Author Topic: Warhammer setting for RMU  (Read 4952 times)

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Offline Giovanni81

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Warhammer setting for RMU
« on: October 30, 2024, 02:11:46 PM »
I'm starting a new online campaign (Roll20 + Discord) using RMU.

I want to convert the Warhammer setting which is by far my favorite.

For now I thought: evil spell lists only for Chaos cultists and only 'classic' races (Elves, Dwarves, Halflings and Humans) for PCs.

In my opinion it can work very well: mortality in RMU is medium-high and the spells already have associated catastrophic failure tables.
Any suggestion?

Offline nash

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Re: Warhammer setting for RMU
« Reply #1 on: October 30, 2024, 05:54:28 PM »
I have no experience with Warhammer; but please let me know how Roll20 works for you!

Good luck!

Offline Giovanni81

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Re: Warhammer setting for RMU
« Reply #2 on: October 30, 2024, 09:25:33 PM »
Sure, if I find bugs on usability issues I'll let you know!

Offline MisterK

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Re: Warhammer setting for RMU
« Reply #3 on: October 31, 2024, 12:25:59 AM »
What you won't have, and what is in my opinion the most important subsystem in WHFRP, is the occupation system.

I would suggest ditching RM professions and use packages to provide and limit access to spells, skills and attribute increase.

Offline Giovanni81

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Re: Warhammer setting for RMU
« Reply #4 on: October 31, 2024, 03:39:58 PM »
In old version of Rolemaster, in order to proxy Warhammer Fantasy Roleplay careers, training packages could be used.

But I want to use RMU for Roll20 support => no training packages.

So I'll handle careers in a purely narrative way.





Offline nash

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Re: Warhammer setting for RMU
« Reply #5 on: October 31, 2024, 04:14:47 PM »
But I want to use RMU for Roll20 support => no training packages.

So I'll handle careers in a purely narrative way.

I feel vocational skills may do some of what you want.   

Next weeks roll20 update makes the vocational skills dynamic btw; so you can add your own quite easily.

Offline MisterK

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Re: Warhammer setting for RMU
« Reply #6 on: November 01, 2024, 01:16:21 AM »
But I want to use RMU for Roll20 support => no training packages.

So I'll handle careers in a purely narrative way.

I feel vocational skills may do some of what you want.   

Next weeks roll20 update makes the vocational skills dynamic btw; so you can add your own quite easily.
As long as you can change vocational skills as you progress in levels, it could be a way. It does not cover spell lists, however, which are linked to static professions in RM while they are linked to (dynamic) careers in WH. Granted, the problem might never appear because it's not easy to get into more than one magical career in any significant way, but it's possible and it is probably easier than for those who don't get into magic in the first place.

I think the easiest way to do it would be to get rid of professions and use only one (in previous RM editions, Layman was suggested), then use vocational skills and spell list access according to the careers the players choose as they progress.

Offline Giovanni81

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Re: Warhammer setting for RMU
« Reply #7 on: November 01, 2024, 02:37:39 AM »
There is the 'No profession' option in RMU.

In any case: to mimic perfectly WFRP it's not my goal.

I will go with the traditional RMU professions.

I love the professions and the link between them and the huge lists of spells of the spell law.

Offline nash

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Re: Warhammer setting for RMU
« Reply #8 on: November 01, 2024, 12:45:50 PM »

As long as you can change vocational skills as you progress in levels, it could be a way.

So I have no idea how warhammer works in this area...  so I may be totally not understanding.

But you can literally rename the specialisations.  So you can rename 'Baker' to 'Nuerosurgeon'.  And you can add/edit ranks and the like.


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It does not cover spell lists, however, which are linked to static professions in RM while they are linked to (dynamic) careers in WH. Granted, the problem might never appear because it's not easy to get into more than one magical career in any significant way, but it's possible and it is probably easier than for those who don't get into magic in the first place.

You can add lists to categories if you need to.   And they will be available for progression from their on.

Offline Giovanni81

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Re: Warhammer setting for RMU
« Reply #9 on: November 01, 2024, 01:06:24 PM »
Careers are a bit more than a single skill ore even a set of skills: they are a bunch of advancements (rank in skills, the WFRP equivalent of talents and so on) and some special equipment.
All those things are tied to a story.

The beset thing to do, in my opinion, in order to mimic WFRP, is this:
1. make 'No Profession' the only profession available for PCs.
2. introduce training packages from RMFRP.
3. spell can only be acquired from specific training packages.

So each PCs move from one training package to the next as in WFRP.

It could be done but it is too much work: I prefer the traditional professions.

Offline MisterK

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Re: Warhammer setting for RMU
« Reply #10 on: November 02, 2024, 09:42:20 AM »
So I have no idea how warhammer works in this area...  so I may be totally not understanding.
I think you should check it out. The combat system is nothing to write home about, but there's a reason why the career system was lauded at the time (1st edition was published in 1986). Just avoid the Third Edition if you can (most of the subsystems were completely different from 1st, 2nd and 4th editions, and it was a bit of a money grab scheme by FFG at the time, with many, *many* props and special resolution dice).