Author Topic: lowering Minimum Maneuver penalty for armour  (Read 3509 times)

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Offline Dirz

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lowering Minimum Maneuver penalty for armour
« on: March 28, 2008, 08:15:06 PM »
In RMC, is there any way to lower the minimum maneuver penalty to zero even for armours with a minimum maneuver penalty of - something? (let's say AT 16 with a minimum maneuver penalty of -25)

In CHL page 66 is written:
** Bonus non-magic items?permit either a bonus to rolls for associated actions
(e.g., static maneuvers, moving maneuvers, or OB), or they can reduce the
associated minimum maneuver penalties (e.g. a +15 non-magic chain hauberk
could be equivalent to AT 16 with a minimum maneuver penalty of -15).

I don't understand what does it mean ... the normal minimum maneuver penalty for AT 16 is -25 ... how is it lowered to -15, in a +15 weapon??

HELP ME PLEASE


Offline Rasyr-Mjolnir

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Re: lowering Minimum Maneuver penalty for armour
« Reply #1 on: March 28, 2008, 09:44:05 PM »
That bit you quoted is apparently a typo, is should say -10.

A +15 Chain Hauberk (AT 16) could reduce the minimum penalty from -25 to -10 (and the max from -130 to -115).
(Note: A hauberk is a very long chain shirt, a type of armor, not a weapon.)


There is also an a rule that says that says Strength may be used to reduce these penalties below their normal minimums (page 142). However, there are actually 2 sets of Encumbrance rules in RMC Character Law.

One set can be found in the Special Modifications section of Table 10-04 on page 137, and it basically gives a a single, smaller adjustment that is not modified by any skill or the rules found on page 142. In these rules, armor is counted as part of the encumbrance.

There is the second, more detailed set of Encumbrance rules on page 142, and which is combined with the separate Armor maneuver penalties, and the rule regarding Strength reducing the modifiers below even the normal minimums.


Offline thrud

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Re: lowering Minimum Maneuver penalty for armour
« Reply #2 on: March 29, 2008, 01:16:09 AM »
p.142 states the pc may reduce armour quickness penalty, not maneuver penalty.

Offline Rasyr-Mjolnir

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Re: lowering Minimum Maneuver penalty for armour
« Reply #3 on: March 29, 2008, 05:37:15 AM »
p.142 states the pc may reduce armour quickness penalty, not maneuver penalty.

Ack.. your right.. my bad...


Offline Dirz

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Re: lowering Minimum Maneuver penalty for armour
« Reply #4 on: March 29, 2008, 07:26:36 AM »
so the only way to lower the Minimum maneuver penalty is with special materials only. I have another post where I asked for lighter designs and lowering MM penalty ... nut as I just said, this question is discussed in another post by me.

Offline yammahoper

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Re: lowering Minimum Maneuver penalty for armour
« Reply #5 on: March 29, 2008, 07:30:13 AM »
There is one way within the rules of Treasure Companion to reduce the enc of armors.  It involves enchanting the armor to enc as a lower AT.

As the GM, you could allow expert crafters to reduce penalties by fitting the armor, though I recommend a max reduction of 15.  You could also allow enchantment to reduce the number, though in this case I would say the enchantment is for reducing the mnv penalty and does not apply to DB.  A secondary enchanment would have to be done to get both effects.

lynn
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Offline thrud

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Re: lowering Minimum Maneuver penalty for armour
« Reply #6 on: March 29, 2008, 08:47:44 AM »
There should be a way with superior craftmanship.

Offline Fidoric

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Re: lowering Minimum Maneuver penalty for armour
« Reply #7 on: March 29, 2008, 08:56:23 AM »
Harp ML gives a quick solution to this : improved worksmanship +5 and master worksmanship +10. This apply to DB and maneuvers as well.
You can simply say that a good smith can produce lighter armors with diminished penalties for a price increase.
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Offline Fidoric

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Re: lowering Minimum Maneuver penalty for armour
« Reply #8 on: March 29, 2008, 08:59:05 AM »
Maybe material bonuses can be distributed between DB and MM penalties ? An armor made out of fine steel (+10) could be +10 to DB, +5 to DB & MM or +10 to MM. The rationales behind this are that a stronger material can give you the same protection (DB) with less material (less weight and less MMP).
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Offline Balhirath

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Re: lowering Minimum Maneuver penalty for armour
« Reply #9 on: March 29, 2008, 09:39:30 AM »
Maybe material bonuses can be distributed between DB and MM penalties ? An armor made out of fine steel (+10) could be +10 to DB, +5 to DB & MM or +10 to MM. The rationales behind this are that a stronger material can give you the same protection (DB) with less material (less weight and less MMP).

Thats a good solution :)
I'm new here, but have played RM2 on and off for 20 years. :)

Offline Dirz

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Re: lowering Minimum Maneuver penalty for armour
« Reply #10 on: March 30, 2008, 05:16:04 AM »
yes, it's a very good idea ... and also simple to manage.