Author Topic: Solo Play  (Read 2808 times)

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Offline rustorod

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Solo Play
« on: February 26, 2018, 02:31:03 PM »
Has anyone played RMC/RM2 as a solo. I was thinking of playing some different classes and wanted to give them a test run.

Offline Spectre771

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Re: Solo Play
« Reply #1 on: February 27, 2018, 07:12:02 AM »
I've played RM2 with another player where we GM'd for each other and led ourselves on our own campaign.  It was really fun to do.  The PCs were twins so it worked out well.  I had been GMing a lot and to keep things 'honest' my friend would take over GMing when it was my PC's turn to interact.  He would throw random things in at me to keep me on my toes too.

As for solo, I've rolled up plenty of PC's but never tried to send them against an NPC as a solo player.  I know what the stats are, and I know the randomness of rolls is so I have a pretty good idea of how the PC will fair in a situation.  But what makes it more difficult is not knowing what the GM will send at you.  You may run a solo situation for yourself with combat and do really well and another GM puts you in a social situation in a King's court and your Diplomacy, Region Lore, Public Speaking, and Heraldry skills are poor.

Can you give a little more detail as to what you are looking to try as a solo player?
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Offline Peter R

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Re: Solo Play
« Reply #2 on: February 27, 2018, 07:25:43 AM »
Yes I have. I prefer light solo engines like Tiny Solitary Soldiers (TSS). I wrote some posts on using GM Emulators at the turn of the year http://www.stargazersworld.com/2017/12/24/game-master-emulators/ and http://www.stargazersworld.com/2017/12/19/how-to-gme/.
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Offline OLF, i.e. Olf Le Fol

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Re: Solo Play
« Reply #3 on: February 27, 2018, 08:46:16 AM »
I pretty much play solo for most (all?) of named NPCs between games. I always thought it add to the story that the players feel the NPCs evolved as they themselves do, living their own adventures, and having justifications between their change in attitude or equipment. Or course, part of these feeling is due to them living in the same world, country, etc. so the PCs may go somewhere and hear about the NPCs actions (I'm obviously not [only] speaking about world-changing actions that may be part of the campaign, but also minor matters such as meeting a NPC going to buy fishing material, then later learn about how some mysterious person fishing the King of the Pond, then some adventure later finding a fishing trophy in the NPC's room; minor details like that flesh out the NPCs)
The world was then consumed by darkness, and mankind was devoured alive and cast into hell, led by a jubilant 紗羽. She rejoiced in being able to continue serving the gods, thus perpetuating her travels across worlds to destroy them. She looked at her doll and, remembering their promises, told her: "You see, my dear, we succeeded! We've become legends! We've become villains! We've become witches!" She then laughed with a joyful, childlike laughter, just as she kept doing for all of eternity.

Offline Spectre771

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Re: Solo Play
« Reply #4 on: February 27, 2018, 09:56:19 AM »
Yes I have. I prefer light solo engines like Tiny Solitary Soldiers (TSS). I wrote some posts on using GM Emulators at the turn of the year http://www.stargazersworld.com/2017/12/24/game-master-emulators/ and http://www.stargazersworld.com/2017/12/19/how-to-gme/.

Those are very cool links. I've been reading through and I'm going to give a couple a try.  I love the idea of a "ghost GM" to mess around with for a break.
If discretion is the better valor and
cowardice the better part of judgment,
let's all be heroes and run away!

Offline Peter R

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Re: Solo Play
« Reply #5 on: February 27, 2018, 11:17:47 AM »
Yes I have. I prefer light solo engines like Tiny Solitary Soldiers (TSS). I wrote some posts on using GM Emulators at the turn of the year http://www.stargazersworld.com/2017/12/24/game-master-emulators/ and http://www.stargazersworld.com/2017/12/19/how-to-gme/.

Those are very cool links. I've been reading through and I'm going to give a couple a try.  I love the idea of a "ghost GM" to mess around with for a break.

Thanks
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Offline rustorod

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Re: Solo Play
« Reply #6 on: February 27, 2018, 03:42:45 PM »
I've rolled up several characters over the last few weeks.  I was thinking of using maybe two of them and randomly see what happens.  Our group can only get together every few months so I get a little bored :) . Plus started reading Swords and Deviltry and want to run a barbarian 8)
I have an original RM2 Character Law / Campaign Law which has a nice random charts for the maps (use it with Hexographer).  Just something to entertain myself during our downtime.  I was just curious if anyone solo played and had any ideas.  I'll definitely check out Peter's link he supplied.

