IIRC, boxers consider an unarmed person's range to be twice the length of his arms. If you're armed, add the length of the weapon to that. For any weapon that is swung instead of thrust, I'd say length of arm+length of weapon is pretty much the minimum room needed to use it at no penalty. Minimum in all directions that is, both sides and above. If you go by the old RM standard, "you
can't" basically equals -100, which would be found when the tunnel is the same dimensions as the vict - er, the person trying to fight in it. If you go with a simple linear progression, 3/4 of those minimum dimensions =-25, half =-50, 1/4 =-75, etc.
Of course, if it's literally a crawlspace, everybody with any kind of weapon is at a penalty because they're crawling. The above assumes you can stand. I'm not sure it would be possible to cock a heavy crossbow at all, you can't get any leverage in a situation like that. Thrusting weapons may force someone to keep their distance, but if you
do succeed in impaling someone you may be helpless from then on, because there's no way to get in a proper position to pull him loose. For practical purposes your weapon becomes a mop with a very morbid mophead.
Recon by fire: send fireballs down the tunnels in front of you.
That could have very, very nasty repercussions in our game. Combustion rules. Unless you can thrown it far enough that the ball wouldn't blow back down the tunnel at you you'd be looking at a fireball attack with absolutely no defense (quickness doesn't mean squat if you have no where to go).
Exactly. Bolts only, always. Cone maybe, but never a ball. Personally I prefer ice or water, a really evil GM will make you worry about anoxia if you get too free with fire in enclosed spaces.