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41
Rolemaster / Re: Sample RMU creature?
« Last post by Hurin on April 11, 2024, 09:39:14 AM »
I could not disagree more.

When you are a GM designing an encounter, having the level as a rough guide to the creature's power is an exceptionally useful feature. The fact that level was completely divorced from a creature's actual power on the battlefield is a problem with earlier editions, and I am glad RMU has fixed that problem.
42
Rolemaster / RMU - Impossible to Dodge Whilst Running ?
« Last post by zzMannyzz on April 11, 2024, 08:27:14 AM »
So, I was running RMU last night and had a situation where a PC was chasing an NPC and used a monk leaping spell to get ahead of that NPC and then was waiting to intercept said NPC.

I said the NPC was running full pelt past him so I'd give him the full dodge bonus.

My players pointed out to me in the rules that if you dodge whilst running you get a -75 on your dodge.

Obviously, I'll be changing that in my game as I personally disagree with that.

But, I'd like to understand how others cope with this and potentially the thinking that went into that dodge rule.

As a simple example, is it not obvious that a moving target is far easier to hit with a bow than a target that's not moving?

I'm quite perplexed about this strange part of the rules and would really like to hear how others are coping with / explaining / understanding this too.

43
Rolemaster / Re: Sample RMU creature?
« Last post by Tommi on April 11, 2024, 03:19:29 AM »
I can not emphasize enough that old RM way to make monsters is miles above new suggested way.   Hits, DB, OB, movement and some monster /animal skills should not be related to level. Old prime excemple was T-Rex - no need to say more. Some monsters have profession and thus level is somewhat meaningful but e.g. vampire is primarly vampire and not some archetype like subterfuge semi spelluser. Beta monsters were broken in many cases.

I think that the biggest problem arises from use of single level for all aspects. For monster I'd use at least two levels: RR&spell level and skill level. Actually I'd use additional combat level IF level was neccessary for combat  (it is not).

Biology or what ever reason that gives some ability differs so greatly that all monsters shold not be shoehorned in same model.
E.g. for combat there is wide spectrum how the ability arises e.g. for elemental attacs : unintelligent fire elemantal's elemental attacs accuracy, potency... arises from very different source than fire giants or orc mages abilitys to throw bolts .

While playing RM2 or RMSS I sometimes do wish that there were information about important skills like perception, tracking, stalking but most monsters are good with just RR-level.

Combining all in one level is mistake. Even D&D uses dice and challence rating.

I'll buy all moster books ICE publishes but will I use them? 
44
RMSS/FRP / Re: Q: Warcraft Orcs
« Last post by EltonJ on April 10, 2024, 08:25:16 PM »
I don't think Underground Races changed the Common Orc or Greater Orc stats from how they appeared in the RMSR or in RMFRP Character Law. So if you are just looking for the stats, you don't need it. However it does add Scrug, Vard, and Grey Orcs, plus lots of background material and other character options (talents, training packages, etc), so if you want to assess whether the cultural information there can be adapted for your purposes, that would be something to look at. I don't know WoW well enough to answer whether it is close enough to be useful.

Okay.  Thanks!
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RMSS/FRP / Re: Q: Warcraft Orcs
« Last post by jdale on April 10, 2024, 07:51:18 PM »
I don't think Underground Races changed the Common Orc or Greater Orc stats from how they appeared in the RMSR or in RMFRP Character Law. So if you are just looking for the stats, you don't need it. However it does add Scrug, Vard, and Grey Orcs, plus lots of background material and other character options (talents, training packages, etc), so if you want to assess whether the cultural information there can be adapted for your purposes, that would be something to look at. I don't know WoW well enough to answer whether it is close enough to be useful.
46
RMSS/FRP / Q: Warcraft Orcs
« Last post by EltonJ on April 10, 2024, 05:06:39 PM »
I'd like to translate the World of Warcraft RPG orc race from from D&D3e to Rolemaster (SS/FRP).  Should I try a one to one conversion?  Or should I get Underground Races first?  Then compare greater orcs with warcraft orcs?  I could use a little guidance.
47
Rolemaster / Re: Rolemaster Unified in Fantasy Grounds
« Last post by Thot on April 10, 2024, 02:53:21 PM »
Done.
48
Rolemaster / World Anvil and Rolemaster
« Last post by EltonJ on April 09, 2024, 06:06:06 PM »
Is anyone here familiar with World Anvil?  I need some help, basically, since I'm not a programmer.
49
RMSS/FRP / Re: Question regarding Treasure Generation
« Last post by Luxferre on April 09, 2024, 03:47:35 PM »
Thanks 🙏🏼🍀
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Table 09-08 for Option 23.2 - EXPANDED LEVEL BONUSES FOR PROFESSIONS (RMSS CONVERSION FRIENDLY), lists level bonus for PP Development.  Do you have Option 23.2 selected for ChL #23 Level Bonus Grouping?
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