Hi,
I would like to start a deeper discussion about Engineering in HARP SF for the following reasons
- I did quite some thinking on the Engineering skills as they play at the moment quite an important part in my campaign -> I am not 100% satisfied with the current system.
- There has been so far not much of a discussion on that topic, although it is quite important in an SF campaign -> the topic deserves more attention.
Before I start my argument, I want to state that I think the current system is ok - ok in the sense of maybe good enough, but definitely improvable. So even if the result of this discussion is that there is no change, I could agree on that. The only suggestion I would have in that case is to rename Engineering (Habitat) to Engineering (Lifesupport), as a habitat is structure with lifesupport and at the same time I don't know which Engineering skill I would have to take to repair the lifesupport system of a spaceship.
The benefits I see in the current system are:
- Easy maneuver resolution (just roll)
- Relatively few skills for such a complex topic
- Those skills are relatively comprehensive, i.e. will cover most of the situations encountered by a party
- The idea to combine skills to achieve a desired effect is quite nice (although also problematic, see below
The drawbacks I see are:
- The system is not intuitive, as some Engineering skills describe a technology, others an environment, others complex systems.
- The system is closed, that means it is not complete but it is also difficult to add something, as whatever you add is most likely already partly covered. E.g. the only thing I found that could be added is Engineering (Underwater)
- The system requires several rolls, resulting in situations where more difficult things are easier to achieve than simpler stuff - just because you have to "survive" several rolls which increases the chance for failure. This also introduces a new resolution method for HARP, which I would like to see avoided.
- There are also no rules so far for building new equipment or modifying equipment such that it serves a different function.
- There are no rules what happens if two people work together on a task that requires 2 Engineering skills and each one is an expert in one of those skills.
My idea was to try designing a system that is as simple, but more intuitive and following the existing HARP rules (i.e. has only one maneuver roll). My thoughts went then along the following lines: the current Engineering skills combine, as stated, technologies, environments and so on. To have only one roll, they should represent only one of those categories, the rest should be a modifier. The choice for the skills would be then to me technological systems that are sufficiently different from each other and which allow building any kind of larger system, but are large enough to avoid many skills. The rest are modifers to the maneuvers.
As a result I propose to have the following Engineering specializations:
- Structures (spaceship hulls, houses, bunkers,...)
- Propulsion (motor, jet engines, ...)
- Magnetogravitic (Shields, Anti-g, hyperdrive)
- Weapons (all kinds)
- Sensors (all kinds)
- Computers (i.e. programmable)
- Communications (radio, tightbeam, ...)
- Electronics (TV sets, everyday stuff,...)
- Power (batteries, reactors, ...)
- Mechanical (all kind of mechanisms, ...)
- Lifesupport
They are not to be combined. For repairing things you just take the most applicable skill and make an All-or-nothing roll with the following modifiers (example):
- Cyberware: +1 difficulty level
- Nanotechnology involved: +1difficulty level
- Early Technology: +1 difficulty level
- Advanced Technology: -1 difficulty level
- Prototype Technology: +3 difficulty levels
- Must survive harsh environments (space/underwater/...): +1 difficulty level
For changing the function of the equipment or designing new systems I would propose (for SysOps guide) to use the same skills, but make a long list of modifiers for high/low pressure, high/low temperature, radiation, acceleration, difference of old function to new/added function,....
What do you think?
BR
Juergen