I've been thinking about shields. It irritates me that it involves no skill in using shields, only a talent… of course this is partly due to shields giving a static bonus to DB rather than anything else… I've been using a different system for the past few months, in which shields is a skill used to parry, which is an opposed roll, attack and defence are both opposed rolls, rather than attacks having to beat a defensive value, a quite different philosophy in approaching combat I know, but could it be done for HARP? I mean, while shield bash should not perhaps be a very effective and deadly attack, I feel that the current rules are not living up to the HA in HARP…
What if the shield skill gave a bonus to DB equal to some derivative of the number of ranks, varying somewhat with the size of the shield? or the shields gave a base bonus to DB, lets say the "untrained bonus", maybe a bit lower, as a base, and the derivative for instance (as I can conjure no other idea just now) is the number of ranks, so with 6 ranks and carrying a walls shield on level 1 you would have a shield DB of 26… of course at level 9 you would meet the trained bonus of 40 bonus to DB (base 20 + 20 ranks if maxed out)… what happens after this? I don't know… but is it impossible to imagine someone being legendarily awesome using shield and gaining even a higher bonus for a wall shield than your regular joe straight out from the training? (who would possess the same talent normally and thus there is no difference really).
The "OB" of the skill would be halved, or something, in case on wanted to shield bash someone…
Would this be a bad idea? I know it suddenly makes shields more of an investment than a talent bought and paid for… but, it means that shields could be used skilfully and combat styles for using shield could be made even more awesome… what say you?