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Systems & Settings => Rolemaster => RMSS/FRP => Topic started by: Dr. Joe on December 12, 2008, 11:35:03 AM

Title: A dragon spell resistance?
Post by: Dr. Joe on December 12, 2008, 11:35:03 AM
Sorry if this was asked before, but I couldn't find anything...

What do you translate "highly resistant to spells" into in terms of RR bonus for a dragon attacked with, say, a Lord Sleep spell (Must be a young dragon... ;) )? In the books, I only found something like (Magical) Resistance in Talent Law, or the Spell Wall open essence list.

Similarly, any  kind of DB bonus vs. elemental attack spells (as they are "immune to natural elements")? Something like +10/+20 as in open essence Elemental Shields spells, possibly up to True Armor (well, for an old, maybe)?

Thanks!
Title: Re: A dragon spell resistance?
Post by: mocking bird on December 12, 2008, 12:36:40 PM
Highly resistant to spells is taken into account with their high level that isn't necessarily reflected in their stats.

For immue to natural elements - we play that means they are immune to elemental attacks including void and mana.
Title: Re: A dragon spell resistance?
Post by: yammahoper on December 12, 2008, 12:56:15 PM
In old Creatures and Treasures, it stated that dragons were highly resistant and recieved a +50 rr mod.  Now, the old book refers to a specific resistance, but I simply applied it to all of the dragons rr's.

Additionally, a dragon would have high stat mods in IN and Pr, probably Em too.  So if you assume a dragon has a +10 In mod, a +15 Em mod and a +20 Pr mod (add +5 for each age catagory), then base rr mods would be +80 versus chan, +95 versus Ess, and +110 versus ment.

Only Luck or an UM BAR roll will allow a spell user to overcome a dragons resistance, which may be why Gandalf noted dragons were best dealt with by heros, i.e. warriors.
Title: Re: A dragon spell resistance?
Post by: Dr. Joe on December 12, 2008, 01:04:47 PM
Highly resistant to spells is taken into account with their high level that isn't necessarily reflected in their stats.

Ah, I didn't see that. Although it would mean that my young dragon may, with some luck, be put to sleep by a magician of similar level. That does seem a bit wimpy for a highly magical creature.

Quote
For immue to natural elements - we play that means they are immune to elemental attacks including void and mana.

This seems, OTOH, pretty strong. No fireball-throwing at dragons at all? Wow.  :D
Title: Re: A dragon spell resistance?
Post by: Dr. Joe on December 12, 2008, 01:22:35 PM
In old Creatures and Treasures, it stated that dragons were highly resistant and recieved a +50 rr mod.  Now, the old book refers to a specific resistance, but I simply applied it to all of the dragons rr's.

Additionally, a dragon would have high stat mods in IN and Pr, probably Em too.  So if you assume a dragon has a +10 In mod, a +15 Em mod and a +20 Pr mod (add +5 for each age catagory), then base rr mods would be +80 versus chan, +95 versus Ess, and +110 versus ment.

Only Luck or an UM BAR roll will allow a spell user to overcome a dragons resistance, which may be why Gandalf noted dragons were best dealt with by heros, i.e. warriors.

RR stat bonuses, cool! Another thing I missed...How silly of me!

Though I'm not sure what you mean with specific resistance (I only have the new C&M or very old Creatures of ME)?
Title: Re: A dragon spell resistance?
Post by: Dr. Joe on December 12, 2008, 01:24:42 PM
Oh, and do you do something like RR vs Fear or run?
Title: Re: A dragon spell resistance?
Post by: Ecthelion on December 12, 2008, 01:34:02 PM
In old Creatures and Treasures, it stated that dragons were highly resistant and recieved a +50 rr mod.  Now, the old book refers to a specific resistance, but I simply applied it to all of the dragons rr's.
I took a look at the C&T from 1985 and did not find a reference to a +50 RR bonus, only the notion that dragons are "highly resistant to spell", which I thought was due to their high level. Could you tell me where exactly you found that +50 RR bonus?
Title: Re: A dragon spell resistance?
Post by: yammahoper on December 12, 2008, 01:58:21 PM
Well, I could dig out my old materials...but no, to much like work pulling that old foot locker out.  Full of books, it weighs a ton.

