) +24, Resistance: Stamina (3) +31, Resistance: Will (3) +37, Signaling:Sensors & Countermeasures (6) +57, Vocation: Salesman (2) +28, Vocation: Crewmember (2) +28, Duping (5) +44, Interrogation (2) +29, Public Speaking (4) +39, Trading (5) +54, Diplomacy (2) +29, Armor Skills (1) +11, Endurance (1) +44, Swimming (1) +11/+7, Zero-G Maneuvering (1) +16/+12, Mathematics (1) +22, Medical Practice (1) +19/+15, Psychology (3) +32, Xenology (4) +37, Computer Hacking (2) +27, Disguise (2) +27, Stalking & Hiding (0) -14/-18, Streetwise (2) +29, Computer Programming (1) +22, Driving: Conventional (2) +23/+19, Space Pilot: Starship (1) +18/+14
Resistance: Magic (0) 1, Stamina (3) 31, Will (3) 37, Electronic (0) -9
Languages: Anglic (S6/W6): 47/47, Dutch (S4/W3): 37/32, French (S3/W3): 32/32, Mandarin (S2/W2): 27/27
Edward Stevenson grew up in a nice middle class home in Valencia City. He studied hard and attended Valencia University majoring in Marketing, but with aspirations to go on and become a Nurse Practitioner for Psychology. The high costs of the post-graduate work forced Edward to look for outside employment. Edward went to work for a local used vehicle yard; here his natural talents and personality made him a top seller. When the Silth attacked Last Leg, Edward saw an opportunity to gain additional medical training working for the LLSDF. The entrance exams however found Edward to have a far different talent and he was instead trained as a Communications Officer. Edward took to this training with zeal and true enjoyment and even studied Alien psychology to help if the need to communicate with the Silth should arise. A commission as Ensign was granted to Edward upon completing his training, and he was assigned to the LLSDF attack squadron.
Dr. Rachael Cantrell - Human Scientific Researcher (1)
EP: +57 PEP: -5 Init: +12 DB: +36 BMR: 2.8
RR Bonuses: Stamina +30 Will +34 Magic +3 Electronic -7
St: 61 +3 SD: 76 +7
Co: 66 +5 Qu: 56 +3
Ag: 71 +6 Re: 86 +10
In: 81 +9 Pr: 54 +3
Weapon Skills:
MR: Spread W. (Pacifier Pistol) +19
Gunnery: Direct Fire +17
Armor: Ballistic Suit
Talents: Researcher Level Bonus (Medical Practice), Skill Flexibility (Navigation), Bonus Skill Ranks, Skill Specialization (Navigation), Physician
Key Skills: Audiovisual Recording (2) +29, Writing (3) +34, Gunnery: Direct Fire (1) +17, MR: Spread W. (Pacifier Pistol) (2) +19, Appraisal: General (1) +24, Computer Operation (3) +34, First Aid (6) +59, Language: Racial (S) (6) +49, Language: Racial (W) (6) +49, Language: Other Racial (S) (4) +39, Language: Other Racial (W) (3) +34, Machine Op: Scanners (4) +36, Lore: Own Culture (1) +25, Lore: Cosmography (2) +30, Lore: Geography (1) +25, Perception (2) +26, Resistance: Stamina (2) +30, Resistance: Will (2) +34, Signaling:Sensors and Countermeasures (2) +29, Vocation: Physician (2) +30, Vocation: Crewmember (2) +30, Navigation: Astrogation (6) +59, Armor Skills (2) +19, Endurance (3) +57, Swimming (1) +14, Zero-G Maneuvering (1) +18, Archeology (1) +24, Astronomy (4) +39, Biology (5) +44, Chemistry (3) +34, Mathematics (1) +24, Medical Practice (6) +66, Medical Science (6) +59, Physics (1) +24, Planetology (1) +24, Psychology (5) +44, Xenology (2) +29, Stalking & Hiding (0) -12, Computer Programming (1) +24, Civil/Habitat Engineering (2) +29, Computer/Cybernetic Engineering (1) +24, Electrical/Communications Engineering (3) +34, Magnetogravitic Engineering (1) +24, Power Engineering (1) +24, Driving: Conventional (1) +20, Space Pilot: Starship (1) +20
Resistance: Magic (0) 3, Stamina (2) 30, Will (2) 34, Electronic (0) -7
Languages: Anglic (S6/W6): 49/49, Spanish (S4/W3): 39/34
Dr. Cantrell was born to Fifth Generation researchers and grew up with the finest education available on Last Leg. Rachael proved extremely intelligent and learned at an astounding rate. She graduated Pre-med with an engineering minor and went on to medical school. After receiving her M.D. Rachael sought to go into the developing field of cybernetic medical technology. But as she was about to begin following in her families research tradition, her youngest brother was killed in the Silth attack on the L4 defense station. Infuriated, she enlisted in the SLDF to help strike back at the Silth. As Rachael was already a trained doctor the SLDF decided to cross-train her as a ships astrogator and ships doctor. Dr. Cantrell’s ability to quickly learn almost any topic proved very useful and she graduated her training in the top three of her class. She was granted a commission as Ensign in the LLSDF and assigned to the attack squadron.
