My Votes & my comments are below.
Option 1: Power Points Based On Stat Bonus
If a stat is modified by the character's race, it should affect their Hits, their Power Points, and anything else that is calculated on their stats. Of course, I'm not sure if I should tick this (see below).
Option 2: Professions Versus Realms Of Power
Some professions (Ranger; Animist; Bard; Monk) may not always sit peacefully in their assigned realms. To my mind (for example), the description of "Essence" as being the magical field created by every living thing, and which pools in certain crystalline matrices (gems) sounds a much better fit for many rangers and animists than "Channeling from a greater power". So in my world, they can choose. See below for Monks & Bards.
Option 3: Animists As Herb Specialists
For a 1st level Animist, there is very little gain. The Herb Mastery and Plant Mastery spells quickly boost the Animist's abilities, but if the campaign is only a short; low level afair, i might implement this rule. "It Depends" is probably the best answer.
Option 4: Dwarven Alchemists As Channeling Users
Only way to make a Dwarf capable of creating magic items ... if you are running a "Tolkienesque" campaign, this option is a must ...
Option 5: Mentalism Monks & Essence Bards. The “Monk / Bard†Controversy
I side with Terry on this one, but allow both (see above ...)
Option 6: The “No Profession†Profession
A handy profession for all those farmers, inn keepers, and other "non-adventurers". Of course, I also ensure that the only "level 0" foes the players fight are the children they decide to slaughter ... and some of those innkeepers, merchants and city guards they decide to pick on may actually be retired fighters and rogues!!
Option 7: Random Height, Weight, And Size
Why should every dwarf be exactly the same size ?? Sometimes I wish this table was LARGER!
Option 8.1: Alternative Stat Generation Method 1 (Random-Fixed)
Option 8.2: Alternative Stat Generation Method 2 (Three Column Method)
Stat Gen is something I prefer to be point based, not random. If I decide to go for random, the version I use is generally 8.2 for the PC's, and core for the PCs.
Option 9: Background Options
Yup; I allow Background Options. In Fact - I'd recommend that (WITH GM OVERSIGHT), RMC/RM2/RMSS/RMFRP Players and GMs should look at
Talent Law(RMSS) or
Character Law (RMFRP) for a much-expanded Background Option system. PLEASE NOTE however, that possibly up to 80% of the options may have to be modified or rejected to suit the campaign planned by the GM. If your player's balk at this, don't introduce the system at all!!
Option 10: Hobbies
To my mind - these represent the interests and hobbies of the character when they were an adolescent, apart from those that are formally modelled their profession. As such, I use them extensively, but note that these amy be prone to MUNCHKINISM and ABUSE - keep an eye on this option.
Option 11.1: Additional Requirements For Skill Acquisition
"Requirements for skill acquisition" - definitely ... no-one in the middle of a desert miraculously learns to swim. Unless there is a teacher or library nearby - you aren't going to learn how to cast a whole new spell. GM oversight is all-important ...
Option 11.2: Partial Skill Acquisition At Half-Level
Nope - The extra "book-keeping" exceeds the gain in storytelling. However, if you find that you gain levels only once or twice a (real-time) year ... you may want to implement this ... GM style becomes important here.
Option 11.3: Practice For One Skill Rank Each Half-Level
YUCK. the whole concept of DP allocation is that those are the skills you are "practicing". This option essentially amounts to free DPs.
HOWEVER - under certain circumstances, I may allow characters to learn a skill "early" (for example - some characters in a foreign culture slowly learning the language). When it comes time to level up, I automatically deduct the dp's required to learn the skills ...
Option 12.1: Development Points Based On Stat Bonus
If I implement variable DPs - this is the variant I use. PLEASE NOTE - do not switch half-way through a campaign ... and remember that it should be calculated into the abilities and threat level of the foes faced too!!
Option 12.2: Flat Development Points
if I implement flat DPs - then I use this option. PLEASE NOTE - do not switch half-way through a campaign ... and remember that it should be calculated into the abilities and threat level of the foes faced too!!
Option 12.3: Additional Development Points For Secondary Skills
NO ... firstly - the concept of "primary" and "secondary" skills is firmly based in the type of gaming I avoid. Secondly - feel that boosting DPs like this is not helpful ... munchkins will still abuse the system. If I feel the character's spend some extra DP's - then they can spend them on whatever they like. But then - my players know I am a very ACTIVE GM, and may tell them to re-write their character if I feel the onset of munchkinism ...
Option 13.1: Weapon Skills For Similar Weapons 1 (Half Bonus)
Similar skills are the spawn of the Devil
Option 13.2: Weapon Skills For Similar Weapons 2 (Half Rank)
Guess
Option 14: Riding Skills For Similar Animals
See above
Option 15: Stat Bonuses For Spell Gain Rolls
Of Course Not ... (Coz' I don't use spell gain rolls ... see the options in spell law).
Option 16: Channeling Burnout When Using Spell Law
Yup
Option 17: Power Point Development (Sp)
Definitely ...
Option 18: Adding New Skills
Where necessary
Option 19: Secondary Skills
Of course ... and they are NOT secondary !!
Option 20: Equipment Size
Anything that annoys the players is good
Option 21: More Experience Point Suggestions
I use the XP system from HARP ...
Option 22: Extra Stat Gain Rolls
Yep
Option 23: Stat Reduction Due To Old Age
Of Course
Option 24.1: Expanded Level Bonuses For Professions (RM2)
No thanks - scaling bonuses are evil
Option 24.2: Expanded Level Bonuses For Professions (RMSS Conversion Friendly)
No thanks - scaling bonuses are evil
Option 24.3: Stepped Level Bonuses For Professions
No thanks - scaling bonuses are evil
Option 24.4: Static Level Bonuses For Professions
Yes (although the point at which they are fixed is a bit high - I would personally half these numbers).
Option 25: An Alternative Static Maneuver Table
Never saw the need ...
Option 26: Hiding And Stalking Versus Perception (Opposed Skills)
Opposed Skill Resolution is critical - I personally do not see this as optional.
Option 27: Quickness & Agility For Base Movement Rate
Movement RATE should be quickness-based; Movement ABILITY should be agility-based. So the answer is NO.