So, perhaps I am simply wrong.  Not the first time  :-[  However, I do recall reading it...maybe a blurb on the old Arms Law blue manster tables???  An entry in a module?  Somewhere...at least, in my mind.  Ah, utopia.
Title: Re: A dragon spell resistance?
Post by: Arioch on December 12, 2008, 02:47:06 PM
I've always interpreted "immune to natural elements" as: non magical versions of any element will not hurt a dragon (common fire, natural lightining, etc... cannot damage it). But mocking bird's intepretation could be right: in fact RMC C&T says that dragons are "immune to the elements" (with no restriction to "natural" elements!)
"Higly resistant to spells": unless they're very young Dragons are level 20+ creatures, so they'll probably resist most spells thrown against them. You could give them a racial bonus against all spells, like the racial bonuses of the Dwarves or other races... Also note that all dragons have access to "Dispelling Ways" to their level, which they can use to boost their magical defenses
Title: Re: A dragon spell resistance?
Post by: dutch206 on December 12, 2008, 06:58:08 PM
I beleive this person is referring to the "Full character stats for creatures" article in one of the later companions.  IIRC, number 6.
Title: Re: A dragon spell resistance?
Post by: Dr. Joe on December 13, 2008, 04:12:36 AM
I've always interpreted "immune to natural elements" as: non magical versions of any element will not hurt a dragon (common fire, natural lightining, etc... cannot damage it). But mocking bird's intepretation could be right: in fact RMC C&T says that dragons are "immune to the elements" (with no restriction to "natural" elements!)

This is how I'd understand it, but it seemed a bit weak. But the RMC interpretation is a bit too formidable for me.

Quote
"Higly resistant to spells": unless they're very young Dragons are level 20+ creatures, so they'll probably resist most spells thrown against them. You could give them a racial bonus against all spells, like the racial bonuses of the Dwarves or other races... Also note that all dragons have access to "Dispelling Ways" to their level, which they can use to boost their magical defenses

My problem with Dispelling Ways is that they're all concentration spells, and I simply can't imagine a dragon in physical combat without some kind of natural protection (apart from its level) from the natural elements. This is why I though a natural capability similar to the Essence Shields spells would fit.

I beleive this person is referring to the "Full character stats for creatures" article in one of the later companions.  IIRC, number 6.

I have a lot of ICE stuff, but practically none of the RM2 series, so I can't look these up (Yes, waiting for ICE to produce PDFs from scans like for some of the old Shadow World modules...)  :(

Anyhow, thanks to all of you!
I think I'll go with the RR stat bonuses and throw in a natural resistance to the elements, based on age, like the Essence Shields spells (i.e., +10 for young, +20 for mature, and +20 plus critical reduction for old).

Going through the books, I bumped into one other (shadowy) issue: In SWMA 4 (and 3), there's a "Presence" (as in the Mentalist's Presence list?) range to be used to determine the range in which dragons naturally detect invisibility.Is it mentioned anywhere in the RM2 series that Dragons actually have this list by nature? Thinking of Smaug becoming aware of Bilbo, that would make a lot of sense to me.

Edit: The Presence spell from Essence Perceptions has a constant 20' range, which would make the detect invisible a 10' range. That seems good enough.

Again, thanks a lot for your input!  :)
Title: Re: A dragon spell resistance?
Post by: Arioch on December 13, 2008, 05:25:19 AM
But the RMC interpretation is a bit too formidable for me.


Invulerability to elemental attack makes them really powerful... but Great Drakes are supposed to be formidable foes, killing one should be an epic task!
Title: Re: A dragon spell resistance?
Post by: pastaav on December 13, 2008, 07:29:10 AM
In my game I run it like dragons magical resistance is included in its level...but that many spells are simiply unable to affect a dragon. The same applies to demons...these are beings that my the nature should be so alien that they can not be controlled by simple magic.
Title: Re: A dragon spell resistance?
Post by: munchy on December 13, 2008, 08:07:12 AM
I think RMCVI (i.e. sixth companion of the old RM2 version) may have the dragon's stats, which in fact may include a racial bonus to RRs. I'll check.
Title: Re: A dragon spell resistance?
Post by: munchy on December 13, 2008, 08:13:48 AM
In RMCVI a fire drake seems to have a racial bonus of +4 on all mental stats (Pr, In, Em) as on SD. Physical stats are even higher.
There was nothing on RR boni but my guess would be that they are pretty high.