Roger Stockton - Human Scientific Tech (1)
EP: +55 PEP: -9 Init: +11 DB: +34 BMR: 2.8
RR Bonuses: Stamina +32 Will +28 Magic +3 Electronic -7
St: 66 +5 SD: 61 +4
Co: 71 +6 Qu: 54 +2
Ag: 76 +8 Re: 86 +10
In: 81 +9 Pr: 56 +2
Weapon Skills:
MR: Spread W. (Flame Pistol) +28
Brawling +18
Armor: Ballistic Suit
Talents: Tech Level Bonus (Magnetogravitic Engineering), Skill Flexibility (MR: Spread W. (Flame Pistol)), Bonus Skill Ranks, Skill Specialization (Transport Engineering), Gadgeteer, Fast Fixer
Key Skills: Brawling (1) +18, MR: Spread W. (Flame Pistol) (3) +28, Appraisal: General (1) +24, Computer Operation (5) +44, First Aid (1) +24, Language: Racial (S) (6) +49, Language: Racial (W) (6) +49, Language: Other Racial (S) (4) +39, Language: Other Racial (W) (3) +34, Machine Op: Tools (5) +43, Lore: Own Culture (1) +25, Lore: Cosmography (2) +30, Lore: Geography (1) +25, Perception (2) +23, Resistance: Stamina (2) +32, Resistance: Will (2) +28, Signaling: Sensors & Countermeasures (2) +29, Vocation: Engineer (2) +30, Vocation: Crewmember (2) +30, Armor Skills (2) +23, Endurance (3) +55, Swimming (1) +18, Zero-G Maneuvering (2) +22, Astronomy (2) +29, Chemistry (2) +29, Mathematics (3) +34, Physics (2) +29, Planetology (2) +29, Stalking & Hiding (0) -13, Computer Programming (3) +34, Civil/Habitat Engineering (4) +49, Computer/Cybernetic Engineering (1) +34, Electrical/Communications Engineering (2) +39, Magnetogravitic Engineering (6) +69, Mechanical Engineering (3) +44, Power Engineering (5) +54, Transport Engineering (6) +69, Weapons Engineering (3) +44, Driving: Conventional (1) +22, Space Pilot: Pod (3) +32
Resistance: Magic (0) 3, Stamina (2) 32, Will (2) 28, Electronic (0) -7
Languages: Anglic (S6/W6): 49/49, Dutch (S4/W3): 39/34
Roger Stockdon grew up the son of Valencia Universities professor of Magnetogravitic physics, while his mother was a leading researcher in applied space flight. Roger’s childhood was spent playing in the labs of Valencia University and dreaming of flying through space. After graduating with a degree in Magnetogravitic engineering, Roger went to work for Last Legs fledgeling starship production industry. Roger was a junior member of the team responsible for several structural components of the Magnetogravitic drives used by many of the ships built before the Silth attack on the L4 defense base. After the Silth attack Roger was recommended by his employer to the SLDF for his broad and well developed technical skills. The SLDF came to Roger and offered him a deal, either he volunteer for the SLDF and get a commission and an assignment working on the latest ships Last Leg had to offer, or they would conscript him and put him in the L4 defense base reactor room. Roger chose to enlist, and after basic training was granted a commission as Ensign and assigned to the attack squadron of the LLSDF.
