Author Topic: Do minuses from leg injuries affect the movement rate?  (Read 751 times)

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Offline pglbs

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Do minuses from leg injuries affect the movement rate?
« on: November 27, 2024, 06:26:58 AM »
Hi!

I'm fairly new to Rolemaster. I recently started running a Pbp RM2 campaign.

The character of one of my players got the tendons of one of his legs sliced, and is currently at -30.

Should this minus be reflected in the movement rate in some form?

I read that these penalties to the activity from critical injuries are not applicable to DB nor RRs, but I wonder if movement should be affected.

Thanks and sorry for my English (it's not my native language).


Offline Spectre771

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #1 on: November 27, 2024, 03:42:02 PM »
Yes, they would apply.  Especially in the example you give where tendons have been cut.  I'm surprised the penalty isn't higher than -30
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Offline Hurin

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #2 on: November 27, 2024, 05:06:44 PM »
But they do not mechanically affect the movement rate; at least, not directly. If you move at a walk (and your GM does not feel that you need to make a Moving Maneuver roll), then they would not affect the rate.

If, however, you wanted to run, then that is going to require a Moving Maneuver, and that -30 penalty would apply to the maneuver, so you will move less distance.

Requiring a roll for paces higher than walking was common in RM2, but Companion IV (p. 8, 'Movement Pace Anomalies') explained why this is a problem: namely, because requiring a roll means that choosing a faster pace often results in the character moving less of a distance.

So, according to the Rules As Written, the penalty really would not affect the character's pace unless the character were attempting something the GM decided required a Moving Maneuver roll.
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Offline netbat

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #3 on: November 27, 2024, 07:40:31 PM »
But they do not mechanically affect the movement rate; at least, not directly. If you move at a walk (and your GM does not feel that you need to make a Moving Maneuver roll), then they would not affect the rate.
I would think that a major injury to a leg would be grounds to require a MM for walk. Maybe it is my poor memory or something from RMSS, but isn't there a rule statement that MM shouldn't be required for "normal" routine actions(like walking)? Walking with cut tendons is not a normal routine maneuver.
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Offline MisterK

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #4 on: November 27, 2024, 11:28:07 PM »
I would think that a major injury to a leg would be grounds to require a MM for walk. Maybe it is my poor memory or something from RMSS, but isn't there a rule statement that MM shouldn't be required for "normal" routine actions(like walking)? Walking with cut tendons is not a normal routine maneuver.
Actually, try to do anything with slashed tendons in your leg... beyond writhing on the floor screaming, I mean :)

Offline Hurin

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #5 on: November 28, 2024, 01:50:12 PM »
I should clarify that I think the lack of a guaranteed penalty is a bit of a problem with the RM movement rules. The RM2 rules require a roll whenever the GM thinks one is required, but that generally does not include movement at a walking pace. See for example that section in Companion IV, p. 8, where it lists the difficulties for movement at the various paces: in the 'Maneuver Difficulty' column for walk, it lists 'none'. This suggests that in the RAW, you don't need to make a roll, and that in turn would mean that walking at least is not affected by the injury.

I personally find that an issue, because like many of you I think that an injury should slow you down. I proposed adding a houserule to RMU to address this. My suggestion was that light injuries should reduce max pace by 1, medium by 2, and severe by 3.
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Offline Spectre771

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #6 on: November 29, 2024, 05:15:24 AM »
After thinking of this for some time, I think a little clarification dawned on me. 

The movement rate value for the PC doesn't change.  Human still has X-movement rate, rabbit has Y-movement rate, troll has Z-movement rate, etc.  However, the injury would apply to any rolls made when attempting to move in a "special situation" i.e.: combat, sprinting, distance running, swimming, tightrope walking.
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Offline MisterK

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #7 on: November 29, 2024, 10:23:26 AM »
I would go for a quick and dirty fix - the penalty applies as a % reduction to movement rate AND as a penalty to manoeuvers. So a -30 penalty reduces the BMR to 70% of its normal value, and, in addition, any manoeuver suffers the same penalty.

Let's face it, if you have damaged leg tendons, you don't move at a standard pace, even when walking.

Offline Hurin

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #8 on: November 29, 2024, 06:05:52 PM »
I would go for a quick and dirty fix - the penalty applies as a % reduction to movement rate AND as a penalty to manoeuvers. So a -30 penalty reduces the BMR to 70% of its normal value, and, in addition, any manoeuver suffers the same penalty.

Let's face it, if you have damaged leg tendons, you don't move at a standard pace, even when walking.

That's not bad either.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

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Offline rsarres

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Re: Do minuses from leg injuries affect the movement rate?
« Reply #9 on: November 30, 2024, 12:32:48 PM »
I would go for a quick and dirty fix - the penalty applies as a % reduction to movement rate AND as a penalty to manoeuvers. So a -30 penalty reduces the BMR to 70% of its normal value, and, in addition, any manoeuver suffers the same penalty.

Let's face it, if you have damaged leg tendons, you don't move at a standard pace, even when walking.

That's the way I rule.