IIRC, magic weapons are made from the best materials available. Is it that a + quality bonus just isn't used after it's imbued with power?
I do understand that cannon is "pick" which one you want, but it never really made sense to me. Now if your character "calls upon" the magic at specific times... and give the magic bonuses a duration, like a #Daily Item, I get it. "By the Powers of Greyskull!"
For permanent magic items, I know the bonuses could easily get out of hand and there are some good concepts here about controlling availability/power.
Yet, there are spells that increase DB, Enchanted Shield and Enchanted Robes for example. This may have been previously discussed, but if the shield has a quality bonus or the robes are some form of special "silk/hemp secret basket weave" that only an insane sect of monks can perform (limiting availability on items of quality, too.) it still contributes to DB.(?)
The spells have caveats in Special Notes 2) that the bonuses aren't cumulative with bonuses from other armor. Should this read "other armor bonuses"? I ask because the spells just state magic bonuses don't stack..
This is just for DB. I know there are spells for OB too.
I wonder why they weren't allowed but treated like magic bows and arrows; the bonuses are averaged. This would really cut down on stacking bonuses!
Magic shield +5, magic armor +10 = +7 or +8, however you do it. Even allowing a quality of +10, you only have +17/18 DB, instead of +20 as it stands now.
The rules for one thing seem to be changed for another, when they made sense for the first!
I'm just asking, because it always made me think, "huh?".