I saw someone mention the idea of all the PCs in a campaign using the No-Profession Profession (unfortunately, can't find the thread or post now). I think this is an interesting idea and wonder if anybody has tried it? How'd it turn out?
I am thinking that the next time I run RM (which will probably not be for a while, as it will have to be PbP/PBEM and I am already running a PBEM now), I may try this. In fact, I may eliminate the other professions entirely, making all characters in the campaign (PC and NPC alike) No-Profession Profession.
I can think of 4 different ways I might do this, and would appreciate feedback (bear in mind that I only play RM2, with most of the Companion books, not RMFRP or RMSS), and that I don't use Training Packages:
1) Use the No-Profession Profession as is, no modifications. The only difference between two characters (in terms of profession -- not Stats or Background Options) would be what skills they choose to purchase (e.g.: want to play a Fighter type, sink your DPs into weapon skills).
2) As 1, but allow the players to assign level skill bonuses to represent "aptitudes" for particular skills (skill costs would be unchanged), assuming that the rule applying level bonuses to different categories of skills (not just weapon skills, which is how it is in the core rules, IIRC) is used (e.g.: someone who wants to play a Ranger type might sink his highest level bonuses into Outdoor and Weapon skills, but would still pay the same DPs as any other character to develop ranks in those skills).
3) As 2, but use the optional Skill Specilization rules from one of the Companions (4 or 5, I believe) that allows a character to reduce the DP cost ("specialize in") of a small handful of skills.
4) Mix and match skill costs between the No-Profession Profession and the standard Professions, using whichever cost is better (only for those skills that I, as a GM, consider core for that character type -- e.g.: weapon and armor skills for Fighters, magic skills for Wizards, etc.). A character would be better at the skills that define his profession, but would be no worse at non-core skills than the average person (if we assume that the No-Profession Profession represents the average person).
The No-Profession Profession is a semi-spell using profession, so, no matter which option I chose, if a player wanted to play a Pure or Hybrid spell user, he would have to sacrifice a Background Option to represent greater than average aptitude with one realm of magic (2 Options to be a Hybrid? - not sure about that). I might grant an extra Background Option to players who choose to be non rather than semi spell users (again, not sure about that).