Hi,
In the process of designing an gravitic APC (=armoured personnel carrier), I took a closer look at the existing vehicles and there are some issues I have.
a) For me it is logical (and according to real world experience), that there is a clear hierarchy of things when it comes to Hits, Armor and armarment. I.e. a tank should have more DB and more hits than e.g. truck and so on. When looking at the actual numbers in the table from 12.5.07, this is in most cases true, but in my opinion the differences are too small.
Example: I want to design this APC. In real life it has MUCH less armor, hits and armarment than a tank. So I looked up the gravitic tank as reference (assuming it is a main battle tank)(the gravcarrier is for me no APC, so it was not useful). The tank has 48 hits -> an APC would have perhaps 35 with my gutfeeling. But then I see that a truck has 42? Going further with Armor, the tank has 30. So I would say an APC has 20-25 on the front and 15-20 on the sides. Then I see that the truck again has 15 and even a car has 10?
Now one may argue that I am wrong with my APC design, but looking at the criticals, I see that in most cases you need a difference of 10 to get it lowered by one result. In other words, a car receives (up to an adjusted attack roll of 80) a result 2 slots higher than a tank. Which means that when a car gets hit with a 60 (autocannon), the tank receives nearly the same result, just takes 3 hits less.... With his shields on he gets 6 hits less and has no -20 penalty.
So my bottomline is, that the tank is either too weak or the car too strong in rule terms. And I am sure, this is the case with many of the vehicles.
b) In the playtesting thread I already posted about Mk # and range. I don't want to repeat this here, but those arguments should also be taken into account here:
In real life, a cannon/weapon system requires a weapon platform, which must be pretty big. Anything smaller than that can not sustain a cannon but has medium and heavy support weapons. The smallest weapon platform in real life are trucks or APCs, and they use normally the smallest cannon available (although there are tank hunter versions with larger cannons on APC platform avaliable).
If this concept is also valid in HARP SF (which I would like to see) and is also valid for future energy weapons (which I also would like to see), then all weapons with Mk # should be removed from anything smaller than an APC, and also trucks should only have them in case the whole truck's purpose it that of a weapon's platform. And then this APC should get the smallest cannon available, i.e. Mk. 1 or Tiny.
At the moment there are tiny cannons on bikes...
As an addition note: For me it helps to try to find real life equivalents for each Mk #. In my eyes Mk 1 would be then (in caliber) 2-4 cm (which is used by APCs and fighter planes), Mk 2 would be up to 11 cm (which is used by small cannon based tank hunters and infantry support vehicles), Mk 3 would be 11-16 cm (which is used by any kind of main battle tank and medium artillery). Mk 4 would be 16-25 cm (which is basically any larger kind of artillery) and Mk 5 would be >25 cm (which is only used on battleships or railway based weapon platforms).
And Mk 1 would then also be burst capable -> do we need to extend the rules for burst fire to vehicles?
BR
Juergen