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Systems & Settings => HARP SF => Topic started by: Caledonia on October 21, 2017, 07:39:32 AM

Title: Quick question regarding Maneuver rolls for Running
Post by: Caledonia on October 21, 2017, 07:39:32 AM
Quick question that I can seem to find the answer on...

Someone decides to Dash.
Chart 5.6 lists it as a Sheer Folly Normal Maneuver Difficulty.
What Stat bonus would be applied to that?  AGx2?  Qux2?

Thx
Title: Re: Quick question regarding Maneuver rolls for Running
Post by: pyrotech on October 21, 2017, 05:13:17 PM
This is a gotcha that has bothered me numerous times.

In previous posts I believe the official answer from Nicholas was AG + AG, unless the character had the Hobby/Sport skill Running (depending on if you are using Harp or Harp SF).  Now this is just from my personal memory - and I only remember this because of how many times it has burnt me in the past.

One of my players has actually taken to making sure all his more martial characters have at least one rank in this, just to avoid the somewhat difficult AG+AG check.

I hope this helps.  I know that this question has come up numerous other times - but I can't find the thread and Nicholas' official answer right now.

Regards,
Title: Re: Quick question regarding Maneuver rolls for Running
Post by: Caledonia on October 21, 2017, 08:59:19 PM
Thx!
Title: Re: Quick question regarding Maneuver rolls for Running
Post by: NicholasHMCaldwell on October 22, 2017, 08:57:35 AM
Yes, use Ag/Ag if no skill in Sports: Sprinting or Sports: Distance Running

Best wishes,
Nicholas
Title: Re: Quick question regarding Maneuver rolls for Running
Post by: Caledonia on October 22, 2017, 12:09:46 PM
Nice! Thx for the reply!