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ICE Partners => Echoes of Heaven => Topic started by: Defendi on April 16, 2007, 06:15:10 AM

Title: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on April 16, 2007, 06:15:10 AM
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Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: markc on April 16, 2007, 02:23:45 PM
  I agree this can be a very sticky subject in any game system especially you type of game world. I might attach this note to each of your products or to your website for future sales and questions.
  Maybe Heaven is in the eyes of the beholder, you see a orange tree I see a apple tree type stuff but we both see the buildings and houses.

MDC

PS You should not make me think so hard on Tax Day.
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: mocking bird on April 16, 2007, 02:47:15 PM
Hmmm, playing around with skill descriptions could be a little problematic depending on how the characters were built initially.  For instance if metals work different I could very well see that spells & mana would also be significantly different.

Also depending on how contradictory the info was, it could be easily explained by each remembering things differently.  The characters went through a very traumatic event.  Their perceptions could have been altered after the event, by the event or might have been slightly different all along. 

One thing that you could throw at your players is does their mortal, current, body match their Heavenly one?  Along those lines do the other characters still look the same or look different?  If the latter, how do you still know they are them?  How you answer these questions could have a lot to do with the rest of them.

Along these lines as you hint at the early churches were set up by people such as the party who had lived in both realms.  Since there is disagreement with who led the Sundering each apparently saw things differently.  What would really be odd is that the party may have been the last ones to see the Prophets.  Likewise it is hinted at that each racial church has its own scripture - Dulandak vs Carsidius that are quoted inside the front covers for example.  So the party themselves might appear in Scripture...but that might get a little strange...
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on April 17, 2007, 06:38:22 AM
With the exception of skills like region lore, I let them readjust their skill with a little reasonable study and no cost.  For instance, characters who have craft that were able to study blacksmithing could apply their skill ranks to their new realities.
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: mocking bird on April 24, 2007, 05:42:11 PM
Along these lines - did they have rune metal in Heaven?
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on April 24, 2007, 06:20:00 PM
Sure, why not.  :)  I usually just assume the same metals were there, they were just Heavenly versions that were easier to work, whether because of their nature or because of heavenly magics.  Pre-Sundaring Heaven is pretty wide open, though.  Other than the trip into Hell outlined in the teasers, it's mostly undefined.
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: mocking bird on April 25, 2007, 10:04:20 AM
I was thinking along the lines that the metals were somehow 'blessed' or something along those lines in gratitude for dwarves.  It is kind of hinted at in Unhallowed ground as it resists evil.  If you go with this thought it also opens up the concept of holy trees and such for the Atavists.
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on April 25, 2007, 10:12:05 AM
Well, they CAN be holy.  So can trees.
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Elton Robb on May 02, 2007, 09:49:32 AM
  I agree this can be a very sticky subject in any game system especially you type of game world. I might attach this note to each of your products or to your website for future sales and questions.
  Maybe Heaven is in the eyes of the beholder, you see a orange tree I see a apple tree type stuff but we both see the buildings and houses.

MDC

PS You should not make me think so hard on Tax Day.

Mark.

PAY YOUR PROPERTY TAXES! :)
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: markc on May 02, 2007, 01:45:04 PM
Elton,
 Thanks

MDC
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Grafton on June 04, 2007, 09:08:21 PM
I have a player making a RM2 Sage character and, of course, has many region lores, anthropologies, and languages. I'm not sure how to handle this if I run the first teaser, especially the 3 region lores. I don't want to cheat him out of potentially useful skills based on 10,000 year old information from what is essentially a different world.

I admit that initially I liked the idea of the teasers, but now I start thinking they would "get in the way" of the actual adventures. It seems maybe using the first teaser would be good, then maybe sticking to the adventures...
Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on June 05, 2007, 05:48:09 AM
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Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Unwise on October 18, 2007, 12:17:15 AM
Sorry to necro post, but the last two posts here brough up some good questions for me.

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In the old Curse of Kabis campaign I let our bard who had very high lore skills have an edited printout of the campaign background including geography, politics, language, economy etc. So any questions PCs had they could ask their learned colleague.

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Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on October 18, 2007, 09:41:53 AM
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Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Unwise on October 18, 2007, 10:27:31 PM
Thanks for clearing that up. What effect would a
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Title: Re: Teaser Spoiler--Let your players be your guide.
Post by: Defendi on October 18, 2007, 10:44:58 PM
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