HARP suggests a racial bonus of +50 to all resistance skills for a fire dragon.
Title: Re: A dragon spell resistance?
Post by: Dr. Joe on December 13, 2008, 11:08:44 AM
In RMCVI a fire drake seems to have a racial bonus of +4 on all mental stats (Pr, In, Em) as on SD. Physical stats are even higher.
There was nothing on RR boni but my guess would be that they are pretty high.

HARP suggests a racial bonus of +50 to all resistance skills for a fire dragon.

Thanks for looking this up!

On second thought, I think that saying the RRs are already included in the level is a bit unfair towards dragons!  ;D
After all, they are much like characters, and they profit both from stats and their level. A racial bonus of +4 would normally  translate into +12 RR, which sounds good enough for a young dragon to me. And adding some fraction of the +50, depending on age, gives me just the right amount flexibility.

In my game I run it like dragons magical resistance is included in its level...but that many spells are simiply unable to affect a dragon. The same applies to demons...these are beings that my the nature should be so alien that they can not be controlled by simple magic.

Like no elemental magic (or even all essence) works on dragons? Also, no mentalism spells because of the alien nature of dragon minds? But channeling is a bit easier as that power is derived from deities?

Again, thanks for all your input!  :)
Title: Re: A dragon spell resistance?
Post by: rdanhenry on December 13, 2008, 09:47:28 PM
Dragons actually seem a bit weak for their level when you consider how huge their stat bonuses would have to be. I think one has to assume they do not advance like human(oid) characters.

I would allow a bonus to RR based on stat bonuses and the bonus for using the same realm against Essence. Also, any defensive magic will probably be employed, unless the dragon is careless enough to be caught unawares.

As for elemental attacks, dragons have excellent armor and good DBs, access to Spell Reins and Dispelling Ways, and take Super Large (or Large for the younger ones) crits. It takes a "D" crit to hurt a Super Large target, making many elemental attacks ineffective against older dragons. I'd only give flat out immunity to the element that the dragon breathes. Hurting a dragon with *anything* is already fairly difficult even if the dragon simply employs brute force measures in its defense (and they should be cunning, instead).

As for invisibility, dragons need no special "detect invisible" power. They have keen senses of hearing and smell and their memory for the condition of their hordes is legendary. A scout need merely have put one coin out of place to raise suspicion.
Title: Re: A dragon spell resistance?
Post by: Dax on December 15, 2008, 08:56:50 AM
Nice summary, rdanhenry.

But I like to play devil's advocat:

As for invisibility, dragons need no special "detect invisible" power. They have keen senses of hearing and smell


What about No Sense spells ? (OK, power creeping ...)


and their memory for the condition of their hordes is legendary. A scout need merely have put one coin out of place to raise suspicion.


So you think, dragons aren't touching their pillow of gold coins when they are moving ?
Title: Re: A dragon spell resistance?
Post by: rdanhenry on December 16, 2008, 08:51:42 PM
If you are invisible, have no odor, make no sound, and disturb nothing, I see no reason why the dragon should know that you are there. I know of no story that suggests otherwise. (Bilbo, for example, is smelled and he disturbed the treasure... I think he did make his Stalking roll, though.)

A dragon knows which coins he moved. A dragon invests heavily in Situational Awareness: Treasure Hoard.
Title: Re: A dragon spell resistance?
Post by: mocking bird on December 16, 2008, 09:22:29 PM
This seems, OTOH, pretty strong. No fireball-throwing at dragons at all? Wow.  :D

Yes, yes it does and it certainly strikes fear into the spell casters.  Strangely enough fighters are best suited to fight dragons instead of spell casters.

We did however rule that dragons are susceptible to impact criticals.

If you are invisible, have no odor, make no sound, and disturb nothing, I see no reason why the dragon should know that you are there. I know of no story that suggests otherwise. (Bilbo, for example, is smelled and he disturbed the treasure... I think he did make his Stalking roll, though.)


