Hi,
a) My current solution is that I just developed 3 ranks in MA Bite, as with Surprise and Rear Attack he can make a Critical quite early (58 net result in RMSS) - and I assumed that he avoids people in armor....
b) The story is, that all of them lost 7 years of their memory. So I raised everyone 3-4 levels, only touching their stats and giving them talents and skills they did not have yet. So the only thing the players see is that the are a little bit better in some areas (because of higher stat boni) and have additional capabilities (so far they only discovered their new language skills). And as I am generous with XPs, they will not suffer in longer waiting times from having a higher level.
What did I do to all of them?
- The pilot is now also an Engineer with a lot of useful Talents (Fast Fixer, Gadgeteer,...).
- The Fusion:Spy does actually not know about his "Fusion" part (because I never told them about the new ruling, he believes he is a normal Spy) and has now a few PSI disciplines from the Extrasensory Perception Field
- The Entertainer see above. And with Heat Vision I rule that he can switch it on and off consciously. He currently has just forgotten that he can do it.
- The Dillettante (Soldier/Scientist) has become a Paladin of the Knight Hospitallers, i.e. he has a Neuralware Implant with Pain- and Stunblocker, EMP Biofeedback, Cryptocomms and the appropriate Engineering Skill with 10 ranks. This gives him access to quite a lot of resources of the Church (only that he is now on a planet that was conquered by an enemy religion...)
Remark: I used at every level nearly the max. allowed DPs (20) to raise their stats.
I know that its not realistic that in 7 years they did not improve the skills they had developed at lvl 1, but at the moment we are all having a lot of fun - and thats for me the most important thing.
I will send you both versions of their character sheet (i.e. theirs and mine), most likely on Monday or Tuesday...
BR
Juergen