Author Topic: Settings for HARP  (Read 8655 times)

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Offline area51games

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Re: Settings for HARP-why can we not just ....
« Reply #40 on: July 28, 2013, 07:01:25 PM »
Here is a proposal or ideal. Can not the company start a book and let players submit works such as maps  and conversions and stuff they have come up with for thier own campaign and put one out as they collect enough material for as a pdf - allowing use as the fans to basically make what we want and them just do the layout and editing?
call it the Collective or Fans of ICE "F-I-C-E" Presents- ask fans to submit art and if it sell a few good books start offering prizes to best of or most requested or some such?
Mal: "Well, look at this! Appears we got here just in the nick of time. Whaddya suppose that makes us?"
Zoe: "Big damn heroes, sir."
Mal: "Ain't we just!"

Offline Wolfhound

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Re: Settings for HARP
« Reply #41 on: July 28, 2013, 07:26:23 PM »
What you are suggesting is actually a little similar to the Guild Adventurer:
http://rpg.drivethrustuff.com/product/23297/Guild-Adventurer-%231?it=1
http://rpg.drivethrustuff.com/product/50289/Guild-Adventurer-%232
http://rpg.drivethrustuff.com/product/60983/Guild-Adventurer-%233

It was originally intended to be a quarterly type of thing, but once Nicholas started to make the transition over to forming Guild Companion Publishing from his former role as one of the founders and the driving force behind the GuildCompanion.com e-zine that project was put on hold. 

However I suspect that if there was enough interest and support for that produce that it might be possible for new editions to come out.  It's somewhat similar to the concept you suggested.
Wolfhound (aka Aaron Smalley)
World of Aernth/Channel Cities setting: www.ChannelCities.com
City of Archendurn & Dun Cru author (for RM/HARP)
Cur. projects: RMU Creature Law 1 & 2, No Quarter Under the Crown (campaign module for RMU)

Offline Old Man

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Re: Settings for HARP
« Reply #42 on: July 28, 2013, 08:24:49 PM »

Fond memories of Grey Worlds ...
** Yes, some of ROCO IV and VII is my fault. **

Offline area51games

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Re: Settings for HARP
« Reply #43 on: July 28, 2013, 09:25:37 PM »
thanks for the heads up, I figured there was already a wheel. I produce so much for my games, one ideal is in HARPS SF THAT THE player characters found a discount for a ship that was costumed designed after an old earth film, thier actually fling around in a reproduction of the MILLENNIUM FALCOM-lol

IS IT COPY RIGHT INFINGMENT to say someone built a replica of a famous ship - ? just curious? any one?
Mal: "Well, look at this! Appears we got here just in the nick of time. Whaddya suppose that makes us?"
Zoe: "Big damn heroes, sir."
Mal: "Ain't we just!"

Offline area51games

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Re: Settings for HARP
« Reply #44 on: July 28, 2013, 10:41:17 PM »
i have an old Horror setting; Named Gravequest
the premise is that high school and college student are being invited to a strange scavanger hunt, by a mysterous figure named the Grand skull keeper. student are grouped into small team and are given strange assignment to go stay in a cemetery or learn this chant and say it over a specific grave at the stroke of midnight- if they comeplet the task they are awarded  points when they gain enough point they make a rank they earn moeny and other prizes , more chants and more assignment. where is this leading? is it true some student have encountered ghost? or even worse? its said some are slowly being taught witchcraft and other have even been attacked by strange creatures or zombies. where is this heading and why only young people?
there a underground web sight and even a kind of manual to the game being handed out and found in photocopiers!
the police are investigating ever sense those student where killed at the old Bradley place, say they where play that game as well.
in the Manual it has the ranks
its warlock and witch
Knight stalker and Witch hunter
even the highest  rank is 
the highest rank is . . . . . . . Grand Skull keeper?
Mal: "Well, look at this! Appears we got here just in the nick of time. Whaddya suppose that makes us?"
Zoe: "Big damn heroes, sir."
Mal: "Ain't we just!"

Offline Thos

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Re: Settings for HARP
« Reply #45 on: July 29, 2013, 05:25:29 AM »
I voted for option 2. Cyradon hasn't really grabbed me as of yet (not to say that it won't after additional material is added), so I'd like to see some other settings to choose from.

I would LOVE a horror setting in HARP. Whenever I read Nightmares Of Mine (usually around Halloween) it makes me want to run horror games. I love the HARP system and would drool profusely (buy it as well) if a catch all horror game was made for it! I'm a huge fan of old WOD but not big on White Wolf's system. Nightbane by Palladium Books is another favorite of mine! Again, I prefer HARP as a system any day. I would also be happy with some kind of Horror Toolkit with guidelines and rules specific to HARP regarding the horror genre in multiple settings. Those are always fun!

Low Fantasy, as I have seen mentioned a few times, is also one of my favorites. I hate running a high magic game. I usually leave a huge portion of the spells out of the games I run. I like that kind of realism as it gives me more room to make a scary situation stay scary. When your character can't just cast a flying/ teleport/ walk through walls kind of spell, I have the ability as a GM to create a more dramatic situation with less. It makes that wall you've run into a possible plot device instead of just an easy snap of your fingers. This is just my preference/ style, but that is one major thing I look for when I personally think about buying a pre-made setting. Can the PC's just mount unicorns that teleport them to the other side of the world in time for breakfast with the king of the blueberry people? If so, I'm not all that interested. Middle Earth is a great example of what I am talking about!

I find Steampunk fascinating, but admit to not having much experience with it. It looks really cool but I'm not sure I actually get it. I really like the look and would probably enjoy it if it was explained clearly. :)
My wizards are many, but their essence is mine. Forever they are in the hills in their stone homes of grief. Because I am the spirit of their existence. I am them.