Re: Mungo Post #21
You know. Over the years, my various gaming groups tried about a dozen different exhaustion systems. Some invented by us, some invented by others. And it just NEVER seemed to matter. Unless a fight lasts a REALLY long time, you didn't get that exhausted. In reality, heroes are highly trained athletes capable of impressive feats of endurance. If you look at the historical record, battles lasted as long as two hours. While fighting is most definitely exhausting, adrenaline and conditioning will keep you going long enough for any RPG combat.
Essentially, it was a lot of book keeping for nothing. Worse, the injuries pile up LONG before exhaustion kicks in. But then in a long fight, a few healing spells would get thrown - and I think that kind of "helps" exhaustion anyway. Often, the players and/or the GM would decide using "common sense" that they were "tired" and would roleplay accordingly.
Power points, of course, represent a form of exhaustion - magical related. Once we even experimented with an exhaustion system that conflated regular exhaustion and magical exhaustion. It was just annoying instead of fun. And if rules don't produce "fun" - I'm ag'in 'em.
Robin