Hi,
As Nicholas mentioned that he now starts looking at the Vechicle Creation System, I would like to open this thread for posting any comments, suggestions, whishes, ... on that.
From my side there are the following thoughts:
- I would like to have a simple and lego like system.
- No backward or looplike dependencies between systems (i.e. nothing like: the more you add the more mass -> better drive needed -> more power -> more mass -> ....)
- Electronic character should be able to download into a vehicle and use it like a robot
- Easy conversion from d20
- Any kind of stats should be the result of design decisions (e.g. Maneuverability is a combination of Size and Drive and other systems, e.g. maneuver boosters, ...)
- Guidelines on generation and classification of mechs, starships and so on. Example: military crafts up to x tons and an acceleration of y are called Corvettes/Destroyers/ ..... Typically they have the following armarment ... and....
- If possible base it on the spacecraft system table already included in HARP SF.
One idea to implement this would be a Cybertech like rule system:
- Vehicles have physical stats
- All systems can be bought like Cybertech Talents, which have a DP cost and a Credit cost.
- Cost / efficiency depends on size. My suggestion would be to introduce f.e. 5 size classes, differentiated by mass (-10t, -100t, ...)
- I would add Quirks, i.e. possibilities to have performance degraded. Perhaps rules on how to decrease cost based depending on a system's condition.
BR
Juergen