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11
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on Today at 11:27:01 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

I will keep running my own campaigns, and writing my own books, but I am not mad enough to believe that any of that will be competitive to all the stuff machines are going to create.

But I insist on the machines also doing the dishes and cleaning my apartment. They will be much better at it than I ever want to be.

Quote
FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
[...]

We will see how you view that in 5 years.


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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by MisterK on Today at 11:10:46 AM »
AI can't match natural intelligence.
Yet.

And that's only for activities where actual intelligence is required.

Creativity ? I'd agree, it will not be in the near future. But most people are not able to distinguish derivative works from originals when there are no obvious defects, so I would expect AI "art" to become almost ubiquitous in the next decade or so.

But it is mostly our collective fault - we are used to having things for cheap. And so, if they are not, we look to the ones who can sell us the stuff cheap (or give it for 'free'), and then we consume en masse until the next fad comes in. Intelligence is not required for being a consumer - why should it be required to produce ?

AI can have a myriad of useful applications that will help humanity. It can also have a myriad of lucrative ones that won't. You don't need intelligence to see where this leads, either.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by EltonJ on Today at 10:40:16 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).

You get better results with natural intelligence all the time.  :D

AI is handy if you can't afford an illustrator, and even then it's spotty.  Like blades through hands, for instance.  AI can't match natural intelligence.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on Today at 10:23:16 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).
15
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 02:03:37 AM »
I sometimes think it might be worth it to create my own AI art, and place it on the art that actually is in the book.

This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

It's your purchased copy, nobody is stopping you.

 In the end it's up to ICE how they go about with their own products.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on Today at 12:03:24 AM »
I sometimes think it might be worth it to create my own AI art, and place it on the art that actually is in the book.

This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.
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What is your best tip for making taverns more interesting in TTRPGs?

Check out at a date gone wrong in our new Rolemaster Actual Play episode: Twilight (E136) & Hero (E113) "Three's a crowd”
 
https://youtu.be/zCxg4RD4J0o?si=zVmZgG03Y2zrjiTA&t=2

#rolemaster #twilightoftheoldorder #rolemasteractualplay
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ICE News and Discussion / Re: Director's Briefing - April 2024
« Last post by DavidKlecker on May 01, 2024, 01:36:08 PM »
I'll put this here in case it helps... AutoHARP3 Harp Fantasy is done and I have the executables to give to be published. :)
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Order of the Iron Crown / Re: Nationalities of ICE gamers
« Last post by Justin on April 30, 2024, 09:38:30 AM »
A follow-up poll of comfortable languages would be cool. And useful if anyone is ever going to localize a product, whether official or fan-made.
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RMSS/FRP / Re: Stun Removal at -50?
« Last post by EltonJ on April 29, 2024, 04:20:13 PM »
I think the -50/-75 to movement was added because originally (RM2), movement was the only action (other than parrying at half OB) allowed when stunned. All other actions were forbidden.

It might also be helpful to note that the original description of the Stunned Maneuvering skill in RM Companion 2 specified a -10 penalty to the skill roll per cumulative round of stun. Companion 2 also (confusingly) had its own Static Action table which noted both the -10/round penalty and gave additional difficulty penalties for number of rounds of stun accrued. E.g. 2 rounds of stun made the base Static Action manuever a Hard (-10) check. I say this his confusing because these difficulty levels don't line up with the simple -10/round that is mentioned both in the verbal description of the skill and in this very chart I am referencing on p. 92 of Companion 2.

Let me check that, I happen to have a copy of RM Companion II.

Well, Hurin is right.  At least for the original description of the skill.
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