- The action round table covers the most common case, i.e. energy weapons where it is just clip in a new power pack. For more awkward weapons, i.e. putting in six bullets in a revolver, you might want 2 rounds + 1 round per bullet. I suspect there was meant to be a more detailed list of reload times in the book but it went astray at some point.
Ok, cool. So 2 rounds if you have that round thingamajig that you see in some games and films, where the revolver bullets are ready to be just slotted into the revolving bit. I was considering making machine guns ~3-6 round affairs, most firearms 2 rounds, same with energy weapons with slot in batteries/energy cell/power packs.
- The above errata I link to states that a person can draw a weapon and/or eat a herb (I guess a pill in HARP SF) as part of a "press & melee" combat action, is this still considered within the rules?
Most medications need to be injected or applied so not really. Or at the very least removed from their packing
- In relations to that, could you make a case for applying this to "move & attack" combat action too?
See above.
Okay, but what about drawing a weapon? -5 OB to draw and fire? Like the press & melee -5 OB move 5 feet/2 meters and attack and the errata linked to above?
I'm wondering because there is no "press & fire" ...
you know what I mean, a short movement and ranged attack equivalent. But I assume moving and attacking can be done with both melee and ranged, and therefore, you can take the penalty and draw and fire. I was considering increasing the penalty to -10 to base it off move and attack instead - if drawing a weapon could be considered equal to 2 meters of movement.
Also, drawing, moving and attacking ... albeit at an increased penalty? I was thinking borrowing the pace penalty. In this case you could only get off one shot though. For example: moving 6 meters at no faster than run, and drawing and firing would be -30 from movement, -10 for drawing, so a total of -40 on the shot.
- I assume you can use "move & attack" with ranged weapon attacks too?
But SysOps should veto any fancy aimed shots etc by people who are moving.
Sure. No careful aiming, no well-aimed shot... but I allowed aimed burst in last night's session. I'd consider limit it spread burst, perhaps allow suppression burst too.