Author Topic: Increase a character's Total Hits past racial maximum  (Read 313 times)

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Offline brole

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Increase a character's Total Hits past racial maximum
« on: February 24, 2024, 01:49:18 AM »
Is there a skill that allows a character to develop their total concussion hits past the racial maximum?

Has anyone used this or similar?
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Offline Hurin

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Re: Increase a character's Total Hits past racial maximum
« Reply #1 on: February 24, 2024, 10:32:01 AM »
Hmm... not that I can remember.

There are spells of course (Unpain) but nothing mundane that I can remember.
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Offline Spectre771

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Re: Increase a character's Total Hits past racial maximum
« Reply #2 on: February 26, 2024, 03:43:54 PM »
In RM2 we always use the total HP is Racial Max + CO bonus if that helps at all.
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Offline PiXeL01

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Re: Increase a character's Total Hits past racial maximum
« Reply #3 on: February 26, 2024, 03:54:10 PM »
Same as above. We saw the racial max as racial base hits, so if a character had a high con bonus the total hits would be higher.
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Offline Elrich Maltah

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Re: Increase a character's Total Hits past racial maximum
« Reply #4 on: February 26, 2024, 10:19:03 PM »
There's not a skill that directly modifies racial max HP, but you can use the Natural Physique background option or the Type B stat pick for Constitution as mentioned in RMC3 5.3 to boost it by 50%. Then there's the Calisthenics skill in Arms Companion that can boost your CO stat up to 10 points beyond its potential, though it's really only effective if you are of a favorable profession with a bonus already high enough that the extra points would make a difference.

Offline rdanhenry

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Re: Increase a character's Total Hits past racial maximum
« Reply #5 on: February 26, 2024, 11:03:06 PM »
If you don't want racial maximums, just ignore them. Or double the DP cost when developing beyond those maximums. Creating a whole new skill to do what Body Development already does, but gets around maximums you don't want to be maximums, seems an overly complicated way to address the desire to allow for unlimited concussion hits.
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Offline Cory Magel

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Re: Increase a character's Total Hits past racial maximum
« Reply #6 on: February 26, 2024, 11:25:31 PM »
Max hit point totals is something we ignored from the very start of Rolemaster (right after exhaustion points).
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Offline Spectre771

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Re: Increase a character's Total Hits past racial maximum
« Reply #7 on: February 27, 2024, 04:03:31 PM »
Max hit point totals is something we ignored from the very start of Rolemaster (right after exhaustion points).

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let's all be heroes and run away!

Offline deer_buster

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Re: Increase a character's Total Hits past racial maximum
« Reply #8 on: April 09, 2024, 01:36:52 PM »
This is how we calculate Total Hits.  I think it is fairly close to RAW, and if it isn't, it's how our RAW is set :)

Total Concussion Hits = Base Hits [CO/10 rounded up + hits rolled per rank (up to racial maximum)] * (1+CO Bonus/100) + (ProfLevelBonus * Ranks)

Example: 4th level Dwarven Fighter with 90 CO (+25 bonus) and 10 ranks in Body Development (with an average of 6 rolled per rank), would have: 90/100 (9) + 6*10 (60) => 69 Base Hits, 69 * (1 + 25/100) = 86.25 rounds down to 86  + 3*4 (12) => 98 total hits.

Example 2: Same Dwarven Fighter at 10th level and 22 ranks in Body Development (with an average of 6 rolled per rank), would have: 90/100 (9) + 6*22 (132) => 141 Base Hits (over max racial, so capped at 120), 120 * (1 + 25/100) = 150  + 3*22 (66) => 216 total hits.