Thanks
Mike

Offline rustorod

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Re: Solo Play
« Reply #7 on: February 27, 2018, 11:43:10 PM »
I picked up the Mythic GM Emulator in PDF.  Will give it a try, hopefully this weekend.

Offline Eirvit

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Re: Solo Play
« Reply #8 on: March 01, 2018, 11:10:35 PM »
The Mythic Emulator intrigued me too, and I picked it up some time ago. I never got around to using it, though, because it had some pretty extensive tables to answer what seemed to me a simple question: do you think what you think might happen happens or not? For Rolemaster, we can roll an Open-ended Roll to answer that question.

It sounds like you’re interested in solo gaming for the same reasons I have: I don’t get to game enough (rather, I seem to have more time for gaming than others do) and I want to try out some characters. Especially if your main purpose is the latter, I recommend Kent David Kelly’s Oldskull Dungeon Generator. For Rolemaster, you have to reduce the number of Monsters you encounter. And I estimate everything (finding secret doors, finding and disarming traps) as a Medium maneuver. It’s bonkers! It’s random! But it’s fun and gets the job done.

I’m definitely going to follow the links above, too!

http://www.drivethrurpg.com/product/219905/CASTLE-OLDSKULL--Oldskull-Dungeon-Generator?term=Dungeon+ge&test_epoch=0

Offline Peter R

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Re: Solo Play
« Reply #9 on: March 02, 2018, 12:18:08 AM »
The Mythic Emulator intrigued me too, and I picked it up some time ago. I never got around to using it, though, because it had some pretty extensive tables to answer what seemed to me a simple question: do you think what you think might happen happens or not? For Rolemaster, we can roll an Open-ended Roll to answer that question.

It sounds like you’re interested in solo gaming for the same reasons I have: I don’t get to game enough (rather, I seem to have more time for gaming than others do) and I want to try out some characters. Especially if your main purpose is the latter, I recommend Kent David Kelly’s Oldskull Dungeon Generator. For Rolemaster, you have to reduce the number of Monsters you encounter. And I estimate everything (finding secret doors, finding and disarming traps) as a Medium maneuver. It’s bonkers! It’s random! But it’s fun and gets the job done.

I’m definitely going to follow the links above, too!

http://www.drivethrurpg.com/product/219905/CASTLE-OLDSKULL--Oldskull-Dungeon-Generator?term=Dungeon+ge&test_epoch=0

May I add that link to one of the posts I wrote on solo play?

Regarding monsters, every RM game I have played or run has had a must narrower ecology of monsters than, say, a D&D game where one dungeon could have 30 species co habitating.

In solo play you always apply the most common sense/first thing that comes to mind answer. So if you are in an orc hold and you ask are there any obvious guards? A yes is almost certainly going to be Orcs. If you are in a crypt, the same question and answer would be some sort of undead guard such as skeletons. Common sense and a coherent story should naturally restrict the number of species encountered.

Or not, if you want to play a solo game where an evil mage has opened a rift in time and summoned all sorts of dinosaurs into the centre of town. With solo play anything is possible.
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Offline rustorod

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Re: Solo Play
« Reply #10 on: March 02, 2018, 01:25:47 AM »
Thanks Eirvit.
I picked up the Oldskool generator, so I'll read through that too. 
I also found this spot for maps they resemble the old AD&D maps. Plus they look pretty random too. I was planning on maybe using them on my randomly generated world map.

https://www.dragonsfoot.org/forums/viewtopic.php?f=31&t=27578

Offline Spectre771

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Re: Solo Play
« Reply #11 on: March 02, 2018, 06:29:41 AM »
I'm very interested in hearing the thoughts and experiences with these GME's.  Is this something we should start a new thread for or post updates in this one as we get reviews?
If discretion is the better valor and
cowardice the better part of judgment,
let's all be heroes and run away!

Offline Peter R

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Re: Solo Play
« Reply #12 on: March 02, 2018, 08:20:50 AM »
I found Mythic to be too heavy weight for my tastes. Resolving the questions took too long. I find Tiny Solitary Soldiers basic 1 or 2 d6 approach is more than adequate.

Once you understand the hows and whys of solo engines it is really easy to tweak them to better suit your style of play.
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Offline Eirvit

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Re: Solo Play
« Reply #13 on: March 02, 2018, 08:23:48 AM »
May I add that link to one of the posts I wrote on solo play?

Regarding monsters, every RM game I have played or run has had a must narrower ecology of monsters than, say, a D&D game where one dungeon could have 30 species co habitating.

In solo play you always apply the most common sense/first thing that comes to mind answer. So if you are in an orc hold and you ask are there any obvious guards? A yes is almost certainly going to be Orcs. If you are in a crypt, the same question and answer would be some sort of undead guard such as skeletons. Common sense and a coherent story should naturally restrict the number of species encountered.

