This will be a brainstorm thread for converting my current Traveller game to the Spacemaster Privateers setting. The Setting is Traveller New Era. The players are citizens of a small Coalition of worlds, banded by the ideal of bringing back civilisation to the shattered remains of the third Imperium, much to the chagrin of the tin pot dictators ruling over these post-apocalyptic worlds. Anti Coalition propaganda labels them as mercenary raiders and pirates called Star Vikings.
Any comments, questions and criticisms welcome.
Iconic Star Viking stuff;
Body sleeve; This is a ballistic weave bodysuit that also serves as a g-suit, emergency short term vac suit, inner lining for powered armour and effective uniform of Reformation Coalition forces. It has g-bladders, tourniquets and pre measured doses of combat and medical drugs.
How would I stat this out? It is flak, but it isn?t reinforced and covers the whole body?
ATIII? Are there rules for tourniquets? What book and page? If not, I could just say it reduces hits to bleeding by X a round right?
On of the girls wears (laser)Ablative armour over her body sleeve. I was thinking of making this ATIV and reducing laser crits to the body to burn through crits. Sound OK?
CMWS; Coalition Multiple Weapon System.
The Coalition has limited production and transport capabilities, and its forces cover a wide variety of needs and targets. Too many differing weapon types would be difficult to supply in the field and standardise across member worlds. Instead the Coalition produces standardised, interchangeable parts that can be used in a number of configurations. Instead of carrying a variety of rifles, carbines, machineguns etc each trooper gets one CMWS that can be whatever that trooper needs for that mission. The three standard barrels result in differing muzzle energies translated to Privateers as follows. (using stats from TNE FFS, converted to Imperial, compared to AL;F and converted to BL)
Carbine Me 17 (3412ft/lb) = BE 8
Rifle Me 18 (3557ft/lb) = BE 9
MG Me 18 (3702ft/lb) = BE 9
Although the MG barrel ends up with the same BE as the rifle, it can support a higher rate of fire.
The standard Coalition rifle has the same muzzle energy as the CMWS rifle. But the modular nature might result in a less reliable weapon. All these still blow away our poor M-16 who ends up at BE 4.
4mm Gauss Rifle; 4KG
The smaller dart ammo results in smaller muzzle energies. 3500 joules = @2592 ft/lb, which is a ME 15 or BE 8. I am thinking the high RoF, small Gauss darts should cause shrapnel crits like long range, accurate shotguns.
4mm Gauss SAW; 14KG
The heavier Gauss SAW is more powerful. It has a ME of 6250 joules=@4629 ft/lb >> ME 19 which comes to a BE of 9. The end result isn?t that much more lethal than the 10KG less rifle.
The heavier vehicle/ field mounted VRF gun ends up with a BE of 11.
These seem a little high, but Inertial armour gets rid of the crits, and Traveller has a slug weapon bias anyway. High energy weapons will kill more, which is probably why they are generally more tightly controlled in Traveller. Slug weapons will cause hits and knock people out of combat, but can be countered by government forces easier leaving them as OK adventurer weapons.
I don't have a way of converting energy weapons so was just going to take SpaM tech levels, minus 10 to be equivalent to Travellers tech level, and use Blaster law to make an equivalent. A Traveller TL15 plasma gun man portable will be at TL 25 light support Plasma gun. And so on. Blaster will be missing, but powerful slug throwers can take their place.