Having all players trying to reach 91 in all stats just for getting more DPs is a joke and an insult to roleplaying. What about the "weak" wizard or "not so bright" barbarian you read about in the books? Did you read books or at least watch movies? Did you see all heroes as paragons with all stats maxed? I didnt. And, before going to adventure, the warrior trains his Presence and Resoning, so he can later learn more in brawling... So, in a HARP world, all heroes should have all stats above 90% of the populace. Pfff, come on, be serious here, we're playing ICE games after all... High Adventure Role Playing is the place where we want stupid bad ass warriors bringing all foes to the ground and old feeble wizard burning a city to flame!
Lets not even talk about proper development of a char which should go through 1 to 3 levels where the char doesn't know how to do anything, because he should puts all his DPs in stats, because he wants more DPs at the end. With all due respect to Rasyr, who's work I love and admire, bringing this DP system at the start in HARP, without stat max, is in my very humble opinion, a little flaw.
And, for the younger here, we old farts often heard of games stopping because a few gamers knew the rules perfectly and were using them at their advantage while other gamers were more "casual" and didnt even know about concepts of min-maxing. Difference in power between the chars becomes huge and the game fails at the end. I personnaly had two campaigns and a regular game session ended because of this.
The rules should enforce proper development of the chars and prevent, as much as possible, min-maxing.
Fixed DPs correct this, should they be 40, 40+level, 50 or what you want (a very fine spot for any GM to handle speed of progression of the chars or Power Level of a campaign), we don't care, just use them to play a honest role playing game.