Or not, if you want to play a solo game where an evil mage has opened a rift in time and summoned all sorts of dinosaurs into the centre of town. With solo play anything is possible.

If you’re asking my permission to use the link, Peter, by all means! It simply goes to Kent David Kelly’s product on DriveThru.

What you’re saying about Rolemaster gaming vs. D&D is so true (though I appreciate how the relationship is close enough that any old school product can be adapted for Rolemaster). While using Kelly’s random generator, I got a “Monster” in a room that was supposed to be 2d8 (or some high roll) gnomes.

Now, I was pleasantly surprised to find that Gnomes in C&T are not at all what D&D envisions. In fact, I was reminded of the Gnomes (later replaced with “Elves”) from Tolkien’s first drafts of the Silmarillion. Gnomes in Rolemaster are rich in possessions. And live alone. I rolled the Gnome’s treasure using C&T. Then, instead of murdering him, I performed a static Maneuver to see if one of my characters could trade a dungeon item that I recently had found for one of the randomly determined items in the Gnome collection.

I also like your observation about dungeon ecologies in D&D to Rolemaster (though, unless there is some “official” guidance in RM after RM2, it’s much more a toolset that seems often to be used with D&D). I have been thinking that solo gaming needs some other tables. Perhaps something that establishes the “theme” of a location, just as you mention. And what you say is so common sense that a table wouldn’t be needed unless one is out of inspiration or wants some random. That could be keyed to specific random monster tables. Kent David Kelly has a d100 table in his own Old Skull Bestiary that would accomplish the former. I thought about, for the latter, using his other tables to populate areas and deferring to something from the “theme” if it got too bonkers. It also might be nice to establish a master plot, probably by using any traditional “adventure generator.” Then, very high rolls (say a 100 on a d100) might be interpreted to be keyed into the “plot piece” and maybe another table to give a suggestion of just what that might be.

The Mythic Emulator seems very specific to “new school” games, and what I mean by this is by something that has a predetermined plot with a multi-act structure and supporting NPCs and a requisite “twist.” I think that “emergent storytelling” and good old fashioned discovery is more manageable for solo gaming. It would help to give it just a little more tone and structure, though.

Offline Peter R

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Re: Solo Play
« Reply #14 on: March 02, 2018, 09:16:49 AM »
It should be remembered that the mythic engine is taken directly from the mytjic RPG. When used in its entirely what we see as the solo engine is the normal method of skill resolution. Asking the question "Do I see any guards?" not only would mythic resolve the skill roll but also determine the actual existence of the guards if it made sense for there to be guards there. When we are using it we need to make separate skill and GM rolls. First to see if the PC would see the guards and then to see if there are any guards to be seen. The combination of both could determine whether the characters see the guards before the guards see them or if the guards get the drop on unsuspecting characters.

The need for two rolls is one reason why I prefer a minimalist solo mechanic, it keeps the narrative going a bit faster.

Also with a really simple solo engine and something like my ultralight (2 page) Rolemaster version, you can easily have an adventure while waiting for a flight in an airport or even on a long train journey.
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Offline rustorod

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Re: Solo Play
« Reply #15 on: March 02, 2018, 10:57:23 AM »
I'm hoping to go through those solo engines soon. Looks like real life will get in the way this weekend. Though my group is getting together in March and going to play RM2 for the first time in years.

I was also trying to see if I can solo a RMSS character or two, just forgot how to make one.  My friend doesn't want to use those rules were too familiar with RM2.

Offline kreider204

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Re: Solo Play
« Reply #16 on: May 27, 2018, 03:57:37 PM »
I've used GME, and it's fine, but it feels a little fussy for my tastes.  Honestly, I think Rory's Story Cubes, including the Fantasia version, probably do a better job.   YMMV.

Offline Peter R

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Re: Solo Play
« Reply #17 on: May 27, 2018, 04:07:46 PM »
I've used GME, and it's fine, but it feels a little fussy for my tastes.  Honestly, I think Rory's Story Cubes, including the Fantasia version, probably do a better job.   YMMV.
I know what you mean.

It could be worth you looking at this recent post. https://www.rolemasterblog.com/as-requested-a-solo-primer/. I link to a javascript solo engine that is very quick and simple to use.
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Offline kreider204

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Re: Solo Play
« Reply #18 on: May 27, 2018, 11:13:12 PM »
It could be worth you looking at this recent post. https://www.rolemasterblog.com/as-requested-a-solo-primer/. I link to a javascript solo engine that is very quick and simple to use.
Neat, thanks!