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Systems & Settings => Rolemaster => RMSS/FRP => Topic started by: Ecthelion on September 04, 2017, 02:41:10 AM

Title: Cancelling actions & Haste/Adrenal Speed
Post by: Ecthelion on September 04, 2017, 02:41:10 AM
The normal ruling (http://www.icewebring.com/errata/rolemaster-rulings/#Combat) for cancelling an action is that, if 60% or more activity are left for the round, the character may move 50% or melee at -40 or do a maneuver at -40. But what if the character is under the effect of a Haste spell or Adrenal Speed and has not only 60% activity left for the round before cancelling but 160% or more? Is he then still limited to the one melee attack at -40 (or the other options mentioned above)? Or could he do sth. like move 50% (like when cancelling in a normal, 100% activity round) and afterwards also attack at 100%

IMO both has its merits. Cancelling with 200% activity and then only being able to do a crippled attack at -40 seems somehow unfair. OTOH leaving the character with ~150 activity for the round could perhaps be abused.

Opinions?
Title: Re: Cancelling actions & Haste/Adrenal Speed
Post by: Peter R on September 04, 2017, 03:58:28 AM
I would go with the second option and penalise the first attack/move but not the second.
Title: Re: Cancelling actions & Haste/Adrenal Speed
Post by: Voriig Kye on September 04, 2017, 06:39:16 AM
I would go for the second as well. A hasted character acts two round in the space of one (even bleeding and stun count twice). The second 100% is still completely available.
Title: Re: Cancelling actions & Haste/Adrenal Speed
Post by: Ecthelion on September 04, 2017, 10:31:30 AM
Thanks for your responses. We also went with the second option in yesterday's session. I'll report if we should encounter any kind of problems with this in the future.