Hey guys, I bought the Cloudlords PDF and it was not up to date. I own the original book and they are pretty much the same, minus the coke stains, age wrinkles and worn bits. Although by reading that book, and the time line, you get a pretty good sense of what is going to happen. In the current game period, things are stabilizing, because of the alliance, trade is at an all time high and so on. Now all those forces kept under control by the presense of the Yinka and the Myri tension, is allowed to grow... a great time for a Necromancer! I would guess that for the sake of speed, the Rhakhaan soldiers that had to deal with the Yinka burned the bodies or buried them in mass graves. In human history mass graves where considered easier, no cleaning up of the remains, just put some dirt over the bodies and move along. A real time saver...
On another angle, I think Rhakhaan left the Duranaki territory to the Duranaki. The Powers that Run Rhakhaan would have let the Duranaki hold the lands in Trust. I just can't see a Nation like Rhakhaan making an alliance with a nation they crushed or own. Why deal with you can just take? Then again, trying to conquer an underground people is a very dangerous affair. I can even see some arrogant over dressed ambassador, wearing to much Aqua Velva, handing some trite bit of paper to represent the Trust the Empire has in letting the Duranaki hold territory they have held for thousands of years...
Ambassador: "Thank you for taking on this great and heavy responsibility."
Duranaki Prince: "Yea... aaaa... Thanks?"
Ambassador: "We trust you will respect the Lands and it's Peoples?"
Duranaki Prince: "You got it. We done here?"
Ambassador: Goes home, ends up crying in the tub at the absurdity of his duties.
There was a website with Lethys, who ever did it put in a metric tonne of work. I may have it backed up somewhere, maybe...
As for Norek, it wouldn't be that hard to clean up the time line. As was stated before, move it's history back nearly 1000 years and we are well on our way to a very different region.
Early years: cluster of loose communities. Due in part to numbers and stability other people moved into the region. Eventually becoming a small city. Inevitably they started to need sewer systems and other water control systems.
Early to Mid years: Nasty Force XX has attacked and sacked the city for many years and many times. The elders leverage trade and build a defensives wall. Maintaining a navy for a city is a massive overly expensive venture, so they build a few war ships and pass laws that turn all ships at dock into Militia Vessels in times of need.
Mid years: Norek takes off as a place of trade. Great shipping companies maintain offices and warehouses, and the city flourishes. They take the opportunity in growth to lock down water sources, and increase the walls. Other large upgrades and additions are made.
Current: City enjoys continues growth, although strange weather has disrupted some trade, but that was only over a short period, new routes are employed and the city bristles with trade once again. Vorn bla bla bla, then Rhakhaan bla bla bla wanted to add the jewel of Norek to their fancy crowns, and now U-lyshaak bla bla bla. There are monsters to the West (Ly-aran) and pirates to the south.
Then when the King of U-lyshaak confiscates most of their war ships to bolster his own lack of forces on that side of his country, but wait! Vorn is all arrogant and doesn't want to give up territory, so Norek can push back the Kings request till Vorn is dealt with.
Current: U-Lyshaak: The king is faced with a battle on many sides, half his kingdom is held by Vorn, Saralis is rattling sabres, Ly-aran is a land held by monsters and Rhakhaan has forces and territory held by citizens of Rhakhaan. U-lyshaak needs money, and the King begins to weight his options. Rhakhaan would be more then willing to fund his rebuilding, but there would be strings, Norek would lend with a pledge of rights, meaning they are exempt from the Kingdom, but he needs their tax. The young king levels his gaze at Sel Kay... possibly his only reasonable option. Rhakhaan dispatches negotiators to disrupt the conversations being had by Sel Kay's elite and the nobles of U-Lyshak. Merchants of Sel Kay are not easily swayed from Profit. Negotiations go well.
Back in U-Lyshaak, The Sorcerer King Remiraith offers 1000 volunteers to aid in bolstering the kingdom in its infancy. He also offers advisers, and Seers. Rhakhaan fumes at the goings on in Sel kay and the Elves, offer the lift tariffs and bolster regiments in that area to help protect the Northern and eastern flanks, the crown offers some dangerous challenges to Rhakhaan, so the decided to go a more passive route. They continue to maintain roads, and fortifications within their territory.
When my party gets to U-Lyshaak, they will be greeted with Wanted posters. The Kingdom is offering 2 bps for each pirate captured alive. Lugroki scalps are worth 5 bps. Pirate vessels are worth 10 gps. Those pirates that can be proven to be of Ulor are worth 5bps each. Ships proven to be of Ulor are worth 15 gps.
Just some of the stuff I am going on. Most of my notes are sitting beside my pile of books at home. So this is just some ideas of what is happening in my game.