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91
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by MisterK on March 17, 2024, 03:02:58 AM »
I don't know about the RMU prices and standards of living, but an armourer was not a simple blacksmith - they were a specialised craftsman with fairly high wages, and were usually very specialised (several people with different specialties worked on a single suit of armour, each doing a few - or even a single - pieces).
Armourers were high earners among the craftsmen (in other words, after expenses, taxes, guild and church tithes and maintenance of tools and workplace, they still had a fairly comfortable standard of living. Of course, journeymen (which had not reached the degree of expertise required to be part of the guild and earn the title of 'master') earned much less, scarcely more than an apprentice.

I don't know how it translates in the RMU economy, but Harn (which is kind of my game reference of silver-based economies in medieval-like game settings) quotes a weaponcrafter (the armourer above) as earning ~108d per month in wages (i.e., being bonded masters, they do not have to pay for room, board and supplies, but they have to pay for their own tools. This was the most favourable position). By way of comparison, a suit of mail costs more than 1500d.
92
General Discussion / Top 5 GM tips for new GMs?
« Last post by Druss_the_Legend on March 17, 2024, 01:24:45 AM »
Top 5 GM tips for new GMs?
93
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by jdale on March 16, 2024, 06:03:16 PM »
That also results in the blacksmith earning 43.68sp in 58 days (0.75sp per day) if they are making it for sale, rather than earning ~0.08sp per day, so I think the cost needs to be higher. To match the earning of a blacksmith, one way or another you should be spending closer to 55sp. Of course if you can get out of some of those costs, for example by getting use of the forge for free, or not paying for fuel, then the costs would be lower.
94
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by zzMannyzz on March 16, 2024, 04:50:47 PM »
Alright, so for an Iron Mail Full Suit, the cost comes in at PC Weight (405lbs) * Mail Full Suit Weight (21%) * Cost of Iron (0.01 sp per lb) = 85.05 lbs * 0.01 sp = 0.85 sp.

It would take 58 days so the workshop hire cost would be 15.47sp

That would give a total cost of 16.32sp

That obviously compares very favourably to the regular purchase price of 60sp.

95
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by rdanhenry on March 16, 2024, 03:53:30 PM »
Maintenance cost of workshop + cost of material should cover it.
96
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by zzMannyzz on March 16, 2024, 03:08:41 PM »
Yes, and it has been fun in my current campaign to get the players to use the crafting skills on their own to help immerse them in the world. I want to make crafting viable: I want it to be cheaper for them to buy the materials and make the item themselves than to buy it from a vendor. So doing this helps with that.

This is exactly what I'm trying to do as well. How are you calculating the crafting costs for mundane items ?

Worst-case scenario I'll just have to make up some house rules for this based on some of the available data.
97
General Discussion / New Science Fiction Idea
« Last post by EltonJ on March 16, 2024, 09:41:57 AM »
    I had a dream that spawned a science fiction setting idea.  It might work with Spacemaster or with HARP SF (the last I haven't bought yet).

    It's set in the Near Future.  Because of foreign attacks, Nuclear War, internal strife, and general malaise -- the United States has broken up into several different political areas.  I decided to focus on the Intermountain West for the setting.  That's Idaho, Montana, Wyoming, Utah, Nevada, Colorado, Arizona, and New Mexico.

    I dreamed of a certain adventure last night that could work, though.  Here are the basics:
    • Idaho Falls had become the center of a new Idaho Republic.  This republic is looking to extend it's influence into what is left of Washington, Oregon, Utah, and Canada.
    • Salt Lake City was nuked, and is underwater.  As a new Lake Bonneville was created.  Utah is broken up into three political areas.  The Kingdom of Saint George, the Unity of the Uintas, and the Theocracy of Zion (located in Sanpete County).
    • Arizona is divided into five petty kingdoms, the largest of which is the Navajo Reservation.
    • Colorado, Nevada, and Wyoming are vast wildernesses.
  • Montana is now a few kingdoms.
  • California has become a Communist haven.

Well, what do you think so far?
98
Shadow World / Re: Western U-Lyshak, ca. 6050
« Last post by Malim on March 16, 2024, 06:17:50 AM »
Would like the map with layers and all :)
99
Shadow World / Re: Western U-Lyshak, ca. 6050
« Last post by Micael on March 15, 2024, 08:11:29 PM »
Hi, how to get the maps as download? Thanks Micael
100
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by jdale on March 15, 2024, 08:07:03 PM »
>But, as a rule of thumb, 1sp per day of crafting + the material cost (which we calculated as 0.47sp) is correct then ?

It doesn't always work out that cleanly. I think mail has a proportionally longer production time than most armors, but close enough.


I have a dwarf in one of my games and the party has borrowed the use of many forges simply because the local blacksmith really wanted to watch a dwarven smith at work. There's a limit how long you can do that at any one location but it has worked while they are traveling. If your character doesn't have any reputation to offer, they could probably trade favors instead, whether that's labor at the forge, scaring off some threat, helping with market business, etc. Doing a personal project during off hours certainly seems reasonable.
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