The comments from 4b look like this:
Added Fusion
Inserted Fusion profession
Note to prevent Adept and Fusions at higher levels picking up more Fields
Changed to indicate that Flying is a special
Changed to indicate that Zero-G Man is a special
Changed title for greater emphasis
Added in stun results
Air Pilot with specialisations
Inserted Zero-G Combat skill
Driving with specialisations
Rewitten Flying/Gliding description
Revised specializations for Gunnery
Revised description for specialisations
Marine Pilot specializations
Stuns sprinkled in Resistance description
Signaling description
Space Pilot specializations
Zero-G Maneuvering skill revamped
Slight text mod
Zero Gravity description modified
Extra rank in Psychology
Extra rank in Duping
Added in Fusions to description
Extra rank in Resistance (Will)
Minor text mod to make machine operation skill speciality consistent with Skills chapter
Changed skill ranks to get Zero-G Combat skill in at expense of Weapon Skill
Description of Concussion grenades changed
Description of Fragmentation grenades changed
Description of Gas grenades changed
Description of Pulse grenades changed
description of Smoke grenades changed
Modified to include skills in use
Modified to include skill in use
Modified Gunnery text
Modified acting in zero-g to cope with new version of zero-g man skill as a penalty reducer
Metric Search area
New Combat Action
New Combat Action
Modified description
Modified description
Metric?ed description
Metric?ed description
Modified description
Section totally rewritten
New section on Vehicle Initiative
Changed SysOp?s Choice title
Changed description for failed lock
Changed description to clarify when missile travel count begins
Bold text
Added in Fusion
Added in Fusion
Added in Fusion
Added in Fusion
Added in Fusion
Added in Fusions
Modified minimum range
Added in 1 round per rank option (necessary for Precognitive Disciplines at Tier 1
Corrected text, so replace paragraph
New subsection
Changed text and example to show rank limit on PEP use
New entries in table column
More explicit Tiering, replace entire
Modified description and Tiering
Modified description and Tiering
New Disciplines
Modified Discipline
Modified Discipline
Modified Discipline
Modified Discipline text
Modified Discipline
Added in Fusion
Added in Fusion
Added in Fusion
4c:
Missing measurement
Missing measurement
Edited out: AND ONE ACTIVE PSIONIC FIELD TALENT (SAME FIELD)
Changed values in Fusion table
Mod to indicate antigrav belts count
Changed type to class
group not category
Tweaked to avoid confusing the Germans!
Modified description so that everyone can count
Removed page reference. Possibly reformat skill description into multiple paragraphs
Rationalised Space Pilot divisions
Total revamp of Weapon skills and SysOp?s Choice
Specifics for Electrical Sense
Clarification that Talent only works on Concentration activations
Clarification that Fate Points are used up.
Revised Arms and Armor section for blasters etc
More weapons added in: Assault Blaster, Blaster Pistol, Miniblaster, Support Blaster, Support Laser, Pacifier Pistol, Machine Gun, Grenade Launcher, Grenade Launcher Attachment
Revised section ? Weapon Bipods and Tripods
Changes to add in pacifier sprays, particle cartridges, and mods to plasma cartridges and machine gun ammo
Table heavily amended
Table heavily amended
Table amended
Typo: was Moon
Sorting out missile flight time without quadratic formula
Land and sea emphasized for GEM vehicles
Removed ?Mark I versions can be launched using man-portable bazookas? because they are too heavy!
Inserted comment about using the right weapon skill
Was ?the GM?
Was ?am?
Was ?poisons and poisons?
Clarification for fumbles and failures
penalty made explicit
5m to 3m for consistency
Gun flashes.
Clarification
Terminal velocity time
Euphoric inserted
modifier also expressed in terms of reduced atmospheres
Inserted ruling on what happens in high pressure without gear
Typo fix: Was As CRR(50)
Tweaked to add in a few new examples
Italicised paragraph
Inserted footnotes
New Combat Action ? formalizing holding an action
was 1d10 feet
Clearer Dodge description
Inserted using a melee weapon
Altered Staying Alive for new Combat Actions and additional thoughts
Typo: Was +10, should be +20
Lots of new entries in table, so replace entirely
Pacifier Pistol new entry
Pacifier Pistol new entry
Ballistic Weapon table change
Ballistic Range table change
Ballistic Weapon table change
Ballistic Range table change
Blaster table inserted
Laser Weapon table change
Laser Range table change
Put in Fragmentation Grenades to table
Added in Grenade launchers
Removed Vehicle Velocity and Acceleration modifiers from Modifiers Table
Piloting bonus only for moving vehicles
Maneuver Rating only if moving
Removed Combat from Combat Driving/Piloting (it is just the base skill that is used, penalized by the CS&M skill
Maneuver Rating only if moving
Removed Comabt from Combat Driving/Piloting (it is just the base skill that is used)
Single-person pilot/gunner option
Added in Attack Size column
Maneuver Rating only if moving
Removed Combat again
Maneuver Rating only if moving
That Combat typo again
changed and/or to just ?and?
