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51
RMC/RM2 / Re: Increase a character's Total Hits past racial maximum
« Last post by deer_buster on April 09, 2024, 01:36:52 PM »
This is how we calculate Total Hits.  I think it is fairly close to RAW, and if it isn't, it's how our RAW is set :)

Total Concussion Hits = Base Hits [CO/10 rounded up + hits rolled per rank (up to racial maximum)] * (1+CO Bonus/100) + (ProfLevelBonus * Ranks)

Example: 4th level Dwarven Fighter with 90 CO (+25 bonus) and 10 ranks in Body Development (with an average of 6 rolled per rank), would have: 90/100 (9) + 6*10 (60) => 69 Base Hits, 69 * (1 + 25/100) = 86.25 rounds down to 86  + 3*4 (12) => 98 total hits.

Example 2: Same Dwarven Fighter at 10th level and 22 ranks in Body Development (with an average of 6 rolled per rank), would have: 90/100 (9) + 6*22 (132) => 141 Base Hits (over max racial, so capped at 120), 120 * (1 + 25/100) = 150  + 3*22 (66) => 216 total hits.
52
Is it intentional that every group of power is aligned with a different god?

Would it not be more interesing if some of fractions worship the same god, but are still in conflict? Or for that matter having groups of power that are not religous.
I had also noticed that all factions had a patron god. I don't know if ChatGPT thinks fantasy worlds must absolutely focus on polytheistic religion in a bad way, or if it believes it makes for a more realistic setting based on real-world inputs...

Not to mention the fact that most cultures that had a pantheon of deities usually worshipped all of them as a general policy (if only because it's better to be safe than sorry, since gods were notoriously jealous, petty, and revengeful).
53
Subskills would be nice, allowing for a predetermined list of subskills to be made available. Could be expanded to include predetermined specialties. Though keeping the ability to type in an unlisted sub-skill/specialty may be advisable. Maybe add switches in subskill listing: subskill (Y/N, or require subskill/specialty to be typed) AddUnlisted (Y/N)
54
Is it intentional that every group of power is aligned with a different god?

Would it not be more interesing if some of fractions worship the same god, but are still in conflict? Or for that matter having groups of power that are not religous.

ChatGPT decided a different god for each. Id consider having branches or divisions within the same guild, perhaps with different alignments or agenda's and methods employed to accomplish the factions goals. In novels iv read its fairly common for a sub-faction to emerge under a leader who does not follow the normal methods of the majority of the group. Depends how layered you want to make each faction. My initial post is really a starting point and more depth and detail will be needed to bring each faction to life and offer interesting roleplaying opportunities for the pcs..
55
Is it intentional that every group of power is aligned with a different god?

Would it not be more interesing if some of fractions worship the same god, but are still in conflict? Or for that matter having groups of power that are not religous.
56
Rolemaster / Re: [RMU] Charging items
« Last post by Hurin on April 08, 2024, 10:14:19 PM »
This is the sort of amazingly useful chart that would fit right into Treasure Law itself.
57
Rolemaster / Re: [RMU] Charging items
« Last post by jdale on April 08, 2024, 09:52:38 PM »
Looks right on a first glance. I would note that you might want an item that casts a lower level spell than permitted (e.g. a staff of a 5th level spell) because it gets more charges than the lesser item, so it might not be ideal to collapse the tables together as you've done.
58
One thing that is missing at first glance is a key point for each faction : what do they want ?
Power is not an answer, because power, it and of itself, gives you nothing but a tool to do something else. If you don't want something, power is useless.

If a faction has everything it wants, then there is no conflict.

And, as I GM, you want conflict between factions. You want a dynamic power struggle, so that your PCs are immersed in it and either pick a side (and live with it) or stay clear and suffer the consequences. You want factions who are looking for allies and enemies, who provide hooks for adventures because these adventures further their goals.

You might also want to define a number of concepts further - such as "harmony", "forbidden knowledge/magic/rituals", and the like. Who defines what is harmonious and what is not ? Who decides what is forbidden ?

Fleshing out might also require to sketch out sub-factions (internal politics). Individuals are not robots, they have their own goals - their own wants. If they are members of a faction, their own wants might align with those of the faction as a whole but might diverge on the details, or they might see the faction goals as a means to their own end.

And keep in mind the common folk - all those factions need people to feed them. People always have an opinion on those who wield power, and that opinion can be based on positive or negative emotions (gratitude ? envy ? fear ?). Are there people who would like to be part of those in power but can't ? People who resent them because of their power and what they did with it ?

You want conflict.

great feedback. appreciate your input. yes agree, needs conflict.
overall a good starting point for an hours work. AI spits out what you ask it and then often needs more refining to fit your concept and vision. its about framing carefully your question and teasing out the finer details. your input will help me do this and take the lore in a more focused direction.

im not new to faction building... i have an established sandbox setting filled with crime-lords, royal bodyguards, spies, thieves guilds, an evil cult, numerous faction leaders and a lawful group pf magicians. 2 rival assassins guild, 3 allied crime syndicates, a lawful faction of monks opposing a cult of vampire worshippers, 2 rival thieves guilds... these were all part of the same city and each faction had its own agenda, even the allied ones and thereby provide lots of opportunities for intrigue and spying and double-dealing skullduggery. That city has been built over 3 decades of gameplay. AI will accelerate that process and id expect by that in 6 months ill have things pretty detailed.

i'll post up some updates here over the nxt 6 months.
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Great work, and you are correct, AI is tool powerful a tool not to be used. A great work multiplier. We are covering our AI project for Shadow World over at the rolemasterblog and we have started a SW AI google doc being discussed on the Rolemaster discord server.
60
One thing that is missing at first glance is a key point for each faction : what do they want ?
Power is not an answer, because power, it and of itself, gives you nothing but a tool to do something else. If you don't want something, power is useless.

If a faction has everything it wants, then there is no conflict.

And, as I GM, you want conflict between factions. You want a dynamic power struggle, so that your PCs are immersed in it and either pick a side (and live with it) or stay clear and suffer the consequences. You want factions who are looking for allies and enemies, who provide hooks for adventures because these adventures further their goals.

You might also want to define a number of concepts further - such as "harmony", "forbidden knowledge/magic/rituals", and the like. Who defines what is harmonious and what is not ? Who decides what is forbidden ?

Fleshing out might also require to sketch out sub-factions (internal politics). Individuals are not robots, they have their own goals - their own wants. If they are members of a faction, their own wants might align with those of the faction as a whole but might diverge on the details, or they might see the faction goals as a means to their own end.

And keep in mind the common folk - all those factions need people to feed them. People always have an opinion on those who wield power, and that opinion can be based on positive or negative emotions (gratitude ? envy ? fear ?). Are there people who would like to be part of those in power but can't ? People who resent them because of their power and what they did with it ?

You want conflict.
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