Here is an idea I had for Power Adjustments on my world of Onaviu. Parenthetical numbers are alternate costs I am debating with. I know I have seen these elsewhere, just cannot remember where. Probably posts here on the forums, or in the many Rolemaster Companions, or in Vault docs. Perhaps even an article at The Guild Companion. Basically, I used those other docs as a basis, but still did this from memory.
Critique to heart's content.
Each x2 weight limit: +50% PP
Each critical severity level increase: +200% PP
Each +50% hits increase: +25% PP (+50% PP)
Make power invisible: +25% PP (+50% PP)
Make power undetectable: +100% PP (+200% PP)
Duration Changes
No duration (this does NOT include instaneous attack spells) to 1 round: +25% PP
Concentration to 1rnd/lvl(C): +25% PP
Remove concentration requirement: +50% PP
Duration Step Increase: +10% PP per Step (+20% PP per Step)
make "/lvl"
1 round
1 minute
10 minutes
30 minutes
1 hour
1 day
5 days
10 days
30 days
100 days
1 year
10 years
100 years
1000 years
Permanent
Note: The
make "/lvl" counts as only one step.
Some examples
1) A spell requires (C). To move it to 1rnd/lvl(C), requires +25% PP, then to remove concetration requirement would cost an additional +50% PP. If the spell cost 10PP to cast, moving it to 1rnd/lvl(C), would require an additional 3PP (10 x 0.25, round up), and removing the concentration requirement would cost an additional 5PP (10 x 0.5), for a total of 18PP. This would equate to PP x 1.75, round up.
2) A 10PP spell has a duration of only 1 round. To move it to 10min/lvl would cost 13PP; 10 + (10 x 0.1 (move to 1 minute)) + (10 x 0.1 (move to 10 minutes)) + (10 x 0.1 (make "/lvl")). This would equate to PP x 1.3, round up. Or, if I used the alternate, it would cost 16PP; 10 + (10 x 0.2 (move to 1 minute)) + (10 x 0.2 (move to 10 minutes)) + (10 x 0.2 (make "/lvl")). This would equate to PP x 1.6, round up.
3) A 10PP spell has a duration of 10 minutes. To make it permanent would be a cost of 22PP, or 34PP; depending on whether using the +10% per Step or +20% per Step (12 Steps). This equates to PP x 2.2, or PP x 3.4.
Basically, the additional costs are additive based on the original cost of the spell.
Other adjustments are handled under Expanding, Extending, Stretching, and Increasing as can be seen in this
old webpage.
rmfr