Changed values to align with robot pressure levels
Clarification of combat damage
Magneto-gravitic shielding versus EMP and radiation
Focus & Intuition Boosters are new, as is Logic Booster and Social Booster
Inserted ?Scanner Option & Scanner Hand
New Boosters ? Focus & Intuition
New Booster - Logic
New Scanner Option description
New Scanner Hand description
Tweaking so Virtuals don?t have to pay for downloading into own species
Tweaking of text for Species Limitation
Separation of radar and sonar so catch everything from radar sense to sonar editor
Minimum temperature changed to -150
x10 equipment cost
Modified Locomotion Talents such that BMRs have been put in.
Separation of radar and sonar senses
Skill mods to Espionage for new Weapon Skill groups
Skill mod to Explorer for new Weapon Skill group
Skill mod to Security robot for Weapon Skill group, required some ranks to be redistributed
New text on Resisting Psionics that includes info on whether a target knows they have been affected or not
clairsentience tiers 3 to 5 revised
and 4d:
Timeline inserted
Missing measurement
Missing measurement
Fixed DPs per level option
Clarified Sniping to limit its use with modern ranged weapons to 1 & 2 Handed Energy & Projectile, not support, spread or launchers.
Rationalised Space Pilot divisions
Simplified ammo requirements for Blasters and Flamers
Fixing up ammo for Blasters and Flamers
Tracker Device
Reduced Burst Bonus of laser pistol and laser rifle
Reduced Burst Bonus of laser rifle
Reduced Burst Bonus of flame repeater
Changes to Blaster Powerpacks and Plasmapacks from previous particle cartridges and plasma cartridges
Tracker device
Modified all vehicle hits
Laser Rifle to Assault Laser
Laser Rifle to Assault Laser
changed text to add in blasters
Increased Point Blank of Assault Blaster, Blaster Pistol, Miniblaster
Increased Hunting laser range inc from 30m to 40m
Increased Hunting Rifle RI from 40m to 50m
Increased Point Blank bonus of Support Blasters
Halved Range Increments of all flamers (flame pistols, flame rifles, flame repeaters)
Typo in Point Blank range for SAM Missile Launcher
Increased Hunting Rifle RI
Increased Hunting Rifle RI
Fixed up Burst Bonus for personal blasters
Fixed up Point Blank Bonus for personal blasters
Reduced Burst Bonuses for personal lasers
Increased range of Hunting laser from 30m to 40m
Reduced Burst bonus for Flame Repeater
Halved Range increments for flamers of all types
Modification to make personal weapons fire versus vehicles less effective
Addition of Blaster
Replace ?laser and radiation? with Blaster
Change to let Neuro criticals affect cyberware
New prices for Implant options
New prices for Agile, fast and Strong Arms
Price increase
New prices for Agile, fast and Strong Legs
New prices ? all amplifiers increased in price
Insert Translator comment
Deleted ?with the Cyberware Link option?
Deleted ?with the Cyberware Link option?
parenthesis moved
Inserted Bloodstopper
Modified description
New Translator options
New Translator options
Renamed Laser Rifle to Assault Laser
Renamed laser rifle to assault laser
Tweaked for Audio Amplifier cost and overall cost
Tweaked for Audio Amplifier cost and overall cost
Tweaked for Audio Amplifier cost and overall cost
Tweaked for Audio Amplifier cost and overall cost
Tweaked for Audio Amplifier cost and overall cost
Tweaked for Audio Amplifier cost and overall cost
Early clarification entered
Was ?in?, now ?for?
Typo was Tier 2, now corrected to Tier 3
Change to boost rules such that the skill rank/PEP limit is applied on extra PEPs used for boosting, so a Tier 5 activation can still be attempted with less than 5 skill ranks, but characters can?t throw tons of PEPs at an activation for boosting.
Was ?skill?, now category
Clarified minimum temperature and absolute zero issue
Support text for NPC tables
so not terribly useful. Unless you are Tim with a laid-out version of the manuscript and are comparing it with the new text so that you only make changes to the laid-out version. That was the plan anyway. It is looking more like Tim will have to do it completely from scratch.
My suggestion for those wanting to track what's changed is to look at the ToDo thread - if it is marked alpha, beta, or done, it will be in the new pdfs.
Best wishes,
Nicholas