Just for clarification....
Recoil penalty only impacts burst fire (spread or aimed).
Any thoughts to having a reduced penalty for single shots?
For this weapon I am thinking about applying the same recoil as a Heavy Machine Gun (60)
Additionally, I will look into treating the power suits referenced as granting 75% reduction of recoil penalty.
60 becomes 15 when using the power suit
40 becomes 10
20 becomes 5
etc.
As for converting the -8 to a penalty in HARP SF - I have decided rather than converting values, instead I will simply select comparable versions.
For those familiar with the TV series - the shock-stick weapon:
From Mongoose Publishing - Starship Troopers the RPG
"Wyman Arms CC-176-ER Combat Prod: The CC-176-ER electrokinetic prod, colloquially known as the shock stick, is a herding weapon used during capture or containment missions. Fully capable frying targets with high amperages of electricity, the shock stick is more often used on a nonlethal setting. Any target hit with a shock stick set to incapacitate must make a Fortitude saving throw (DC 10 plus the base damage done on 1d8 or 2d8 on a critical) or be struck unconscious and immobile for 3d10 rounds.
Damage: 1d8
Crit: 20
Reach: 10 ft
Magazine: 50
I simply took the rules for Electrostunner and used them as is.
I need to account for things like plasma walls and some other stuff, but so far it is converting pretty cleanly using ballistics.