Harp sci-fi uses a simple tech level system, only differentiating between three (or four really) levels of tech and equipment. Now, some equipment and devices have listed bonuses or similar to signify tech level difference. I was wondering about weapons though. What would be the difference between an early and an advanced assault rifle for example? I mean, in addition to the general idea that the early one would be bigger, uglier and clunkier so forth.. in game mechanic terms, what would the difference be?
As a side note, anyone been thinking about making different types, models or series of the existing weapons? and with models I mean like variations, some more expensive with extra gadget, but basically the same assault rifle... but what about a more accurate rifle, but with, perhaps, a penalty on the aar? these are but thoughts, but I mean, making models and different series of weapons is cool, I think... I have been thinking about making some early series assault rifles and pistols, for use in an up coming campaign. I use tintamar as a base setting, but I’m turning towards dystopia, pulp and quasi-steam punk. Point being, I want diversity for equipment, similar stuff, with different bonuses, drawbacks and so forth.
ideas anyone?