Except dragons also have essence perceptions which includes presence - the bane of all GM's attempting to be sneaky.
Title: Re: A dragon spell resistance?
Post by: rdanhenry on December 16, 2008, 11:38:29 PM
Sure, Presence will work -- but you have to cast it first. It may be PP-free, but it is still and spell and you need to cast it. I doubt dragons have nothing better to do with their time than keep casting Presence on the off-chance that some invisible, scentless, silent intruder has arrived in the last few minutes -- or concentrating on that one spell all day to keep it from expiring. For that matter, the Presence sense can be fooled, too. And with a range of 10', it will alert the dragon rather late in the intrusion. A surprise attack would still be rather effective and a thief isn't about to come that close to the dragon while trying to pick up some of the treasure off the fringes of the hoard. Any respectable dragon's treasure (i.e. like that in illustrations) sprawls well beyond the wyrm's body.

If the dragon is worried about some undetectable being penetrating his lair, he's better off making it difficult to access and employing some security measures such as subordinate monsters and traps.

Anyone who is willing to try assassinating a dragon should not be denied some small chance, given that failure will mean destruction and leaving behind a reputation for being a mad idiot, regardless of any former deeds.
Title: Re: A dragon spell resistance?
Post by: mocking bird on December 17, 2008, 11:53:39 AM
Yes still have to cast it - 20' radius after 10' range.  But it is a nice back-up after the dragon simply spots the invisible thief - as they are immune to invisibility and illusion - 'In addition, their enchanted senses of smell, hearing, sight (they have Nightvison and Darkvision), and intuitive feeling give them the inherent ability to discern illusions and invisible beasts.'

Anyone who is willing to try assassinating a dragon should not be denied some small chance, given that failure will mean destruction and leaving behind a reputation for being a mad idiot, regardless of any former deeds.

I suppose it all depends on what you mean by a 'small chance' as well as how much fear you want to strike into your players hearts at the mention of a dragon.
Title: Re: A dragon spell resistance?
Post by: rdanhenry on December 20, 2008, 02:31:26 AM
Yes, any being with excellent smell and hearing has the inherent ability to discern invisible beasts. If you can *also* negate those senses and don't do anything (like displace a coin) that would tip off the dragon's intuitions, the dragon cannot simply see invisible without giving it an additional power that is not in C&M. If the writer meant dragons can see invisible things, then he would have to have been a complete idiot to write about their other senses instead of mentioning that their powers of sight could frustrate attempts at invisibility.
Title: Re: A dragon spell resistance?
Post by: markc on December 20, 2008, 03:39:47 PM
 Another option is to create a Dragon Spell list or a Dragon skill list that Dragons can either gain for free as they age or can pay Exp for. It has been a while since I looked at it but did not D&D 3.5 do something like this?

MDC   
Title: Re: A dragon spell resistance?
Post by: rdanhenry on December 21, 2008, 12:13:06 AM
Rolemaster had a spell list for dragons way before D&D 3.5 came out. "Heartfires" in RoCoVII (copyright 1993). I don't see the problem with dragons not being able to detect someone who has become undetectable. It takes a lot of effort to become undetectable. Anyone who can do so likely will be toast if he ends up fighting the dragon (I mean more so than typically for anyone fighting a dragon of like high level) -- and this is solo mission stuff. You are not going to get a whole group into a dragon's lair under this kind of spell load that makes coordination difficult.

And intelligent dragons will just use some of the same techniques to confound invisible intruders as humans will, if they are common enough to worry about (and a dragon may consider once a century sufficient cause to set up security measures).

Then you can reveal the secret entrance that the dragon doesn't know about if you want the players to be able to circumvent the dragon's defenses.
Title: Re: A dragon spell resistance?
Post by: black flag on February 13, 2009, 09:25:34 PM
Rolemaster Companion VI stated :

RR for Monsters from "secondary" race stats page 56.

Option 1: Animals are very resistant to poison and disease because of their environment. Therefore al "Animals" receive a poison/disease RR mod +25, "monsters" due to their enchanted nature, also receive this +25 mod.
Option 2: Animals, being creatures not particulary attuned to magic have a -15 mod to RR against spells. Monsters, being magical creature, have a +15 mod to RR against spells. However, a GM could very easily reverse these bonuses by using the same argument!