We've rewritten the description of Flying/Gliding and brought Zero-G maneuvering into line with it. Can people please read the following descriptions and tell us if they are clear?
Flying/Gliding
This skill provides the basic knowledge for the use of natural or artificial wings (e.g. feathered wings, parachutes, hang gliders, etc.) and individual antigravity belts (which do not exist in the Tintamar universe), etc. All types of maneuvers performed while flying/gliding suffer a natural -75 penalty. This skill is used to offset this penalty and automatically reduces the penalty (no roll required). This skill does not allow a character to fight while flying/gliding. For that a character must learn the Combat Style/Maneuver: Aerial Combat skill.
It is possible to increase the Flying/Gliding skill beyond what is necessary to reduce the penalty and receive a bonus to maneuvers. If the penalty has been reduced to zero, then half the skill bonus (rounded down) beyond that may be used as a maneuver bonus. For example, if a character?s Flying/Gliding skill bonus is 96, they would receive a +10 bonus on flying maneuvers ((96 ?75) / 2 = 10).
(Athletic ? Ag/SD ? Special)
Zero-G Maneuvering
In zero-gravity and micro-gravity conditions in space, in orbital habitats and on comets, moonlets, and many asteroids, astronauts experience ?weightlessness?. Objects no longer fall to the floor but float or drift in the air. A misjudged leap can catapult an explorer into orbit around a tiny worldlet, and all movement is in slow motion. Reactions, which rely on the equivalence of weight and mass/inertia, betray their possessor. All physical maneuvers and actions attempted in zero-gravity and micro-gravity conditions suffer a natural ?75 penalty. To combat this problem, spacers can resort to artificial gravity or learn this skill. The Zero-G Maneuvering skill is used to offset this penalty and automatically reduces the penalty (no roll required). This skill does not allow a character to fight in zero-gravity or micro-gravity. For that a character must learn the Combat Style/Maneuver: Zero-G Combat skill.
It is possible to increase the Zero-G Maneuvering skill beyond what is necessary to reduce the penalty and receive a bonus to maneuvers. If the penalty has been reduced to zero, then half the skill bonus (rounded down) beyond that may be used as a maneuver bonus. For example, if a character's Zero-G Maneuvering skill bonus is 88, they would receive a +5 bonus on zero-g and micro-gravity maneuvers ((86 ?75) / 2 = 5).
(Athletic ? Ag/SD ? Special)
Best wishes,
Nicholas