Recent posts

#1
Rolemaster Software / Re: RMU for Roll20
Last post by nash - Today at 01:21:02 AM
April 22 update is now staged.  It will be live in the next 24 or so hours as usual.

Feature requests, bug reports, please let me know, here or on discord.  It's just me so I need to prioritize, but I don't know what unless people tell me.

This weeks release features:
- Typo updates
- Display current status as the current impacting status
- Update stun/stagger/etc status immediately
- Separate updating status end ending turn.
- Update status after injuries are applied immediately
- Fix a bug where you could only bleed once per turn.
- Creature
  - Default tokens for all Creature Law 1 Creatures
        Thanks to Grim!
  - Display and Implemente Crit Immunities.
    - Sorry to players
- Inventory
  - Add placeholders for weapon materials
  - Work on item edit (not complete - code changes, but no user visible
    changes)
#2
RMC/RM2 / Re: Constant spell price mod
Last post by jdale - April 21, 2025, 09:43:48 PM
An item that is constantly active requires the Constant, Lord Constant, or Constant True spells. On page 35 of the Alchemy Companion (I'm guessing that's where you are starting?) it implies the cost would be increased by +500 gp for a ring that has a spell up to 10th level as a constant effect. Plus the embedding cost of 300 gp for a 1st level spell.

It looks like you could have a constant item for a spell up to 20th level, but it requires the 75th level Lord Constant. Or a constant item with a spell up to 50th level, if you enchant it with the 100th level Constant True. Pricing items that can only be created by deities seems like a challenge though.

There's also some discussion on page 27 about what kinds of spells could be made constant. And I read it as not permitting an offensive spell like Repel Undead V. But subject to GM discretion in any case.
#3
RMC/RM2 / Run and attack
Last post by rsarres - April 21, 2025, 09:26:30 PM
My actual house rule for run and attack is actually this: You can only run up to 2x your base rate when you want to close the distance between you and the target to attack. Moreover, a PC can only attack if he can close the gap using at most 50% of the round because melee is a minimal 50% activity. For example, if he uses 40% of the round to arrive at the target (50' base rate, 2x is 100´ per round and the distance to the target is 40'), he can attack with -40 penalty on the same round.

Is there any rule in the books for run and attack that I may have missed?





#4
RMC/RM2 / Constant spell price mod
Last post by rsarres - April 21, 2025, 09:18:24 PM
Character law has rules for IMBEDDING costs for magical itens based on the spell level, i.e., a daily item of a level 1 spell adds 15 GPs to the item price.
However, my players are asking for magical items with imbedded spells that are constantly activated. So what would the price modifier be?

For example, how much would a tunic with constantly activated Repel Undead V (lv. 1 spell) cost?

I am applying 10x to the ChLaw Imbedding cost of a daily item. Does it seem fair?
#5
RMC/RM2 / Armor Bonus
Last post by rsarres - April 21, 2025, 09:08:55 PM
How armor bonus work? A +10 AT20 would cost 20x the price of an usual AT20, but where to apply the bonus?

My intuition tells me that a +10 armor reduces 10 from the maneuver, quickness and missile attack penalties, it is lighter and has better joints movements.

My party is asking for an armor that gives bonus to DB, but in my opinion, it would be a magical feature and would cost a lot more than 20x base price.

Am I right?
#6
HARP / Re: AutoHARP3 Online
Last post by LordNikon - April 20, 2025, 12:41:42 PM
id be interested in this
#7
RMC/RM2 / Elemental Companion question
Last post by alloowishus - April 19, 2025, 10:28:52 PM
In the Elemental Attack Law spell list it says the caster can cast a bolt of varying degrees (i.e. lesser, normal, greater etc) as per the Elemental Companion elemental force tables. What is the recommended OB if the caster is an NPC? Thanks.
#8
Rolemaster Software / What should ERA add next?
Last post by Voriig Kye - April 19, 2025, 10:19:54 PM
Ok, the time has come to open the question to the community. What should ERA add next?
This poll is non-binding referendum, I am not promising that the most voted feature will be the top priority.
But, it's good to know which are the most relevant to current and potential users.
Some of the stuff on the list is way harder to implement than others. So, a less voted but easier feature might make it to a future version before the most requested one.
You can vote for more than one option, but if you vote for all of them, that will not allow me to know which is more important, so try to only choose the ones you need the most.
Also, this is not the complete To-Do list I've compiled, just the ones over which I need to break ties.
#9
Shadow World / Re: A Tribute to Terry K. Amth...
Last post by Micael - April 19, 2025, 12:27:03 PM
the Navigator Sulfean just arrives at Nomikos and is now entering the Great entrance (video): 
video link arrival Nomikos
Note that the description from the Library outside in Jaiman 2ed  is not 1/1 what T.K.Amthor posted as original picture in Jaiman 2ed. There for the video is using the original picture from Terry and the picture the description from Jaiman 2ed.

Again there are those who read and others who like to listen... so here you are, an audiobook version of the above "The Loremaster´s Legacy II: Rise of the Shadowveile" part 2: The transition in Nomikos: audiobook link part2

Have fun!
Micael
#10
Spacemaster / Re: Podcast reviews are coming...
Last post by Micael - April 17, 2025, 12:55:52 PM
Next in line is a very detailed overview of Professions and Training packages of Space Master Privateers, as podcast- in addition you will find it also on spotify & apple podcast next week: link to Professions & Training packages:

Have fun!
Micael