Charles Davies - Human Cosmopolitan Fusion – Spy (1)
EP: +52 PEP: +34 Init: +8 DB: +32 BMR: 2.8
RR Bonuses: Stamina +21 Will +33 Magic +29 Electronic -11
St: 66 +5 SD: 76 +9
Co: 61 +3 Qu: 54 +1
Ag: 71 +6 Re: 66 +5
In: 76 +7 Pr: 81 +10
Weapon Skills:
MR: 1HEn (Electrostunner) +21
Gunnery: Direct Fire +13
Armor: Ballistic Suit
Talents: Latent Psionic Field (ESP), Skill Flexibility (Navigation), Bonus Skill Ranks, Skill Specialization (Lore: Tactics), Active Psionic Field (ESP) Tier 1
Key Skills: Acting (1) +22, Audiovisual Recording (1) +17, Acrobatics (1) +20, Climbing (1) +16, Contortions (1) +20, Gunnery:Direct Fire (1) +13, MR: 1HEn (Electrostunner) (2) +21, Mental Focus (1) +23, Precognitive Defense (2) +29, Precognitive Maneuvering (4) +44, Psychometry (4) +39, Psi Energy Development (1) +34, Appraisal: General (1) +17, Computer Operation (4) +32, First Aid (2) +22, Language: Racial (S) (6) +42, Language: Racial (W) (6) +42, Language: Other Racial (S) (4) +32, Language: Other Racial (W) (3) +27, Machine Op: Scanners (1) +16, Lore: Own Culture (1) +15, Lore: Cosmography (4) +30, Lore: Geography (1) +15, Lore: Law (2) +20, Lore: Tactics (4) +40, Perception (3) +31, Resistance: Magic (1) +29, Resistance: Stamina (1) +21, Resistance: Will (1) +33, Signaling:Sensors & Countermeasures (1) +17, Vocation: Police Officer (4) +30, Vocation: Crewmember (2) +20, Duping (1) +22, Interrogation (4) +37, Public Speaking (1) +22, Trading (1) +22, Diplomacy (2) +27, Navigation: Astrogation (3) +27, Armor Skills (2) +21, Endurance (2) +52, Jumping (1) +16, Swimming (1) +16, Zero-G Maneuvering (1) +20, Psychology (1) +17, Electronic Bypass (3) +27, Forensics (4) +36, Locks & Traps (2) +23, Stalking & Hiding (1) +20, Streetwise (3) +32, Computer Programming (1) +17, Driving: Conventional (1) +18, Space Pilot: Starship (1) +18
Resistance: Magic (1) 29, Stamina (1) 21, Will (1) 33, Electronic (0) -11
Languages: Anglic (S6/W6): 42/42, Korean (S4/W3): 32/27
Charles Davies grew up wanting to be a security officer. He wanted to protect his community and be the hero he always saw the security force to be. As soon as he graduated primary school Charles went to the security force academy. Charles struggled with the training and had trouble with the day to day topics covered in the academy, but when it came time for testing he always just seemed to know what needed to be done, or what the answer was. After finishing the academy he began working for the Last Leg Security Force, initial orientation and testing indicated that Charles may have some psychic abilities, so he was assigned to investigative duties to help him develop his skills. He was having troubles studying for his detectives exam for a promotion when the Silth attacked. Seeing the Silth as a huge threat to the entire colony, Charles immediately enlisted in the LLSDF. When the LLSDF saw the results of Officer Davies’ psychic aptitude tests as well as his previous experience in the Security Force they immediately assigned him to command school. Charles was taught both small unit and space tactics as well as astrogation and basic ship opperations. Charles was granted a commission as Ensign in the LLSDF and assigned to the attack squadron.